mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 03:33:49 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_TRIANGLE_RENDERER_TEXTURE_GOURAUD_H_INCLUDED
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#define IRR_C_TRIANGLE_RENDERER_TEXTURE_GOURAUD_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifndef _IRR_COMPILE_WITH_SOFTWARE_
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// forward declarations for create methods
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namespace irr
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{
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namespace video
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{
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class ITriangleRenderer;
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class IZBuffer;
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} // end namespace video
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} // end namespace irr
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#else
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#include "ITriangleRenderer.h"
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#include "IImage.h"
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namespace irr
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{
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namespace video
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{
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//! CTRTextureGouraud class
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class CTRTextureGouraud : public ITriangleRenderer
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{
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public:
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//! constructor
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CTRTextureGouraud(IZBuffer* zbuffer);
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//! destructor
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virtual ~CTRTextureGouraud();
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//! sets a render target
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virtual void setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort) IRR_OVERRIDE;
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//! draws an indexed triangle list
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virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) IRR_OVERRIDE;
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//! en or disables the backface culling
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virtual void setBackfaceCulling(bool enabled = true) IRR_OVERRIDE;
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//! sets the Texture
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virtual void setTexture(video::IImage* texture) IRR_OVERRIDE;
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protected:
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//! vertauscht zwei vertizen
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inline void swapVertices(const S2DVertex** v1, const S2DVertex** v2)
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{
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const S2DVertex* b = *v1;
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*v1 = *v2;
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*v2 = b;
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}
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video::IImage* RenderTarget;
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core::rect<s32> ViewPortRect;
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IZBuffer* ZBuffer;
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s32 SurfaceWidth;
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s32 SurfaceHeight;
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bool BackFaceCullingEnabled;
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TZBufferType* lockedZBuffer;
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u16* lockedSurface;
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u16* lockedTexture;
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s32 lockedTextureWidth;
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s32 textureXMask, textureYMask;
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video::IImage* Texture;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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#endif
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