Fix inconsistent-missing-override warnings

This commit is contained in:
sfan5 2021-03-06 14:01:22 +01:00
parent 94aafaef15
commit e3decfa3be
3 changed files with 5 additions and 5 deletions

@ -74,13 +74,13 @@ namespace scene
virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
//! Get the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ = 0;
//! Returns the relative transformation of the scene node.
//virtual core::matrix4 getRelativeTransformation() const = 0;
//! The animation method.
virtual void OnAnimate(u32 timeMs) =0;
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0;
//! The render method.
/** Does nothing as bones are not visible. */

@ -72,7 +72,7 @@ namespace scene
ISceneManager::addCameraSceneNodeFPS, may want to get
this input for changing their position, look at target or
whatever. */
virtual bool OnEvent(const SEvent& event) =0;
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_ =0;
//! Sets the look at target of the camera
/** If the camera's target and rotation are bound ( @see
@ -90,7 +90,7 @@ namespace scene
bindTargetAndRotation() ) then calling this will also change
the camera's target to match the rotation.
\param rotation New rotation of the node in degrees. */
virtual void setRotation(const core::vector3df& rotation) =0;
virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
//! Gets the current look at target of the camera
/** \return The current look at target of the camera, in world co-ordinates */

@ -36,7 +36,7 @@ public:
kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
left side kerning value of thisLetter, then add the global value.
*/
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0;
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const _IRR_OVERRIDE_ = 0;
};
} // end namespace gui