Commit Graph

36 Commits

Author SHA1 Message Date
cutealien
389ec11a58 Add comment when running tests on Linux how to see results
Thanks @juozas for mentioning this (https://irrlicht.sourceforge.io/forum/viewtopic.php?p=306758#p306758)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6426 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-09-24 13:55:03 +00:00
cutealien
88b7bed20f Merging r6286 through r6421 from branch releases/1.8 to trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6422 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-09-21 20:09:28 +00:00
cutealien
0f7eb1f6e1 core::array search functions can now work with other template types.
Previously search functions only worked when called with the same type as the array elements had.
Which forced users sometimes to create dummy objects to be able to search for elements by another type.
linear_search and linear_reverse_search now work with any type for which <T>::operator== is implemented.
Similar binary_search now works when <T>::operator< is implemented in both directions (T < E and E < T).
Note: It might be possible to further improve binary_search so only one operator< is needed (I think STL managed that somehow).
So if someone likes a challenge - have a go at it! :-)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6398 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-05-14 18:27:35 +00:00
cutealien
10f0e39e46 Change all CColorConverter functions to work with u32 instead of s32 for sizes.
Nothing good could come out of putting negative values into any of those functions.
And they are used a lot in image loaders which often can be tricked into passing large enough values to make those functions be called with negative numbers.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6389 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-05-08 15:40:38 +00:00
engineer_apple
83851413a6 clang warnings (OnSetMaterial multiple inheritance IMaterialRendererServices,IShaderConstantSetCallBack)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6378 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-05-04 10:29:41 +00:00
engineer_apple
21e2569e5b burningvideo 0.54
removed CTRGouraudAlpha2.cpp
added CTRParallaxMap.cpp

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6371 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-05-03 20:47:32 +00:00
cutealien
9db39e8534 Separate GLX window from X11 window.
Thanks @numberZero and sfan5 for patches:
c4503eaf17
57ff34b1ed
Forum: https://irrlicht.sourceforge.io/forum/viewtopic.php?p=306549#p306549


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6370 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-05-02 16:17:03 +00:00
engineer_apple
4fe6a16165 burning v0.53
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6364 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-04-30 22:57:17 +00:00
cutealien
2d5673a1d4 Switch SMaterial to default copy constructor and assignment operator
It's not 100% identical to what we had as I only copied up to MATERIAL_MAX_TEXTURES_USED before, but I think that was rather premature optimiziation.
(the cost for the extra textures is really in other places, don't think the copy here ever matters).
Was a bit based on Mintest patch, but they messed it up: 4931b34625
(because they didn't notice the difference between MATERIAL_MAX_TEXTURES_USED and MATERIAL_MAX_TEXTURES).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6363 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-04-26 19:22:45 +00:00
cutealien
2fa3b0d1ee Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes.
Previously vertex buffer did some invalid casts to references which could cause it to copy whatever was in memory into the vertex-arrays.
Generally it worked up to S3DVertex - but switch from another type to S3DVertex2TCoords or S3DVertexTangents caused it to be filled with whatever was in memory behind it.
Setter functions in IVertexBuffer have now overloads for all known vertex types.
Also adding const version of IVertexBuffer::getData.
And some warnings in comments about using the array functions (if even we mess it up...)
Also de-deprecate IIndexBuffer::pointer() again. I don't like having 2 functions for same stuff, but in the end it doesn't really hurt keeping it around.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6360 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-04-25 16:19:20 +00:00
cutealien
5163d74e3f Remove trivial copy constructors and assignment operators
Thanks @sfan5 for patch for Mintest: 4931b34625
Forum: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=2&t=52819
Note - patch is not applied exaclty yet. SMaterial and matrix4 still missing (might be applied later).
Also patch was based on older Irrlicht and we removed a few already earlier this year (around r6280).


