irrlicht/include/ESceneNodeTypes.h
Desour f5c6d3e945 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00

50 lines
1.3 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "irrTypes.h"
namespace irr
{
namespace scene
{
//! An enumeration for all types of built-in scene nodes
/** A scene node type is represented by a four character code
such as 'cube' or 'mesh' instead of simple numbers, to avoid
name clashes with external scene nodes.*/
enum ESCENE_NODE_TYPE
{
//! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
ESNT_SCENE_MANAGER = MAKE_IRR_ID('s', 'm', 'n', 'g'),
//! Mesh Scene Node
ESNT_MESH = MAKE_IRR_ID('m', 'e', 's', 'h'),
//! Empty Scene Node
ESNT_EMPTY = MAKE_IRR_ID('e', 'm', 't', 'y'),
//! Dummy Transformation Scene Node
ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d', 'm', 'm', 'y'),
//! Camera Scene Node
ESNT_CAMERA = MAKE_IRR_ID('c', 'a', 'm', '_'),
//! Billboard Scene Node
ESNT_BILLBOARD = MAKE_IRR_ID('b', 'i', 'l', 'l'),
//! Animated Mesh Scene Node
ESNT_ANIMATED_MESH = MAKE_IRR_ID('a', 'm', 's', 'h'),
//! Unknown scene node
ESNT_UNKNOWN = MAKE_IRR_ID('u', 'n', 'k', 'n'),
//! Will match with any scene node when checking types
ESNT_ANY = MAKE_IRR_ID('a', 'n', 'y', '_')
};
} // end namespace scene
} // end namespace irr