diff --git a/source/Irrlicht/OpenGL/Driver.cpp b/source/Irrlicht/OpenGL/Driver.cpp index 8fdaed11..6a8217e6 100644 --- a/source/Irrlicht/OpenGL/Driver.cpp +++ b/source/Irrlicht/OpenGL/Driver.cpp @@ -192,19 +192,19 @@ COpenGL3DriverBase::~COpenGL3DriverBase() QuadsIndices.push_back(4 * k + 2); QuadsIndices.push_back(4 * k + 3); } - glGenBuffers(1, &QuadIndexBuffer); - glBindBuffer(GL_ARRAY_BUFFER, QuadIndexBuffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(QuadsIndices[0]) * QuadsIndices.size(), QuadsIndices.data(), GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); + GL.GenBuffers(1, &QuadIndexBuffer); + GL.BindBuffer(GL_ARRAY_BUFFER, QuadIndexBuffer); + GL.BufferData(GL_ARRAY_BUFFER, sizeof(QuadsIndices[0]) * QuadsIndices.size(), QuadsIndices.data(), GL_STATIC_DRAW); + GL.BindBuffer(GL_ARRAY_BUFFER, 0); QuadIndexCount = QuadsIndices.size(); } void COpenGL3DriverBase::initVersion() { - Name = glGetString(GL_VERSION); + Name = GL.GetString(GL_VERSION); printVersion(); // print renderer information - VendorName = glGetString(GL_VENDOR); + VendorName = GL.GetString(GL_VENDOR); os::Printer::log(VendorName.c_str(), ELL_INFORMATION); Version = getVersionFromOpenGL(); @@ -242,7 +242,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() DriverAttributes->setAttribute("Version", 100 * Version.Major + Version.Minor); DriverAttributes->setAttribute("AntiAlias", AntiAlias); - glPixelStorei(GL_PACK_ALIGNMENT, 1); + GL.PixelStorei(GL_PACK_ALIGNMENT, 1); UserClipPlane.reallocate(0); @@ -250,10 +250,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase() setTransform(static_cast(i), core::IdentityMatrix); setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f)); - glClearDepthf(1.0f); + GL.ClearDepthf(1.0f); - glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); - glFrontFace(GL_CW); + GL.Hint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); + GL.FrontFace(GL_CW); // create material renderers createMaterialRenderers(); @@ -418,7 +418,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() { CNullDriver::endScene(); - glFlush(); + GL.Flush(); if (ContextManager) return ContextManager->swapBuffers(); @@ -460,7 +460,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() bool newBuffer = false; if (!HWBuffer->vbo_verticesID) { - glGenBuffers(1, &HWBuffer->vbo_verticesID); + GL.GenBuffers(1, &HWBuffer->vbo_verticesID); if (!HWBuffer->vbo_verticesID) return false; newBuffer = true; } @@ -469,22 +469,22 @@ COpenGL3DriverBase::~COpenGL3DriverBase() newBuffer = true; } - glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID); + GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID); // copy data to graphics card if (!newBuffer) - glBufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer); + GL.BufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer); else { HWBuffer->vbo_verticesSize = bufferSize; if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC) - glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW); + GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW); else - glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW); + GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW); } - glBindBuffer(GL_ARRAY_BUFFER, 0); + GL.BindBuffer(GL_ARRAY_BUFFER, 0); return (!testGLError(__LINE__)); } @@ -523,7 +523,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() bool newBuffer = false; if (!HWBuffer->vbo_indicesID) { - glGenBuffers(1, &HWBuffer->vbo_indicesID); + GL.GenBuffers(1, &HWBuffer->vbo_indicesID); if (!HWBuffer->vbo_indicesID) return false; newBuffer = true; } @@ -532,22 +532,22 @@ COpenGL3DriverBase::~COpenGL3DriverBase() newBuffer = true; } - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID); + GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID); // copy data to graphics card if (!newBuffer) - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices); + GL.BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices); else { HWBuffer->vbo_indicesSize = indexCount * indexSize; if (HWBuffer->Mapped_Index == scene::EHM_STATIC) - glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW); + GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW); else - glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW); + GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW); } - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); return (!testGLError(__LINE__)); } @@ -627,12 +627,12 @@ COpenGL3DriverBase::~COpenGL3DriverBase() SHWBufferLink_opengl *HWBuffer = static_cast(_HWBuffer); if (HWBuffer->vbo_verticesID) { - glDeleteBuffers(1, &HWBuffer->vbo_verticesID); + GL.DeleteBuffers(1, &HWBuffer->vbo_verticesID); HWBuffer->vbo_verticesID = 0; } if (HWBuffer->vbo_indicesID) { - glDeleteBuffers(1, &HWBuffer->vbo_indicesID); + GL.DeleteBuffers(1, &HWBuffer->vbo_indicesID); HWBuffer->vbo_indicesID = 0; } @@ -656,13 +656,13 @@ COpenGL3DriverBase::~COpenGL3DriverBase() if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) { - glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID); + GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID); vertices = 0; } if (HWBuffer->Mapped_Index != scene::EHM_NEVER) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID); + GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID); indexList = 0; } @@ -673,10 +673,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase() mb->getIndexType()); if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) - glBindBuffer(GL_ARRAY_BUFFER, 0); + GL.BindBuffer(GL_ARRAY_BUFFER, 0); if (HWBuffer->Mapped_Index != scene::EHM_NEVER) - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } @@ -741,25 +741,25 @@ COpenGL3DriverBase::~COpenGL3DriverBase() { case scene::EPT_POINTS: case scene::EPT_POINT_SPRITES: - glDrawArrays(GL_POINTS, 0, primitiveCount); + GL.DrawArrays(GL_POINTS, 0, primitiveCount); break; case scene::EPT_LINE_STRIP: - glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList); + GL.DrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList); break; case scene::EPT_LINE_LOOP: - glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList); + GL.DrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList); break; case scene::EPT_LINES: - glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList); + GL.DrawElements(GL_LINES, primitiveCount*2, indexSize, indexList); break; case scene::EPT_TRIANGLE_STRIP: - glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList); + GL.DrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList); break; case scene::EPT_TRIANGLE_FAN: - glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList); + GL.DrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList); break; case scene::EPT_TRIANGLES: - glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList); + GL.DrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList); break; default: break; @@ -827,8 +827,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase() if (!clipRect->isValid()) return; - glEnable(GL_SCISSOR_TEST); - glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y, + GL.Enable(GL_SCISSOR_TEST); + GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y, clipRect->getWidth(), clipRect->getHeight()); } @@ -846,7 +846,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() drawQuad(vt2DImage, vertices); if (clipRect) - glDisable(GL_SCISSOR_TEST); + GL.Disable(GL_SCISSOR_TEST); testGLError(__LINE__); } @@ -906,8 +906,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase() if (!clipRect->isValid()) return; - glEnable(GL_SCISSOR_TEST); - glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y, + GL.Enable(GL_SCISSOR_TEST); + GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y, clipRect->getWidth(), clipRect->getHeight()); } @@ -952,12 +952,12 @@ COpenGL3DriverBase::~COpenGL3DriverBase() tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y)); } - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, QuadIndexBuffer); + GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, QuadIndexBuffer); drawElements(GL_TRIANGLES, vt2DImage, vtx.const_pointer(), vtx.size(), 0, 6 * drawCount); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); if (clipRect) - glDisable(GL_SCISSOR_TEST); + GL.Disable(GL_SCISSOR_TEST); } @@ -1093,25 +1093,25 @@ COpenGL3DriverBase::~COpenGL3DriverBase() void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount) { beginDraw(vertexType, reinterpret_cast(vertices)); - glDrawArrays(primitiveType, 0, vertexCount); + GL.DrawArrays(primitiveType, 