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Refactor SDL input code to fix menu exit (#146)
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@ -8,6 +8,8 @@
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#include "CIrrDeviceSDL.h"
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#include "IEventReceiver.h"
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#include "IGUIElement.h"
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#include "IGUIEnvironment.h"
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#include "os.h"
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#include "CTimer.h"
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#include "irrString.h"
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@ -105,6 +107,98 @@ EM_BOOL CIrrDeviceSDL::MouseLeaveCallback(int eventType, const EmscriptenMouseEv
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}
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#endif
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bool CIrrDeviceSDL::keyIsKnownSpecial(EKEY_CODE key)
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{
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switch ( key )
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{
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// keys which are known to have safe special character interpretation
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// could need changes over time (removals and additions!)
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case KEY_RETURN:
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case KEY_PAUSE:
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case KEY_ESCAPE:
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case KEY_PRIOR:
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case KEY_NEXT:
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case KEY_HOME:
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case KEY_END:
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case KEY_LEFT:
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case KEY_UP:
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case KEY_RIGHT:
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case KEY_DOWN:
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case KEY_TAB:
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case KEY_PRINT:
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case KEY_SNAPSHOT:
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case KEY_INSERT:
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case KEY_BACK:
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case KEY_DELETE:
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case KEY_HELP:
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case KEY_APPS:
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case KEY_SLEEP:
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case KEY_F1:
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case KEY_F2:
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case KEY_F3:
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case KEY_F4:
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case KEY_F5:
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case KEY_F6:
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case KEY_F7:
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case KEY_F8:
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case KEY_F9:
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case KEY_F10:
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case KEY_F11:
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case KEY_F12:
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case KEY_F13:
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case KEY_F14:
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case KEY_F15:
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case KEY_F16:
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case KEY_F17:
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case KEY_F18:
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case KEY_F19:
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case KEY_F20:
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case KEY_F21:
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case KEY_F22:
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case KEY_F23:
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case KEY_F24:
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case KEY_NUMLOCK:
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case KEY_SCROLL:
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case KEY_LCONTROL:
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case KEY_RCONTROL:
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return true;
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default:
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return false;
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}
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}
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int CIrrDeviceSDL::findCharToPassToIrrlicht(int assumedChar, EKEY_CODE key) {
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// SDL in-place ORs values with no character representation with 1<<30
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// https://wiki.libsdl.org/SDL2/SDLKeycodeLookup
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if (assumedChar & (1<<30))
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return 0;
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switch (key) {
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case KEY_PRIOR:
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case KEY_NEXT:
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case KEY_HOME:
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case KEY_END:
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case KEY_LEFT:
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case KEY_UP:
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case KEY_RIGHT:
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case KEY_DOWN:
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case KEY_NUMLOCK:
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return 0;
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default:
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return assumedChar;
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}
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}
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void CIrrDeviceSDL::resetReceiveTextInputEvents() {
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gui::IGUIElement *elem = GUIEnvironment->getFocus();
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if (elem && elem->acceptsIME())
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SDL_StartTextInput();
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else
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SDL_StopTextInput();
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}
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//! constructor
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CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters& param)
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: CIrrDeviceStub(param),
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@ -611,6 +705,10 @@ bool CIrrDeviceSDL::run()
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else
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key = (EKEY_CODE)KeyMap[idx].Win32Key;
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// Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already
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if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0)
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break;
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#ifdef _IRR_WINDOWS_API_
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// handle alt+f4 in Windows, because SDL seems not to
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if ( (SDL_event.key.keysym.mod & KMOD_LALT) && key == KEY_F4)
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@ -624,12 +722,7 @@ bool CIrrDeviceSDL::run()
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irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN);
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irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0;
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irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL ) != 0;
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// These keys are handled differently in CGUIEditBox.cpp (may become out of date!)
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// Control key is used in special character combinations, so keep that too
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// Pass through the keysym only then so no extra text gets input
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irrevent.KeyInput.Char = 0;
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if (mp.SDLKey == SDLK_DELETE || mp.SDLKey == SDLK_RETURN || mp.SDLKey == SDLK_BACKSPACE || irrevent.KeyInput.Control)
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irrevent.KeyInput.Char = mp.SDLKey;
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irrevent.KeyInput.Char = findCharToPassToIrrlicht(mp.SDLKey, key);
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postEventFromUser(irrevent);
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}
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break;
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@ -663,7 +756,7 @@ bool CIrrDeviceSDL::run()
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default:
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break;
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} // end switch
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resetReceiveTextInputEvents();
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} // end while
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#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
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@ -264,6 +264,15 @@ namespace irr
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static EM_BOOL MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
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#endif
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// Check if a key is a known special character with no side effects on text boxes.
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static bool keyIsKnownSpecial(EKEY_CODE key);
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// Return the Char that should be sent to Irrlicht for the given key (either the one passed in or 0).
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static int findCharToPassToIrrlicht(int assumedChar, EKEY_CODE key);
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// Check if a text box is in focus. Enable or disable SDL_TEXTINPUT events only if in focus.
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void resetReceiveTextInputEvents();
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//! create the driver
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void createDriver();
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