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Add some missing constants to the GL binding
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5bf68b5731
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@ -3146,6 +3146,12 @@ public:
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static constexpr const GLenum STATE_RESTORE = 0x8BDC;
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static constexpr const GLenum SHADER_BINARY_VIV = 0x8FC4;
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static constexpr const GLenum ZERO = 0;
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static constexpr const GLenum ONE = 1;
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static constexpr const GLenum FALSE = 0;
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static constexpr const GLenum TRUE = 1;
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static constexpr const GLenum NONE = 0;
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static constexpr const GLenum NO_ERROR = 0;
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};
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//Global GL procedures object.
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@ -397,6 +397,14 @@ f:write( pointers:Concat( "\n" ) );
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f:write( "\n\n" );
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f:write( cppConsts:Concat( "\n" ) );
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f:write( "\n\n" );
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f:write[[
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static constexpr const GLenum ZERO = 0;
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static constexpr const GLenum ONE = 1;
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static constexpr const GLenum FALSE = 0;
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static constexpr const GLenum TRUE = 1;
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static constexpr const GLenum NONE = 0;
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static constexpr const GLenum NO_ERROR = 0;
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]];
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f:write( "};\n" );
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f:write( "\n//Global GL procedures object.\n" );
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f:write( "IRRLICHT_API extern OpenGLProcedures GL;\n" );
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