0, vertexCount); endDraw(vertexType); } void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount) { beginDraw(vertexType, reinterpret_cast(vertices)); - glDrawRangeElements(primitiveType, 0, vertexCount - 1, indexCount, GL_UNSIGNED_SHORT, indices); + GL.DrawRangeElements(primitiveType, 0, vertexCount - 1, indexCount, GL_UNSIGNED_SHORT, indices); endDraw(vertexType); } void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase) { for (auto attr: vertexType) { - glEnableVertexAttribArray(attr.Index); + GL.EnableVertexAttribArray(attr.Index); switch (attr.mode) { - case VertexAttribute::Mode::Regular: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast(verticesBase + attr.Offset)); break; - case VertexAttribute::Mode::Normalized: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast(verticesBase + attr.Offset)); break; - case VertexAttribute::Mode::Integral: glVertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast(verticesBase + attr.Offset)); break; + case VertexAttribute::Mode::Regular: GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast(verticesBase + attr.Offset)); break; + case VertexAttribute::Mode::Normalized: GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast(verticesBase + attr.Offset)); break; + case VertexAttribute::Mode::Integral: GL.VertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast(verticesBase + attr.Offset)); break; } } } @@ -1119,7 +1119,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() void COpenGL3DriverBase::endDraw(const VertexType &vertexType) { for (auto attr: vertexType) - glDisableVertexAttribArray(attr.Index); + GL.DisableVertexAttribArray(attr.Index); } ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image) @@ -1156,7 +1156,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() bool COpenGL3DriverBase::testGLError(int code) { #ifdef _DEBUG - GLenum g = glGetError(); + GLenum g = GL.GetError(); switch (g) { case GL_NO_ERROR: @@ -1418,15 +1418,15 @@ COpenGL3DriverBase::~COpenGL3DriverBase() // TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver. if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness) - glLineWidth(core::clamp(static_cast(material.Thickness), DimAliasedLine[0], DimAliasedLine[1])); + GL.LineWidth(core::clamp(static_cast(material.Thickness), DimAliasedLine[0], DimAliasedLine[1])); // Anti aliasing if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing) { if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE) - glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE); + GL.Enable(GL_SAMPLE_ALPHA_TO_COVERAGE); else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE) - glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); + GL.Disable(GL_SAMPLE_ALPHA_TO_COVERAGE); } // Texture parameters @@ -1455,7 +1455,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MagFilter != tmpTexture->getStatesCache().MagFilter) { E_TEXTURE_MAG_FILTER magFilter = material.TextureLayers[i].MagFilter; - glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER, + GL.TexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER, magFilter == ETMAGF_NEAREST ? GL_NEAREST : (assert(magFilter == ETMAGF_LINEAR), GL_LINEAR)); @@ -1468,7 +1468,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() !tmpTexture->getStatesCache().MipMapStatus) { E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter; - glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER, + GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER, minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST : minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST : minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR : @@ -1484,7 +1484,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() tmpTexture->getStatesCache().MipMapStatus) { E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter; - glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER, + GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER, (minFilter == ETMINF_NEAREST_MIPMAP_NEAREST || minFilter == ETMINF_NEAREST_MIPMAP_LINEAR) ? GL_NEAREST : (assert(minFilter == ETMINF_LINEAR_MIPMAP_NEAREST || minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR)); @@ -1496,7 +1496,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() if (AnisotropicFilterSupported && (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter)) { - glTexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY, + GL.TexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY, material.TextureLayers[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayers[i].AnisotropicFilter) : 1); tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayers[i].AnisotropicFilter; @@ -1504,13 +1504,13 @@ COpenGL3DriverBase::~COpenGL3DriverBase() if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapU != tmpTexture->getStatesCache().WrapU) { - glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU)); + GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU)); tmpTexture->getStatesCache().WrapU = material.TextureLayers[i].TextureWrapU; } if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapV != tmpTexture->getStatesCache().WrapV) { - glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV)); + GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV)); tmpTexture->getStatesCache().WrapV = material.TextureLayers[i].TextureWrapV; } @@ -1902,7 +1902,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() CacheHandler->setColorMask(ECP_ALL); const f32 inv = 1.0f / 255.0f; - glClearColor(color.getRed() * inv, color.getGreen() * inv, + GL.ClearColor(color.getRed() * inv, color.getGreen() * inv, color.getBlue() * inv, color.getAlpha() * inv); mask |= GL_COLOR_BUFFER_BIT; @@ -1911,18 +1911,18 @@ COpenGL3DriverBase::~COpenGL3DriverBase() if (flag & ECBF_DEPTH) { CacheHandler->setDepthMask(true); - glClearDepthf(depth); + GL.ClearDepthf(depth); mask |= GL_DEPTH_BUFFER_BIT; } if (flag & ECBF_STENCIL) { - glClearStencil(stencil); + GL.ClearStencil(stencil); mask |= GL_STENCIL_BUFFER_BIT; } if (mask) - glClear(mask); + GL.Clear(mask); CacheHandler->setColorMask(colorMask); CacheHandler->setDepthMask(depthMask); @@ -1941,8 +1941,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase() GLint internalformat = GL_RGBA; GLint type = GL_UNSIGNED_BYTE; { -// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat); -// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type); +// GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat); +// GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type); // there's a format we don't support ATM if (GL_UNSIGNED_SHORT_4_4_4_4 == type) { @@ -1977,7 +1977,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase() return 0; } - glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels); + GL.ReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels); testGLError(__LINE__); // opengl images are horizontally flipped, so we have to fix that here. diff --git a/source/Irrlicht/OpenGL/ExtensionHandler.cpp b/source/Irrlicht/OpenGL/ExtensionHandler.cpp index 98f84c24..6b2c0384 100644 --- a/source/Irrlicht/OpenGL/ExtensionHandler.cpp +++ b/source/Irrlicht/OpenGL/ExtensionHandler.cpp @@ -17,7 +17,7 @@ namespace video { void COpenGL3ExtensionHandler::initExtensionsOld() { - auto extensions_string = reinterpret_cast(glGetString(GL_EXTENSIONS)); + auto extensions_string = reinterpret_cast(GL.GetString(GL_EXTENSIONS)); const char *pos = extensions_string; while (const char *next = strchr(pos, ' ')) { addExtension(std::string{pos, next}); diff --git a/source/Irrlicht/OpenGL/ExtensionHandler.h b/source/Irrlicht/OpenGL/ExtensionHandler.h index 84641dd4..6a289239 100644 --- a/source/Irrlicht/OpenGL/ExtensionHandler.h +++ b/source/Irrlicht/OpenGL/ExtensionHandler.h @@ -79,13 +79,13 @@ namespace video static GLint GetInteger(GLenum key) { GLint val = 0; - glGetIntegerv(key, &val); + GL.GetIntegerv(key, &val); return val; }; inline void irrGlActiveTexture(GLenum texture) { - glActiveTexture(texture); + GL.ActiveTexture(texture); } inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, @@ -102,37 +102,37 @@ namespace video inline void irrGlUseProgram(GLuint prog) { - glUseProgram(prog); + GL.UseProgram(prog); } inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer) { - glBindFramebuffer(target, framebuffer); + GL.BindFramebuffer(target, framebuffer); } inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) { - glDeleteFramebuffers(n, framebuffers); + GL.DeleteFramebuffers(n, framebuffers); } inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers) { - glGenFramebuffers(n, framebuffers); + GL.GenFramebuffers(n, framebuffers); } inline