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6355 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-04-21 22:24:14 +00:00
cutealien
c5b349ddb0 Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy
CMeshManipulator::createMeshCopy creates new meshes which have copies of the actual meshbuffers instead of copying everything into SMeshBuffers (which didn't support 32 bit or any of the other special features).



git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6335 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-04-14 16:54:06 +00:00
cutealien
c58afe8038 IMeshLoader can now set hints to prefer 16/32 bit buffers. Obj loader can now load 32 bit buffers.
- IMeshLoader::setPreferredIndexType and getPreferredIndexType allow setting hints for the loaders if users prefer 16 or 32 bit meshbuffers. Loaders are free to ignore those hints (all but .obj will do that for now).
- obj meshloader loads now 32-bit buffers when setPreferredIndexType is set to EIT_32BIT.
NOTE: It's 16 bit meshes use now also an IDynamicMeshbuffer instead of an SMeshBuffer.
That will break the code of people who accessed meshbuffer before by casting to SMeshBuffer*
And might even be somewhat slower (lot's of virtual functions...), but shouldn't really matter and can maybe be a bit improved.
Sorry about that, I considered keeping SMeshBuffer for 16-bit (still considering it), but it would add some overhead in code and I don't think it's worth that. If there are any complains I'll maybe consider it again.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6333 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-04-14 14:03:39 +00:00
cutealien
64fc9113fc Split CNullDriver::checkImage into 2 functions to avoid some memory allocations in addTexture
Avoid creating dummy arrays when we work with non array images.
Just a minor speed improvement.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6329 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-04-06 20:20:36 +00:00
cutealien
3dc5f8fd9f Replace more getSize() with getOriginalSize() calls in tests.
Textures involved had all power of two sizes anyway, so no real difference in this case, just a bit cleaner.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6326 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-03-30 21:52:26 +00:00
cutealien
ddb2028231 Add another screenshot test
Drawing the screenshot itself before taking final result to see if the problem is in the render or the screenshot
Note: Test-images for software-drivers show some other problems there which this test wasn't about.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6322 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-03-29 20:24:24 +00:00
cutealien
aa839d45a1 Stop linking to libs which the tests Makefile does not seem to need
Tests seem to work fine without -Xext and -Xcursor so kicking those out for now.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6321 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-03-28 22:11:26 +00:00
cutealien
044fe29f3d Slow down switching drivers in orthoCam test.
Add 2 missing test-files to c::b project file.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6320 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-03-28 19:52:00 +00:00
cutealien
530ddbf32f line2d::intersectWith now using f64 instead of f32 internally
Avoid losing precision when working with line2d<f64>

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6305 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-03-14 15:11:05 +00:00
cutealien
57f518737d vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
That was a bad case of premature optimization.
Multiplication is indeed faster, but when working with floats this can introduce some rather unexpected inaccuracies.
Like x/x suddenly no longer being 1.0 (something guaranteed by division). 
If someone really needs this back, then please add some new function which makes it clear we don't just have a typical division here.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6298 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-03 14:47:41 +00:00
cutealien
42c0b17435 Relax test a bit. Minor example cleanup.
Invisible difference, probably some mip-mapping pixel.
Getting rid of some unnecessary global in example 14


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6297 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-01-22 16:42:12 +00:00
cutealien
b11c4c142c Remove several copy-constructors and assignment operators which did nothing special.
They all just implemented the same the default functions do.
This causes now warnings with newer gcc -Wdeprecated settings (otherwise they would have had to implement always both, but makes no sense as they did nothing special).


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6280 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-01-06 14:02:12 +00:00
cutealien
bfaffe1171 Speedup: Avoid string copy in CXMLReaderImpl::getAttributeByName
string has operator== for char_type which can save a lot of string allocations when loading xml's.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6206 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-04-16 12:59:29 +00:00
cutealien
4a6d08d976 Clarify a bit in changes.txt the bug-case of rect::clipAgainst
(I was wondering why it worked for UI).
And run some tests (all seem fine... in 64bit, 32-bit has some older problem).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6189 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-02-11 14:26:18 +00:00
cutealien
0368c5b09d IGUIEnvironment::drawAll has now a parameter to allow disabling the automatic resize to driver screensize.
That makes it easier to use partial screens, while using automatic alignment. 
Default is still automatic resizing as before, thought it got changed a bit as it looked a bit strange.
Before it only set the lower-right corner, but compared to driver screensizes, so it behaved a bit strange
when the leftTop corner of the rootGuiElement was changed (different than when the rightBottom corner was set).
Could be the idea before was that only clipping matters.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6163 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-12-01 13:42:44 +00:00
engineer_apple
5cb28ea357 Burningsvideo 0.52
- scissor for 2D
- downscaled internal rendertargets,interlaced drawing
- supertuxkart gui ok

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6154 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-11-10 18:49:39 +00:00
engineer_apple
08ae93126c BurningVideo: update Test Cases
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6141 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-10-25 15:06:10 +00:00
engineer_apple
f686d2c8b7 burningvideo 0.5 test update
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6096 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-02-23 03:00:54 +00:00
cutealien
7b1ee6468d Added 'uint' GLSL uniform support.
Thanks @devsh for the patch.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6073 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-02-10 15:01:11 +00:00
cutealien
5d0b042a65 Use f64 version of reciprocal_squareroot in quaternion::normalize for more precision.
The f32 version jumped around more on gcc/linux (didn't do so with VisualStudio, mabye sqrt on VS already uses double internally).


