mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 03:33:49 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
|
|
#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "IFileSystem.h"
|
|
#include "IVideoDriver.h"
|
|
#include "ISceneManager.h"
|
|
#include "IQ3Shader.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Meshloader capable of loading Quake 3 BSP files and shaders
|
|
class CBSPMeshFileLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
|
|
|
|
//! destructor
|
|
virtual ~CBSPMeshFileLoader();
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".bsp")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
|
|
|
private:
|
|
|
|
io::IFileSystem* FileSystem;
|
|
scene::ISceneManager* SceneManager;
|
|
|
|
quake3::Q3LevelLoadParameter LoadParam;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|