CBillboardTextSceneNode null-pointer check on missing Texture

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6388 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple 2022-05-08 14:43:24 +00:00
parent cfde879801
commit f64732cd7e

@ -215,9 +215,18 @@ void CBillboardTextSceneNode::setText(const wchar_t* text)
u32 rectno = sprites[spriteno].Frames[0].rectNumber; u32 rectno = sprites[spriteno].Frames[0].rectNumber;
u32 texno = sprites[spriteno].Frames[0].textureNumber; u32 texno = sprites[spriteno].Frames[0].textureNumber;
const core::dimension2d<u32>& texSize = Font->getSpriteBank()->getTexture(texno)->getOriginalSize(); video::ITexture* texture = Font->getSpriteBank()->getTexture(texno);
if (texture)
{
const core::dimension2d<u32>& texSize = texture->getOriginalSize();
dim[0] = core::reciprocal((f32)texSize.Width); dim[0] = core::reciprocal((f32)texSize.Width);
dim[1] = core::reciprocal((f32)texSize.Height); dim[1] = core::reciprocal((f32)texSize.Height);
}
else
{
dim[0] = 0;
dim[1] = 0;
}
const core::rect<s32>& s = sourceRects[rectno]; const core::rect<s32>& s = sourceRects[rectno];