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Delete leak hunter
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@ -7,10 +7,6 @@
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#include "irrTypes.h"
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#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
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#include "leakHunter.h"
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#endif
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namespace irr
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{
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@ -50,17 +46,11 @@ namespace irr
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IReferenceCounted()
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: DebugName(0), ReferenceCounter(1)
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{
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#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
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LeakHunter::addObject(this);
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#endif
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}
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//! Destructor.
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virtual ~IReferenceCounted()
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{
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#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
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LeakHunter::removeObject(this);
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#endif
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}
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//! Grabs the object. Increments the reference counter by one.
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@ -1,70 +0,0 @@
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// Copyright (C) 2013 Michael Zeilfelder
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __LEAK_HUNTER_INCLUDED__
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#define __LEAK_HUNTER_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
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#include "irrArray.h"
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namespace irr
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{
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class IReferenceCounted;
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//! A class helping to find unreleased objects of type IReferenceCounted.
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/** To use this you have recompile Irrlicht with _IRR_COMPILE_WITH_LEAK_HUNTER_.
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Note that this will slow down your application and should only be used for debugging.
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The way to use is that you can check after you closed and dropped your last Irrlicht device
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if there are still any IReferenceCounted left over which have not been deleted.
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*/
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class LeakHunter
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{
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public:
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friend class IReferenceCounted;
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//! Clear all IReferenceCounted objects inside LeakHunter
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/** This does not affect the IReferenceCounted themselves only the
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counting of them. Usually you don't ever need to clear, but
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sometimes it helps when for example you want to ignore
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certain leaks.
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*/
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static void clearReferenceCountedObjects()
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{
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ReferenceCountedObjects.clear();
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}
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//! Access all objects which are currently reference counted.
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static inline irr::core::array<const IReferenceCounted*> getReferenceCountedObjects()
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{
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return ReferenceCountedObjects;
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}
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protected:
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static inline void addObject(const IReferenceCounted* object)
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{
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ReferenceCountedObjects.push_back(object);
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}
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static inline void removeObject(const IReferenceCounted* object)
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{
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irr::s32 idx = ReferenceCountedObjects.linear_search(object );
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if ( idx >= 0 )
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{
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irr::core::swap( ReferenceCountedObjects[idx], ReferenceCountedObjects.getLast() );
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ReferenceCountedObjects.erase( ReferenceCountedObjects.size()-1 );
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}
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}
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private:
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// NOTE: We don't do additional grab()/drop()'s here as we want to supervise reference counted objects and not affect them otherwise.
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IRRLICHT_API static irr::core::array<const IReferenceCounted*> ReferenceCountedObjects;
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};
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_LEAK_HUNTER_
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#endif
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@ -241,7 +241,6 @@ add_library(IRROTHEROBJ OBJECT
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COSOperator.cpp
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Irrlicht.cpp
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os.cpp
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leakHunter.cpp
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CProfiler.cpp
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)
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@ -1,15 +0,0 @@
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// Copyright (C) 2013 Michael Zeilfelder
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "leakHunter.h"
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#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
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namespace irr
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{
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irr::core::array<const IReferenceCounted*> LeakHunter::ReferenceCountedObjects;
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_LEAK_HUNTER_
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