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Update README for new SDL status
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@ -15,6 +15,7 @@ The following libraries are required to be installed:
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* OpenGL
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* or on mobile: OpenGL ES (can be optionally enabled on desktop too)
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* on Unix: X11
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* SDL2 (see below)
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Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
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* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
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@ -23,7 +24,7 @@ Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the
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* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
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* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
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* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
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* `USE_SDL2` (default: `OFF`) - Use SDL2 instead of native platform device
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* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
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e.g. on a Linux system you might want to build for local use like this:
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@ -40,7 +41,7 @@ It is highly recommended to use vcpkg as package manager.
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After you successfully built vcpkg you can easily install the required libraries:
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vcpkg install zlib libjpeg-turbo libpng opengl-registry --triplet x64-windows
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vcpkg install zlib libjpeg-turbo libpng sdl2 --triplet x64-windows
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Run the following script in PowerShell:
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