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burning v0.53 g++ warning remove
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6365 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -2153,11 +2153,13 @@ void CBurningVideoDriver::VertexCache_fill(const u32 sourceIndex, const u32 dest
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v.x = dot(lightdir, t);
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v.x = dot(lightdir, t);
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v.y = dot(lightdir, b);
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v.y = dot(lightdir, b);
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v.z = dot(lightdir, n);
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v.z = dot(lightdir, n);
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v.w = 0;
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lightVec = normalize(v);
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lightVec = normalize(v);
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v.x = dot(vertexPosition, t);
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v.x = dot(vertexPosition, t);
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v.y = dot(vertexPosition, b);
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v.y = dot(vertexPosition, b);
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v.z = dot(vertexPosition, n);
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v.z = dot(vertexPosition, n);
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v.w = 0;
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eyeVec = normalize(v);
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eyeVec = normalize(v);
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vertexPosition = normalize(vertexPosition);
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vertexPosition = normalize(vertexPosition);
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@ -3366,7 +3368,7 @@ void CBurningVideoDriver::assignHardwareLight(SBurningShaderLight& l, const SLig
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//! adds a dynamic light
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//! adds a dynamic light
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s32 CBurningVideoDriver::addDynamicLight(const SLight& dl)
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s32 CBurningVideoDriver::addDynamicLight(const SLight& dl)
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{
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{
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s32 i0 = CNullDriver::addDynamicLight(dl);
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/*s32 i0 = */CNullDriver::addDynamicLight(dl);
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SBurningShaderLight l;
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SBurningShaderLight l;
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EyeSpace.Light.push_back(l);
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EyeSpace.Light.push_back(l);
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@ -225,7 +225,7 @@ void CTRTextureGouraudAlpha2::fragmentShader()
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#endif
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#endif
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#ifdef IPOL_C1
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#ifdef IPOL_C1
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tFixPoint aFog = FIX_POINT_ONE;
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//tFixPoint aFog = FIX_POINT_ONE;
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#endif
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#endif
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#endif
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#endif
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@ -47,6 +47,10 @@ struct SBurningShaderLight
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sVec3Color AmbientColor;
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sVec3Color AmbientColor;
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sVec3Color DiffuseColor;
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sVec3Color DiffuseColor;
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sVec3Color SpecularColor;
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sVec3Color SpecularColor;
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SBurningShaderLight()
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{
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LightIsOn = false;
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}
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};
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};
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enum eTransformLightFlags
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enum eTransformLightFlags
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@ -4,7 +4,10 @@
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*/
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*/
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void burning_shader_class::burning_shader_fragment()
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void burning_shader_class::burning_shader_fragment()
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{
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{
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#ifdef burning_shader_colormask
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#else
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tVideoSample *dst;
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tVideoSample *dst;
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#endif
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#ifdef USE_ZBUFFER
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#ifdef USE_ZBUFFER
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fp24 *z;
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fp24 *z;
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@ -84,7 +87,10 @@ void burning_shader_class::burning_shader_fragment()
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#endif
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#endif
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SOFTWARE_DRIVER_2_CLIPCHECK;
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SOFTWARE_DRIVER_2_CLIPCHECK;
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#ifdef burning_shader_colormask
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#else
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dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
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dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
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#endif
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#ifdef USE_ZBUFFER
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#ifdef USE_ZBUFFER
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z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
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z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
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