// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __C_SCENE_COLLISION_MANAGER_H_INCLUDED__
#define __C_SCENE_COLLISION_MANAGER_H_INCLUDED__

#include "ISceneCollisionManager.h"
#include "ISceneManager.h"
#include "IVideoDriver.h"

namespace irr
{
namespace scene
{

	class CSceneCollisionManager : public ISceneCollisionManager
	{
	public:

		//! constructor
		CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);

		//! destructor
		virtual ~CSceneCollisionManager();

		//! Returns a 3d ray which would go through the 2d screen coordinates.
		virtual core::line3d<f32> getRayFromScreenCoordinates(
			const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) override;

	private:

		ISceneManager* SceneManager;
		video::IVideoDriver* Driver;
	};


} // end namespace scene
} // end namespace irr

#endif