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6036 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 17:09:39 +00:00
cutealien
0b71328102 Use BlendFactor only when MaterialType != EMT_ONETEXTURE_BLEND
The way this was implemented BlendFactor and MaterialTypeParam could conflict otherwise as they both send the blend functions.

We could probably rewrite all places which use EMT_ONETEXTURE_BLEND+MaterialTypeParam to additionally check for BlendFactor, but it would still set the blend-functions twice. 
I'm not sure if BlendFactor works with 2D materials currently? (but we can't set those to shaders yet anyway except in the gles branch...).

I've also started documenting a few things about how I suppose it's working, I hope I got it all right.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6034 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 14:58:46 +00:00
cutealien
473ab1ea58 Unify checks if materials should use transparent render pass with new IVideoDriver::needsTransparentRenderPass function.
Fix bug that AnimatedMeshSceneNode ignored ReadOnlyMaterials flag when checking materials for transparent render passes.
Make IVideoDriver::getMaterialRenderer const.
Fix bugs in COctreeSceneNode, CMeshSceneNode and CAnimatedMeshSceneNode where check for transparency in OnRegisterSceneNode() and in render() where no longer identical (those got added after Irrlicht 1.8).

Some notes for future:
- Maybe we should have a getRenderPass instead of just needsTransparentRenderPass, but this way the code didn't need so much changes and behaves (aside from fixes) pretty much as before.
- Still wondering if the default implementation in CNullDriver::needsTransparentRenderPass should always return false when SMaterial.ZWriteEnable is set to EZW_ON.
  This might be nicer with another material flag. Thought then we might want a material enum to choose the renderpass and that's more work.
  And we get some recursion as needsTransparentRenderPass might want to check result of getWriteZBuffer which calls needsTransparentRenderPass, so we might need a second function or an additional flag there.
  But return false when SMaterial.ZWriteEnable == EZW_ON could still be done as EZW_ON is a new flag so existing behavior shouldn't break. I just don't know right now if having an extra render pass for transparent nodes might still make sense even when zbuffer is not written or if that's really the only reason to do that. Any feedback anyone?



git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6033 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-03 11:13:57 +00:00
cutealien
2928a632a4 Material.ZWriteEnable is now of type E_ZWRITE instead of bool and ZWriteFineControl get removed (or merged into ZWriteEnable).
This breaks compiling. To have old values replace false with EZW_OFF and true with EWZ_AUTO.

There's a bit history to this change. ZWriteFineControl got introduced after 1.8 so it was never in a released version.
Basically it was needed after some changes had been made to allow shaders to have zwrite enabled independent
of the material-type (which worked badly for shaders). This had caused other problems as it was then enabled too often instead. 
So to quickly fix those bugs and avoid breaking compatibility I had introduced a new enum ZWriteFineControl in SMaterial.
This worked and didn't break compiling - but I noticed by now that introducing a second flag for this made maintainance for an already 
very hard to understand problem (figuring out the implementation of transparency and zwriting) even more complicated. 
So to keep maintance somewhat sane I decided to break compiling now and merge those two flags. 
The behavior should not be affected by this commit - except for users which set this flag already in their code and have to switch to the enum now.

Serialization is switched on loading old files (so SMaterial has enum already and writes that out).


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6026 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-01-02 15:34:52 +00:00
cutealien
c661373121 EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL now same as D3D9 version.
Before OpenGL used GL_SPHERE_MAP instead of GL_REFLECTION_MAP in COpenGLMaterialRenderer. 
Not sure why, but documentation mentioned GL not being implemented, so maybe it was forgotten?
Or maybe I'm  missing something as this was a big too easy to fix :-)
Anyway - I tested it and with that change they seem to look now identical to the D3D9 version, so I think it's fine.
Obviously means whoever used the material before on OpenGL has now a changed material.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6014 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-17 14:05:34 +00:00
cutealien
28725e137a Update irrString test due to split changes in r6007
We keep separators now in their own tokens.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6013 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-16 16:51:30 +00:00
cutealien
8310a3fbad Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-12 16:32:41 +00:00