GLenum irrGlCheckFramebufferStatus(GLenum target) { - return glCheckFramebufferStatus(target); + return GL.CheckFramebufferStatus(target); } inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - glFramebufferTexture2D(target, attachment, textarget, texture, level); + GL.FramebufferTexture2D(target, attachment, textarget, texture, level); } inline void irrGlGenerateMipmap(GLenum target) { - glGenerateMipmap(target); + GL.GenerateMipmap(target); } inline void irrGlDrawBuffer(GLenum mode) @@ -147,12 +147,12 @@ namespace video inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + GL.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } inline void irrGlBlendEquation(GLenum mode) { - glBlendEquation(mode); + GL.BlendEquation(mode); } bool AnisotropicFilterSupported = false; diff --git a/source/Irrlicht/OpenGL/MaterialRenderer.cpp b/source/Irrlicht/OpenGL/MaterialRenderer.cpp index ab79ee53..a2a114bf 100644 --- a/source/Irrlicht/OpenGL/MaterialRenderer.cpp +++ b/source/Irrlicht/OpenGL/MaterialRenderer.cpp @@ -86,12 +86,12 @@ COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer() { GLuint shaders[8]; GLint count; - glGetAttachedShaders(Program, 8, &count, shaders); + GL.GetAttachedShaders(Program, 8, &count, shaders); count=core::min_(count,8); for (GLint i=0; i(infoLog), ELL_ERROR); delete [] infoLog; } @@ -227,7 +227,7 @@ bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shade return false; } - glAttachShader(Program, shaderHandle); + GL.AttachShader(Program, shaderHandle); } return true; @@ -238,11 +238,11 @@ bool COpenGL3MaterialRenderer::linkProgram() { if (Program) { - glLinkProgram(Program); + GL.LinkProgram(Program); GLint status = 0; - glGetProgramiv(Program, GL_LINK_STATUS, &status); + GL.GetProgramiv(Program, GL_LINK_STATUS, &status); if (!status) { @@ -251,12 +251,12 @@ bool COpenGL3MaterialRenderer::linkProgram() GLint maxLength=0; GLsizei length; - glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength); + GL.GetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength); if (maxLength) { GLchar *infoLog = new GLchar[maxLength]; - glGetProgramInfoLog(Program, maxLength, &length, infoLog); + GL.GetProgramInfoLog(Program, maxLength, &length, infoLog); os::Printer::log(reinterpret_cast(infoLog), ELL_ERROR); delete [] infoLog; } @@ -266,14 +266,14 @@ bool COpenGL3MaterialRenderer::linkProgram() GLint num = 0; - glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num); + GL.GetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num); if (num == 0) return true; GLint maxlen = 0; - glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen); + GL.GetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen); if (maxlen == 0) { @@ -294,7 +294,7 @@ bool COpenGL3MaterialRenderer::linkProgram() memset(buf, 0, maxlen); GLint size; - glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast(buf)); + GL.GetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast(buf)); core::stringc name = ""; @@ -308,7 +308,7 @@ bool COpenGL3MaterialRenderer::linkProgram() } ui.name = name; - ui.location = glGetUniformLocation(Program, buf); + ui.location = GL.GetUniformLocation(Program, buf); UniformInfo.push_back(ui); } @@ -378,25 +378,25 @@ bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floa switch (UniformInfo[index].type) { case GL_FLOAT: - glUniform1fv(UniformInfo[index].location, count, floats); + GL.Uniform1fv(UniformInfo[index].location, count, floats); break; case GL_FLOAT_VEC2: - glUniform2fv(UniformInfo[index].location, count/2, floats); + GL.Uniform2fv(UniformInfo[index].location, count/2, floats); break; case GL_FLOAT_VEC3: - glUniform3fv(UniformInfo[index].location, count/3, floats); + GL.Uniform3fv(UniformInfo[index].location, count/3, floats); break; case GL_FLOAT_VEC4: - glUniform4fv(UniformInfo[index].location, count/4, floats); + GL.Uniform4fv(UniformInfo[index].location, count/4, floats); break; case GL_FLOAT_MAT2: - glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats); + GL.UniformMatrix2fv(UniformInfo[index].location, count/4, false, floats); break; case GL_FLOAT_MAT3: - glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats); + GL.UniformMatrix3fv(UniformInfo[index].location, count/9, false, floats); break; case GL_FLOAT_MAT4: - glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats); + GL.UniformMatrix4fv(UniformInfo[index].location, count/16, false, floats); break; case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: @@ -404,7 +404,7 @@ bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floa if(floats) { const GLint id = (GLint)(*floats); - glUniform1iv(UniformInfo[index].location, 1, &id); + GL.Uniform1iv(UniformInfo[index].location, 1, &id); } else status = false; @@ -429,23 +429,23 @@ bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints { case GL_INT: case GL_BOOL: - glUniform1iv(UniformInfo[index].location, count, ints); + GL.Uniform1iv(UniformInfo[index].location, count, ints); break; case GL_INT_VEC2: case GL_BOOL_VEC2: - glUniform2iv(UniformInfo[index].location, count/2, ints); + GL.Uniform2iv(UniformInfo[index].location, count/2, ints); break; case GL_INT_VEC3: case GL_BOOL_VEC3: - glUniform3iv(UniformInfo[index].location, count/3, ints); + GL.Uniform3iv(UniformInfo[index].location, count/3, ints); break; case GL_INT_VEC4: case GL_BOOL_VEC4: - glUniform4iv(UniformInfo[index].location, count/4, ints); + GL.Uniform4iv(UniformInfo[index].location, count/4, ints); break; case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: - glUniform1iv(UniformInfo[index].location, 1, ints); + GL.Uniform1iv(UniformInfo[index].location, 1, ints); break; default: status = false; diff --git a/source/Irrlicht/OpenGL3/Driver.cpp b/source/Irrlicht/OpenGL3/Driver.cpp index 70343a85..ee8c2894 100644 --- a/source/Irrlicht/OpenGL3/Driver.cpp +++ b/source/Irrlicht/OpenGL3/Driver.cpp @@ -15,9 +15,9 @@ namespace video { OpenGLVersion COpenGL3Driver::getVersionFromOpenGL() const { GLint major, minor, profile; - glGetIntegerv(GL_MAJOR_VERSION, &major); - glGetIntegerv(GL_MINOR_VERSION, &minor); - glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile); + GL.GetIntegerv(GL_MAJOR_VERSION, &major); + GL.GetIntegerv(GL_MINOR_VERSION, &minor); + GL.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile); // The spec is clear a context can’t be both core and compatibility at the same time. // However, the returned value is a mask. Ask Khronos why. -- numzero if (profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) @@ -66,8 +66,8 @@ namespace video { MaxAnisotropy = GetInteger(GL.MAX_TEXTURE_MAX_ANISOTROPY); MaxIndices = GetInteger(GL_MAX_ELEMENTS_INDICES); MaxTextureSize = GetInteger(GL_MAX_TEXTURE_SIZE); - glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias); - glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); + GL.GetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias); + GL.GetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); DimAliasedPoint[0] = 1.0f; DimAliasedPoint[1] = 1.0f; } diff --git a/source/Irrlicht/OpenGLES2/Driver.cpp b/source/Irrlicht/OpenGLES2/Driver.cpp index 2e80e1be..14a40151 100644 --- a/source/Irrlicht/OpenGLES2/Driver.cpp +++ b/source/Irrlicht/OpenGLES2/Driver.cpp @@ -14,7 +14,7 @@ namespace video { } OpenGLVersion COpenGLES2Driver::getVersionFromOpenGL() const { - auto version_string = reinterpret_cast(glGetString(GL_VERSION)); + auto version_string = reinterpret_cast(GL.GetString(GL_VERSION)); int major, minor; if (sscanf(version_string, "OpenGL ES %d.%d", &major, &minor) != 2) { os::Printer::log("Failed to parse OpenGL ES version string", version_string, ELL_ERROR); @@ -123,9 +123,9 @@ namespace video { MaxIndices = GetInteger(GL_MAX_ELEMENTS_INDICES); MaxTextureSize = GetInteger(GL_MAX_TEXTURE_SIZE); if (TextureLODBiasSupported) - glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias); - glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); // NOTE: this is not in the OpenGL ES 2.0 spec... - glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint); + GL.GetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias); + GL.GetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); // NOTE: this is not in the OpenGL ES 2.0 spec... + GL.GetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint); } IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)