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Avoid potential number overflows.
Found by VS code analyser git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6393 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -98,7 +98,7 @@ bool CB3DMeshWriter::writeMesh(io::IWriteFile* file, IMesh* const mesh, s32 flag
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u32 numTexture = texs.size();
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u32 numTexture = texs.size();
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for (u32 i = 0; i < numTexture; i++)
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for (u32 i = 0; i < numTexture; i++)
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{
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{
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file->write(texs[i].TextureName.c_str(), texs[i].TextureName.size() + 1);
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file->write(texs[i].TextureName.c_str(), (size_t)texs[i].TextureName.size() + 1);
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file->write(&texs[i].Flags, 7*4);
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file->write(&texs[i].Flags, 7*4);
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}
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}
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@ -194,7 +194,7 @@ void CImage::copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT fo
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{
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{
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if (pitch==Pitch)
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if (pitch==Pitch)
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{
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{
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memcpy(target, Data, height*pitch);
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memcpy(target, Data, (size_t)height*pitch);
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return;
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return;
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}
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}
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else
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else
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