Commit Graph

6 Commits

Author SHA1 Message Date
engineer_apple
30834665ff Example 27.PostProcessing turn off depth buffer again
BurningVideo Shader emulation pp_opengl.frag/vert frag_BFT_385_0xa0194718
 - currently only implemented with depth-buffer disabled inside CTRTextureGouraudNoZ2
 - special case of not power of 2 RTT TextureSampler without mipmap and no bilinear filter


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6413 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-06-25 07:24:55 +00:00
cutealien
2dc5d89967 Make example 27 run with burnings again.
Sorry, last change removed a bit too much.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6410 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-06-21 18:28:13 +00:00
cutealien
338af5c0ea Simplify example 27 slightly.
Also use tab instead of spaces (as usual in Irrlicht)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6408 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-06-20 19:57:35 +00:00
engineer_apple
3285a0147a a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction.
 if disabled defaults to the current v1.9 normalize
b) add initial Rotation to MayaCamera Constructor default 0,0
c) switchToMayaCamera in Examples. Clones FPSCamera default disabled


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-05-01 01:11:45 +00:00
engineer_apple
4fe6a16165 burning v0.53
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6364 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-04-30 22:57:17 +00:00
cutealien
8310a3fbad Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-12 16:32:41 +00:00