// Copyright (C) 2008-2012 Christian Stehno // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __IRR_OBJ_MESH_WRITER_H_INCLUDED__ #define __IRR_OBJ_MESH_WRITER_H_INCLUDED__ #include "IMeshWriter.h" #include "S3DVertex.h" #include "irrString.h" namespace irr { namespace io { class IFileSystem; } // end namespace io namespace scene { class IMeshBuffer; class ISceneManager; //! class to write meshes, implementing a OBJ writer class COBJMeshWriter : public IMeshWriter { public: COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs); virtual ~COBJMeshWriter(); //! Returns the type of the mesh writer virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE; //! writes a mesh virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE; protected: // create vector output with line end into string void getVectorAsStringLine(const core::vector3df& v, core::stringc& s) const; // create vector output with line end into string void getVectorAsStringLine(const core::vector2df& v, core::stringc& s) const; // create color output with line end into string void getColorAsStringLine(const video::SColor& color, const c8* const prefix, core::stringc& s) const; scene::ISceneManager* SceneManager; io::IFileSystem* FileSystem; }; } // end namespace } // end namespace #endif