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https://github.com/minetest/irrlicht.git
synced 2024-12-27 08:27:30 +01:00
CGUITabControl: Center selected tab whenever possible
This greatly improves the navigation speed by clicking through the tabs without losing track of the current scroll position.
This commit is contained in:
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05a00a8d91
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afbe41019c
@ -454,7 +454,7 @@ void CGUITabControl::scrollRight()
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recalculateScrollBar();
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recalculateScrollBar();
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}
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}
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s32 CGUITabControl::calcTabWidth(s32 pos, IGUIFont* font, const wchar_t* text, bool withScrollControl) const
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s32 CGUITabControl::calcTabWidth(IGUIFont* font, const wchar_t* text) const
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{
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{
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if ( !font )
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if ( !font )
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return 0;
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return 0;
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@ -463,26 +463,11 @@ s32 CGUITabControl::calcTabWidth(s32 pos, IGUIFont* font, const wchar_t* text, b
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if ( TabMaxWidth > 0 && len > TabMaxWidth )
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if ( TabMaxWidth > 0 && len > TabMaxWidth )
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len = TabMaxWidth;
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len = TabMaxWidth;
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// check if we miss the place to draw the tab-button
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if ( withScrollControl && ScrollControl && pos+len > UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 )
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{
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s32 tabMinWidth = font->getDimension(L"A").Width;
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if ( TabExtraWidth > 0 && TabExtraWidth > tabMinWidth )
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tabMinWidth = TabExtraWidth;
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if ( ScrollControl && pos+tabMinWidth <= UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 )
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{
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len = UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 - pos;
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}
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}
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return len;
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return len;
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}
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}
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bool CGUITabControl::needScrollControl(s32 startIndex, bool withScrollControl)
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bool CGUITabControl::needScrollControl(s32 startIndex, bool withScrollControl, s32 *pos_rightmost)
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{
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{
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if ( startIndex >= (s32)Tabs.size() )
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startIndex -= 1;
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if ( startIndex < 0 )
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if ( startIndex < 0 )
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startIndex = 0;
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startIndex = 0;
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@ -492,17 +477,18 @@ bool CGUITabControl::needScrollControl(s32 startIndex, bool withScrollControl)
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IGUIFont* font = skin->getFont();
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IGUIFont* font = skin->getFont();
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core::rect<s32> frameRect(AbsoluteRect);
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if (Tabs.empty())
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if (Tabs.empty())
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return false;
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return false;
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if (!font)
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if (!font)
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return false;
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return false;
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s32 pos = frameRect.UpperLeftCorner.X + 2;
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s32 pos = AbsoluteRect.UpperLeftCorner.X + 2;
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const s32 pos_right = withScrollControl ?
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UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 :
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AbsoluteRect.LowerRightCorner.X;
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for (s32 i=startIndex; i<(s32)Tabs.size(); ++i)
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for (s32 i = startIndex; i < (s32)Tabs.size(); ++i)
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{
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{
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// get Text
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// get Text
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const wchar_t* text = 0;
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const wchar_t* text = 0;
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@ -511,26 +497,71 @@ bool CGUITabControl::needScrollControl(s32 startIndex, bool withScrollControl)
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text = Tabs[i]->getText();
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text = Tabs[i]->getText();
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// get text length
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// get text length
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s32 len = calcTabWidth(pos, font, text, false); // always without withScrollControl here or len would be shortened
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s32 len = calcTabWidth(font, text); // always without withScrollControl here or len would be shortened
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frameRect.LowerRightCorner.X += len;
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frameRect.UpperLeftCorner.X = pos;
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frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + len;
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pos += len;
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pos += len;
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}
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}
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if ( withScrollControl && pos > UpButton->getAbsolutePosition().UpperLeftCorner.X - 2)
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if (pos > pos_right)
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return true;
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if ( !withScrollControl && pos > AbsoluteRect.LowerRightCorner.X )
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return true;
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return true;
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}
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}
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if (pos_rightmost)
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*pos_rightmost = pos;
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return false;
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return false;
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}
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}
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s32 CGUITabControl::calculateScrollIndexFromActive()
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{
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if (!ScrollControl || Tabs.empty())
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return 0;
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IGUISkin *skin = Environment->getSkin();
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if (!skin)
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return false;
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IGUIFont *font = skin->getFont();
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if (!font)
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return false;
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const s32 pos_left = AbsoluteRect.UpperLeftCorner.X + 2;
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const s32 pos_right = UpButton->getAbsolutePosition().UpperLeftCorner.X - 2;
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// Move from center to the left border left until it is reached
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s32 pos_cl = (pos_left + pos_right) / 2;
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s32 i = ActiveTabIndex;
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for (; i > 0; --i) {
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if (!Tabs[i])
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continue;
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s32 len = calcTabWidth(font, Tabs[i]->getText());
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if (i == ActiveTabIndex)
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len /= 2;
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if (pos_cl - len < pos_left)
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break;
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pos_cl -= len;
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}
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if (i == 0)
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return i;
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// Is scrolling to right still possible?
