mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 15:42:25 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
133 lines
4.6 KiB
C++
133 lines
4.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_OCTREE_SCENE_NODE_H_INCLUDED__
|
|
#define __C_OCTREE_SCENE_NODE_H_INCLUDED__
|
|
|
|
#include "IOctreeSceneNode.h"
|
|
#include "Octree.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
class COctreeSceneNode;
|
|
|
|
//! implementation of the IOctreeSceneNode
|
|
class COctreeSceneNode : public IOctreeSceneNode
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
COctreeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
|
s32 minimalPolysPerNode=512);
|
|
|
|
//! destructor
|
|
virtual ~COctreeSceneNode();
|
|
|
|
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
|
|
|
//! renders the node.
|
|
virtual void render() _IRR_OVERRIDE_;
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
|
|
|
//! creates the tree
|
|
bool createTree(IMesh* mesh);
|
|
|
|
//! returns the material based on the zero based index i. To get the amount
|
|
//! of materials used by this scene node, use getMaterialCount().
|
|
//! This function is needed for inserting the node into the scene hierarchy on a
|
|
//! optimal position for minimizing renderstate changes, but can also be used
|
|
//! to directly modify the material of a scene node.
|
|
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
|
|
|
|
//! returns amount of materials used by this scene node.
|
|
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
|
|
|
|
//! Writes attributes of the scene node.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
|
|
|
//! Reads attributes of the scene node.
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
|
|
|
//! Returns type of the scene node
|
|
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_OCTREE; }
|
|
|
|
//! Sets a new mesh to display
|
|
virtual void setMesh(IMesh* mesh) _IRR_OVERRIDE_;
|
|
|
|
//! Get the currently defined mesh for display.
|
|
virtual IMesh* getMesh(void) _IRR_OVERRIDE_;
|
|
|
|
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
|
virtual void setReadOnlyMaterials(bool readonly) _IRR_OVERRIDE_;
|
|
|
|
//! Check if the scene node should not copy the materials of the mesh but use them in a read only style
|
|
virtual bool isReadOnlyMaterials() const _IRR_OVERRIDE_;
|
|
|
|
//! Creates shadow volume scene node as child of this node
|
|
//! and returns a pointer to it.
|
|
virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,
|
|
s32 id, bool zfailmethod=true, f32 infinity=10000.0f) _IRR_OVERRIDE_;
|
|
|
|
//! Removes a child from this scene node.
|
|
//! Implemented here, to be able to remove the shadow properly, if there is one,
|
|
//! or to remove attached child.
|
|
virtual bool removeChild(ISceneNode* child) _IRR_OVERRIDE_;
|
|
|
|
// TODO: Currently using VBO's will crash when reloading the model.
|
|
// The reason is that COctreeSceneNode uses Octree::SMeshChunk
|
|
// which does use a an IReferenceCounted object on the stack.
|
|
// Which breaks VBO's which correctly use reference counting.,
|
|
//! Set if/how vertex buffer object are used for the meshbuffers
|
|
/** NOTE: When there is already a mesh in the node this will rebuild
|
|
the octree. */
|
|
virtual void setUseVBO(EOCTREENODE_VBO useVBO);
|
|
|
|
//! Get if/how vertex buffer object are used for the meshbuffers
|
|
virtual EOCTREENODE_VBO getUseVBO() const _IRR_OVERRIDE_;
|
|
|
|
//! Set the kind of tests polygons do for visibility against the camera
|
|
virtual void setPolygonChecks(EOCTREE_POLYGON_CHECKS checks) _IRR_OVERRIDE_;
|
|
|
|
//! Get the kind of tests polygons do for visibility against the camera
|
|
virtual EOCTREE_POLYGON_CHECKS getPolygonChecks() const _IRR_OVERRIDE_;
|
|
|
|
private:
|
|
|
|
void deleteTree();
|
|
|
|
core::aabbox3d<f32> Box;
|
|
|
|
Octree<video::S3DVertex>* StdOctree;
|
|
core::array< Octree<video::S3DVertex>::SMeshChunk > StdMeshes;
|
|
|
|
Octree<video::S3DVertex2TCoords>* LightMapOctree;
|
|
core::array< Octree<video::S3DVertex2TCoords>::SMeshChunk > LightMapMeshes;
|
|
|
|
Octree<video::S3DVertexTangents>* TangentsOctree;
|
|
core::array< Octree<video::S3DVertexTangents>::SMeshChunk > TangentsMeshes;
|
|
|
|
video::E_VERTEX_TYPE VertexType;
|
|
core::array< video::SMaterial > Materials;
|
|
|
|
core::stringc MeshName;
|
|
s32 MinimalPolysPerNode;
|
|
s32 PassCount;
|
|
|
|
IMesh * Mesh;
|
|
IShadowVolumeSceneNode* Shadow;
|
|
|
|
EOCTREENODE_VBO UseVBOs;
|
|
EOCTREE_POLYGON_CHECKS PolygonChecks;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|