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value="texture_clamp_repeat" /> <enum name="TextureWrapV1" value="texture_clamp_repeat" /> <enum name="TextureWrapV2" value="texture_clamp_repeat" /> <enum name="TextureWrapV3" value="texture_clamp_repeat" /> <enum name="TextureWrapV4" value="texture_clamp_repeat" /> <enum name="TextureWrapV5" value="texture_clamp_repeat" /> <enum name="TextureWrapV6" value="texture_clamp_repeat" /> <enum name="TextureWrapV7" value="texture_clamp_repeat" /> <enum name="TextureWrapV8" value="texture_clamp_repeat" /> <enum name="TextureWrapW1" value="texture_clamp_repeat" /> <enum name="TextureWrapW2" value="texture_clamp_repeat" /> <enum name="TextureWrapW3" value="texture_clamp_repeat" /> <enum name="TextureWrapW4" value="texture_clamp_repeat" /> <enum name="TextureWrapW5" value="texture_clamp_repeat" /> <enum name="TextureWrapW6" value="texture_clamp_repeat" /> <enum name="TextureWrapW7" value="texture_clamp_repeat" /> <enum name="TextureWrapW8" value="texture_clamp_repeat" /> <int name="LODBias1" value="0" /> <int name="LODBias2" value="0" /> <int name="LODBias3" value="0" /> <int name="LODBias4" value="0" /> <int name="LODBias5" value="0" /> <int name="LODBias6" value="0" /> <int name="LODBias7" value="0" /> <int name="LODBias8" value="0" /> </attributes> </materials> </node> </node> <node type="camera"> <attributes> <string name="Name" value="" /> <int name="Id" value="-1" /> <vector3d name="Position" value="0.000000, 0.000000, 0.000000" /> <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" /> <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" /> <bool name="Visible" value="true" /> <int name="AutomaticCulling" value="1" /> <int name="DebugDataVisible" value="0" /> <bool name="IsDebugObject" value="false" /> <bool name="IsOrthogonal" value="false" /> <vector3d name="Target" value="0.000000, 0.000000, 100.000000" /> <vector3d name="UpVector" value="0.000000, 1.000000, 0.000000" /> <float name="Fovy" value="1.256637" /> <float name="Aspect" value="1.333333" /> <float name="ZNear" value="1.000000" /> <float name="ZFar" value="3000.000000" /> <bool name="Binding" value="false" /> <bool name="ReceiveInput" value="true" /> </attributes> </node> </irr_scene>