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burning: GL_FOG_COORDINATE_SOURCE ,GL_FRAGMENT_DEPTH -> abs(EyeSpace.vertex.z)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6104 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1592,16 +1592,21 @@ void CBurningVideoDriver::VertexCache_fill(const u32 sourceIndex, const u32 dest
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{
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{
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f32 fog_factor = 1.f;
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f32 fog_factor = 1.f;
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// GL_FRAGMENT_DEPTH -> abs(EyeSpace.vertex.z)
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ieee754 fog_frag_coord;
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fog_frag_coord.f = EyeSpace.vertex.z;
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fog_frag_coord.fields.sign = 0;
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switch (FogType)
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switch (FogType)
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{
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{
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case EFT_FOG_LINEAR:
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case EFT_FOG_LINEAR:
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fog_factor = (FogEnd - EyeSpace.vertex.z) * EyeSpace.fog_scale;
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fog_factor = (FogEnd - fog_frag_coord.f) * EyeSpace.fog_scale;
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break;
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break;
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case EFT_FOG_EXP:
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case EFT_FOG_EXP:
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fog_factor = (f32)exp(-FogDensity * EyeSpace.vertex.z);
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fog_factor = (f32)exp(-FogDensity * fog_frag_coord.f);
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break;
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break;
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case EFT_FOG_EXP2:
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case EFT_FOG_EXP2:
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fog_factor = (f32)exp(-FogDensity * FogDensity * EyeSpace.vertex.z * EyeSpace.vertex.z);
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fog_factor = (f32)exp(-FogDensity * FogDensity * fog_frag_coord.f * fog_frag_coord.f);
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break;
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break;
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}
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}
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