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Bugfix: Changing focus with tab-keys now also work when elements are inside a modal screen.
Event got eaten before. It passes it now on partly (enough to arrive at CGUIEnvironment) when the focus will stay inside the modal screen. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6215 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,5 +1,6 @@
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--------------------------
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Changes in 1.9 (not yet released)
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- Bugfix: Changing focus with tab-keys now also work when elements are inside a modal screen.
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- COBJMeshFileLoader using a bit more exact color conversion for 0-1 to 0-255 range (same now as SColorf::toSColor uses).
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- Speedup for COBJMeshWriter
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- Add blinkMode parameter to IGUIEnvironment::addModalScreen, so blinking can be suppressed
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@ -642,8 +642,8 @@ bool CGUIEnvironment::postEventFromUser(const SEvent& event)
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// For keys we handle the event before changing focus to give elements the chance for catching the TAB
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// Send focus changing event
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// CAREFUL when changing - there's an identical check in CGUIModalScreen::OnEvent
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if (FocusFlags & EFF_SET_ON_TAB &&
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event.EventType == EET_KEY_INPUT_EVENT &&
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event.KeyInput.PressedDown &&
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event.KeyInput.Key == KEY_TAB)
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{
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@ -136,6 +136,19 @@ bool CGUIModalScreen::OnEvent(const SEvent& event)
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{
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MouseDownTime = os::Timer::getTime();
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}
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case EET_KEY_INPUT_EVENT:
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// CAREFUL when changing - there's an identical check in CGUIEnvironment::postEventFromUser
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if (Environment->getFocusBehavior() & EFF_SET_ON_TAB &&
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event.KeyInput.PressedDown &&
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event.KeyInput.Key == KEY_TAB)
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{
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IGUIElement* next = Environment->getNextElement(event.KeyInput.Shift, event.KeyInput.Control);
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if ( next && isMyChild(next) )
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{
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// Pass on the TAB-key, otherwise focus-tabbing inside modal screens breaks
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return false;
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}
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}
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default:
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break;
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}
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