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Remove comment that addRenderTargetTextureCubemap only works in d3d9
It works since quite a while also in OpenGL git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6510 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -392,8 +392,7 @@ namespace video
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const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
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const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
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//! Adds a new render target texture with 6 sides for a cubemap map to the texture cache.
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//! Adds a new render target texture with 6 sides for a cubemap map to the texture cache.
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/** NOTE: Only supported on D3D9 so far.
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/** \param sideLen Length of one cubemap side.
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\param sideLen Length of one cubemap side.
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\param name A name for the texture. Later calls of getTexture() with this name will return this texture.
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\param name A name for the texture. Later calls of getTexture() with this name will return this texture.
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The name can _not_ be empty.
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The name can _not_ be empty.
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\param format The color format of the render target. Floating point formats are supported.
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\param format The color format of the render target. Floating point formats are supported.
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