Add some missing constants to the GL binding

This commit is contained in:
hecks 2021-08-07 22:41:50 +02:00
parent 5bf68b5731
commit f83dab83cf
2 changed files with 14 additions and 0 deletions

@ -3146,6 +3146,12 @@ public:
static constexpr const GLenum STATE_RESTORE = 0x8BDC;
static constexpr const GLenum SHADER_BINARY_VIV = 0x8FC4;
static constexpr const GLenum ZERO = 0;
static constexpr const GLenum ONE = 1;
static constexpr const GLenum FALSE = 0;
static constexpr const GLenum TRUE = 1;
static constexpr const GLenum NONE = 0;
static constexpr const GLenum NO_ERROR = 0;
};
//Global GL procedures object.

@ -397,6 +397,14 @@ f:write( pointers:Concat( "\n" ) );
f:write( "\n\n" );
f:write( cppConsts:Concat( "\n" ) );
f:write( "\n\n" );
f:write[[
static constexpr const GLenum ZERO = 0;
static constexpr const GLenum ONE = 1;
static constexpr const GLenum FALSE = 0;
static constexpr const GLenum TRUE = 1;
static constexpr const GLenum NONE = 0;
static constexpr const GLenum NO_ERROR = 0;
]];
f:write( "};\n" );
f:write( "\n//Global GL procedures object.\n" );
f:write( "IRRLICHT_API extern OpenGLProcedures GL;\n" );