// Copyright (C) 2008-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_C_DYNAMIC_MESHBUFFER_H_INCLUDED #define IRR_C_DYNAMIC_MESHBUFFER_H_INCLUDED #include "IDynamicMeshBuffer.h" #include "CVertexBuffer.h" #include "CIndexBuffer.h" namespace irr { namespace scene { //! Implementation of the IMeshBuffer interface for which can work with 16 and 32 bit indices as well as different vertex types class CDynamicMeshBuffer: public IDynamicMeshBuffer { public: //! constructor CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) : PrimitiveType(EPT_TRIANGLES) { VertexBuffer=new CVertexBuffer(vertexType); IndexBuffer=new CIndexBuffer(indexType); } //! destructor virtual ~CDynamicMeshBuffer() { if (VertexBuffer) VertexBuffer->drop(); if (IndexBuffer) IndexBuffer->drop(); } virtual IVertexBuffer& getVertexBuffer() const IRR_OVERRIDE { return *VertexBuffer; } virtual IIndexBuffer& getIndexBuffer() const IRR_OVERRIDE { return *IndexBuffer; } virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) IRR_OVERRIDE { if (newVertexBuffer) newVertexBuffer->grab(); if (VertexBuffer) VertexBuffer->drop(); VertexBuffer=newVertexBuffer; } virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) IRR_OVERRIDE { if (newIndexBuffer) newIndexBuffer->grab(); if (IndexBuffer) IndexBuffer->drop(); IndexBuffer=newIndexBuffer; } //! Get Material of this buffer. virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE { return Material; } //! Get Material of this buffer. virtual video::SMaterial& getMaterial() IRR_OVERRIDE { return Material; } //! Get bounding box virtual const core::aabbox3d& getBoundingBox() const IRR_OVERRIDE { return BoundingBox; } //! Set bounding box virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE { BoundingBox = box; } //! Recalculate bounding box virtual void recalculateBoundingBox() IRR_OVERRIDE { if (!getVertexBuffer().size()) BoundingBox.reset(0,0,0); else { BoundingBox.reset(getVertexBuffer()[0].Pos); for (u32 i=1; igetVertexType(), other->getVertices(), other->getVertexCount(), other->getIndexType(), other->getIndices(), other->getIndexCount(), updateBoundingBox); } void append(video::E_VERTEX_TYPE vertexType, const void* const vertices, u32 numVertices, video::E_INDEX_TYPE indexType, const void* const indices, u32 numIndices, bool updateBoundingBox) { if (vertices == getVertices() || indices == getIndices()) // can't do that because we're doing reallocations on those blocks return; const u32 vertexCount = getVertexCount(); VertexBuffer->reallocate(vertexCount+numVertices, false); if ( vertexType == getVertexType() ) { const irr::u32 typeSize = getVertexPitchFromType(vertexType); VertexBuffer->set_used(vertexCount+numVertices); irr::u8* target = &static_cast(VertexBuffer->pointer())[vertexCount*typeSize]; memcpy(target, vertices, numVertices*typeSize); } else { switch ( vertexType ) { case video::EVT_STANDARD: for (u32 i=0; ipush_back(static_cast(vertices)[i]); } break; case video::EVT_2TCOORDS: for (u32 i=0; ipush_back(static_cast(vertices)[i]); } break; case video::EVT_TANGENTS: for (u32 i=0; ipush_back(static_cast(vertices)[i]); } break; } } if ( updateBoundingBox && numVertices > 0) { if ( vertexCount == 0 ) BoundingBox.reset( static_cast(vertices)[0].Pos ); const u32 typePitch = getVertexPitchFromType(vertexType); const irr::u8* v8 = static_cast(vertices); for (u32 i=0; i(v8)->Pos); } } IndexBuffer->reallocate(getIndexCount()+numIndices, false); switch ( indexType ) { case video::EIT_16BIT: { const irr::u16* indices16 = reinterpret_cast(indices); for (u32 i=0; ipush_back(indices16[i]+vertexCount); } break; } case video::EIT_32BIT: { const irr::u32* indices32 = reinterpret_cast(indices); for (u32 i=0; ipush_back(indices32[i]+vertexCount); } break; } } setDirty(); } //! Describe what kind of primitive geometry is used by the meshbuffer virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE { PrimitiveType = type; } //! Get the kind of primitive geometry which is used by the meshbuffer virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE { return PrimitiveType; } //! Returns type of the class implementing the IMeshBuffer virtual EMESH_BUFFER_TYPE getType() const IRR_OVERRIDE { return EMBT_DYNAMIC; } //! Create copy of the meshbuffer virtual IMeshBuffer* createClone(int cloneFlags) const IRR_OVERRIDE { CDynamicMeshBuffer* clone = new CDynamicMeshBuffer(VertexBuffer->getType(), IndexBuffer->getType()); if (cloneFlags & ECF_VERTICES) { const u32 numVertices = VertexBuffer->size(); clone->VertexBuffer->reallocate(numVertices); for ( u32 i=0; iVertexBuffer->push_back((*VertexBuffer)[i]); } clone->BoundingBox = BoundingBox; } if (cloneFlags & ECF_INDICES) { const u32 numIndices = IndexBuffer->size(); clone->IndexBuffer->reallocate(numIndices); for ( u32 i=0; iIndexBuffer->push_back((*IndexBuffer)[i]); } } clone->VertexBuffer->setHardwareMappingHint(VertexBuffer->getHardwareMappingHint()); clone->IndexBuffer->setHardwareMappingHint(clone->IndexBuffer->getHardwareMappingHint()); clone->Material = Material; clone->PrimitiveType = PrimitiveType; return clone; } video::SMaterial Material; core::aabbox3d BoundingBox; //! Primitive type used for rendering (triangles, lines, ...) E_PRIMITIVE_TYPE PrimitiveType; private: CDynamicMeshBuffer(const CDynamicMeshBuffer&); // = delete in c++11, prevent copying IVertexBuffer *VertexBuffer; IIndexBuffer *IndexBuffer; }; } // end namespace scene } // end namespace irr #endif