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Fix c::b project file.
Adding the new burnings files. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6103 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -941,6 +941,7 @@
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<Unit filename="CTRGouraud2.cpp" />
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<Unit filename="CTRGouraudAlpha2.cpp" />
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<Unit filename="CTRGouraudAlphaNoZ2.cpp" />
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<Unit filename="CTRGouraudNoZ2.cpp" />
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<Unit filename="CTRGouraudWire.cpp" />
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<Unit filename="CTRNormalMap.cpp" />
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<Unit filename="CTRStencilShadow.cpp" />
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@ -966,6 +967,7 @@
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<Unit filename="CTRTextureLightMap2_M4.cpp" />
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<Unit filename="CTRTextureLightMapGouraud2_M4.cpp" />
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<Unit filename="CTRTextureWire2.cpp" />
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<Unit filename="CTR_transparent_reflection_2_layer.cpp" />
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<Unit filename="CTarReader.cpp" />
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<Unit filename="CTarReader.h" />
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<Unit filename="CTerrainSceneNode.cpp" />
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@ -1034,6 +1036,14 @@
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<Unit filename="aesGladman/sha1.h" />
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<Unit filename="aesGladman/sha2.cpp" />
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<Unit filename="aesGladman/sha2.h" />
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<Unit filename="burning_shader_color.cpp" />
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<Unit filename="burning_shader_color_fraq.h" />
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<Unit filename="burning_shader_compile_fragment_default.h" />
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<Unit filename="burning_shader_compile_fragment_end.h" />
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<Unit filename="burning_shader_compile_fragment_start.h" />
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<Unit filename="burning_shader_compile_start.h" />
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<Unit filename="burning_shader_compile_triangle.h" />
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<Unit filename="burning_shader_compile_verify.h" />
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<Unit filename="bzip2/blocksort.c">
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<Option compilerVar="CC" />
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</Unit>
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