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s32 pos_rr = 0;
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if (needScrollControl(i, true, &pos_rr))
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return i; // Yes? -> OK
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// No? -> Decrease "i" more. Append tabs until scrolling becomes necessary
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for (--i; i > 0; --i) {
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if (!Tabs[i])
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continue;
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pos_rr += calcTabWidth(font, Tabs[i]->getText());
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if (pos_rr > pos_right)
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break;
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}
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return i + 1;
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}
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core::rect<s32> CGUITabControl::calcTabPos()
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core::rect<s32> CGUITabControl::calcTabPos()
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{
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{
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core::rect<s32> r;
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core::rect<s32> r;
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@ -613,7 +644,7 @@ void CGUITabControl::draw()
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IGUITab *activeTab = 0;
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IGUITab *activeTab = 0;
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// Draw all tab-buttons except the active one
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// Draw all tab-buttons except the active one
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for (u32 i=CurrentScrollTabIndex; i<Tabs.size(); ++i)
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for (u32 i = CurrentScrollTabIndex; i < Tabs.size() && !needRightScroll; ++i)
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{
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{
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// get Text
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// get Text
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const wchar_t* text = 0;
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const wchar_t* text = 0;
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@ -621,11 +652,13 @@ void CGUITabControl::draw()
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text = Tabs[i]->getText();
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text = Tabs[i]->getText();
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// get text length
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// get text length
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s32 len = calcTabWidth(pos, font, text, true);
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s32 len = calcTabWidth(font, text);
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if ( ScrollControl && pos+len > UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 )
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if (ScrollControl) {
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{
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s32 space = UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 - pos;
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if (space < len) {
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needRightScroll = true;
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needRightScroll = true;
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break;
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len = space;
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}
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}
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}
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frameRect.LowerRightCorner.X += len;
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frameRect.LowerRightCorner.X += len;
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@ -794,6 +827,7 @@ s32 CGUITabControl::getTabExtraWidth() const
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void CGUITabControl::recalculateScrollBar()
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void CGUITabControl::recalculateScrollBar()
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{
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{
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// Down: to right, Up: to left
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if (!UpButton || !DownButton)
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if (!UpButton || !DownButton)
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return;
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return;
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@ -894,7 +928,8 @@ s32 CGUITabControl::getTabAt(s32 xpos, s32 ypos) const
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if (!frameRect.isPointInside(p))
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if (!frameRect.isPointInside(p))
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return -1;
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return -1;
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for (s32 i=CurrentScrollTabIndex; i<(s32)Tabs.size(); ++i)
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bool abort = false;
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for (s32 i = CurrentScrollTabIndex; i < (s32)Tabs.size() && !abort; ++i)
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{
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{
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// get Text
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// get Text
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const wchar_t* text = 0;
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const wchar_t* text = 0;
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@ -902,9 +937,15 @@ s32 CGUITabControl::getTabAt(s32 xpos, s32 ypos) const
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text = Tabs[i]->getText();
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text = Tabs[i]->getText();
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// get text length
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// get text length
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s32 len = calcTabWidth(pos, font, text, true);
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s32 len = calcTabWidth(font, text);
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if ( ScrollControl && pos+len > UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 )
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if (ScrollControl) {
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return -1;
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// TODO: merge this with draw() ?
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s32 space = UpButton->getAbsolutePosition().UpperLeftCorner.X - 2 - pos;
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if (space < len) {
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abort = true;
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len = space;
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}
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}
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frameRect.UpperLeftCorner.X = pos;
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frameRect.UpperLeftCorner.X = pos;
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frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + len;
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frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + len;
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@ -915,6 +956,7 @@ s32 CGUITabControl::getTabAt(s32 xpos, s32 ypos) const
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{
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{
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return i;
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return i;
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}
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}
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}
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}
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return -1;
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return -1;
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}
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}
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@ -948,6 +990,11 @@ bool CGUITabControl::setActiveTab(s32 idx)
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Parent->OnEvent(event);
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Parent->OnEvent(event);
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}
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}
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if (ScrollControl) {
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CurrentScrollTabIndex = calculateScrollIndexFromActive();
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recalculateScrollBar();
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}
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return true;
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return true;
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}
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}
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@ -153,8 +153,11 @@ namespace gui
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void scrollLeft();
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void scrollLeft();
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void scrollRight();
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void scrollRight();
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bool needScrollControl( s32 startIndex=0, bool withScrollControl=false );
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//! Indicates whether the tabs overflow in X direction
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s32 calcTabWidth(s32 pos, IGUIFont* font, const wchar_t* text, bool withScrollControl ) const;
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bool needScrollControl( s32 startIndex=0, bool withScrollControl=false, s32 *pos_rightmost=nullptr );
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//! Left index calculation based on the selected tab
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s32 calculateScrollIndexFromActive();
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s32 calcTabWidth(IGUIFont* font, const wchar_t* text) const;
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core::rect<s32> calcTabPos();
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core::rect<s32> calcTabPos();
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void setVisibleTab(s32 idx);
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void setVisibleTab(s32 idx);
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void removeTabButNotChild(s32 idx);
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void removeTabButNotChild(s32 idx);
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