irrlicht/include/SVertexManipulator.h
Desour f5c6d3e945 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00

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947 B
C++

// Copyright (C) 2009-2012 Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "matrix4.h"
#include "S3DVertex.h"
#include "SColor.h"
namespace irr
{
namespace scene
{
class IMesh;
class IMeshBuffer;
struct SMesh;
//! Interface for vertex manipulators.
/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
*/
struct IVertexManipulator
{
};
//! Vertex manipulator which scales the position of the vertex
class SVertexPositionScaleManipulator : public IVertexManipulator
{
public:
SVertexPositionScaleManipulator(const core::vector3df &factor) :
Factor(factor) {}
template <typename VType>
void operator()(VType &vertex) const
{
vertex.Pos *= Factor;
}
private:
core::vector3df Factor;
};
} // end namespace scene
} // end namespace irr