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CBillboardTextSceneNode null-pointer check on missing Texture
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6388 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -215,9 +215,18 @@ void CBillboardTextSceneNode::setText(const wchar_t* text)
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u32 rectno = sprites[spriteno].Frames[0].rectNumber;
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u32 rectno = sprites[spriteno].Frames[0].rectNumber;
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u32 texno = sprites[spriteno].Frames[0].textureNumber;
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u32 texno = sprites[spriteno].Frames[0].textureNumber;
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const core::dimension2d<u32>& texSize = Font->getSpriteBank()->getTexture(texno)->getOriginalSize();
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video::ITexture* texture = Font->getSpriteBank()->getTexture(texno);
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dim[0] = core::reciprocal((f32)texSize.Width);
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if (texture)
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dim[1] = core::reciprocal((f32)texSize.Height);
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{
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const core::dimension2d<u32>& texSize = texture->getOriginalSize();
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dim[0] = core::reciprocal((f32)texSize.Width);
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dim[1] = core::reciprocal((f32)texSize.Height);
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}
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else
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{
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dim[0] = 0;
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dim[1] = 0;
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}
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const core::rect<s32>& s = sourceRects[rectno];
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const core::rect<s32>& s = sourceRects[rectno];
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