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Make text about available texture memory in d3d9 more precise
The value returned doesn't seem that useful :-/ git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6595 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -395,7 +395,8 @@ bool CD3D9Driver::initDriver(HWND hwnd, bool pureSoftware)
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// get caps
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pID3DDevice->GetDeviceCaps(&Caps);
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os::Printer::log("Currently available Video Memory (kB)", core::stringc(pID3DDevice->GetAvailableTextureMem()/1024).c_str());
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// Uses 32-bit value, so maxes out around 4gb
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os::Printer::log("At least available dedicated+shared system texture memory (kB)", core::stringc(pID3DDevice->GetAvailableTextureMem()/1024).c_str());
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// disable stencilbuffer if necessary
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if (Params.Stencilbuffer &&
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