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https://github.com/minetest/irrlicht.git
synced 2024-11-14 03:33:49 +01:00
9062ac91af
This changes the behaviour on Win32 somewhat when Windows returned a CURSOR_SUPPRESSED state (touch-screen input hiding cursor globally). Previously we set IsVisible it to false when CURSOR_SUPPRESSED was set. Also we handle the CURSOR_SUPPRESSED state slightly different now and still try to hide cursors once when requested. Reason for the change is that the old behaviour made it harder to recover from touch-screens hiding the cursor because Irrlicht didn't know anymore which state is _should_ have. This also unifies the behaviour on all drivers as the other drivers already returned the visible flag independent of the system being able to actually show the cursor. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6109 dfc29bdd-3216-0410-991c-e03cc46cb475
448 lines
13 KiB
C++
448 lines
13 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_IRR_DEVICE_WIN32_H_INCLUDED__
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#define __C_IRR_DEVICE_WIN32_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
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#include "CIrrDeviceStub.h"
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#include "IrrlichtDevice.h"
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#include "IImagePresenter.h"
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#define WIN32_LEAN_AND_MEAN
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#if !defined(_IRR_XBOX_PLATFORM_)
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#include <windows.h>
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#include <mmsystem.h> // For JOYCAPS
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#include <windowsx.h>
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#endif
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#if !defined(GET_X_LPARAM)
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#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
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#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
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#endif
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namespace irr
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{
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struct SJoystickWin32Control;
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class CIrrDeviceWin32 : public CIrrDeviceStub, video::IImagePresenter
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{
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friend struct SJoystickWin32Control;
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public:
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//! constructor
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CIrrDeviceWin32(const SIrrlichtCreationParameters& params);
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//! destructor
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virtual ~CIrrDeviceWin32();
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//! runs the device. Returns false if device wants to be deleted
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virtual bool run() _IRR_OVERRIDE_;
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//! Cause the device to temporarily pause execution and let other processes to run
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// This should bring down processor usage without major performance loss for Irrlicht
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virtual void yield() _IRR_OVERRIDE_;
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//! Pause execution and let other processes to run for a specified amount of time.
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virtual void sleep(u32 timeMs, bool pauseTimer) _IRR_OVERRIDE_;
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//! sets the caption of the window
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virtual void setWindowCaption(const wchar_t* text) _IRR_OVERRIDE_;
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//! returns if window is active. if not, nothing need to be drawn
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virtual bool isWindowActive() const _IRR_OVERRIDE_;
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//! returns if window has focus
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virtual bool isWindowFocused() const _IRR_OVERRIDE_;
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//! returns if window is minimized
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virtual bool isWindowMinimized() const _IRR_OVERRIDE_;
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//! presents a surface in the client area
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virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0) _IRR_OVERRIDE_;
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//! notifies the device that it should close itself
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virtual void closeDevice() _IRR_OVERRIDE_;
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//! \return Returns a pointer to a list with all video modes
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//! supported by the gfx adapter.
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virtual video::IVideoModeList* getVideoModeList() _IRR_OVERRIDE_;
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//! Notifies the device, that it has been resized
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/** Must be publis as it is called from free function (event handler) */
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void OnResized();
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//! Sets if the window should be resizable in windowed mode.
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virtual void setResizable(bool resize=false) _IRR_OVERRIDE_;
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//! Resize the render window.
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virtual void setWindowSize(const irr::core::dimension2d<u32>& size) _IRR_OVERRIDE_;
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//! Minimizes the window.
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virtual void minimizeWindow() _IRR_OVERRIDE_;
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//! Maximizes the window.
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virtual void maximizeWindow() _IRR_OVERRIDE_;
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//! Restores the window size.
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virtual void restoreWindow() _IRR_OVERRIDE_;
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//! Get the position of the window on screen
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virtual core::position2di getWindowPosition() _IRR_OVERRIDE_;
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//! Activate any joysticks, and generate events for them.
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virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) _IRR_OVERRIDE_;
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//! Set the current Gamma Value for the Display
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virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ) _IRR_OVERRIDE_;
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//! Get the current Gamma Value for the Display
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virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast ) _IRR_OVERRIDE_;
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//! Remove all messages pending in the system message loop
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virtual void clearSystemMessages() _IRR_OVERRIDE_;
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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{
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return EIDT_WIN32;
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}
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//! Compares to the last call of this function to return double and triple clicks.
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//! \return Returns only 1,2 or 3. A 4th click will start with 1 again.
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virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ) _IRR_OVERRIDE_
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{
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// we just have to make it public
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return CIrrDeviceStub::checkSuccessiveClicks(mouseX, mouseY, inputEvent );
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}
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//! Switch to fullscreen
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bool switchToFullScreen(bool reset=false);
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//! Check for and show last Windows API error to help internal debugging.
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//! Does call GetLastError and on errors formats the error text and displays it in a messagebox.
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static void ReportLastWinApiError();
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//! Same function Windows offers in VersionHelpers.h, but we can't use that as it's not available before SDK 8.1
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static bool isWindowsVistaOrGreater();
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// convert an Irrlicht texture to a windows cursor
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HCURSOR TextureToCursor(HWND hwnd, irr::video::ITexture * tex, const core::rect<s32>& sourceRect, const core::position2d<s32> &hotspot);
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//! Implementation of the win32 cursor control
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class CCursorControl : public gui::ICursorControl
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{
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public:
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CCursorControl(CIrrDeviceWin32* device, const core::dimension2d<u32>& wsize, HWND hwnd, bool fullscreen);
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~CCursorControl();
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//! Changes the visible state of the mouse cursor.
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virtual void setVisible(bool visible) _IRR_OVERRIDE_
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{
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CURSORINFO info;
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info.cbSize = sizeof(CURSORINFO);
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BOOL gotCursorInfo = GetCursorInfo(&info);
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while ( gotCursorInfo )
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{
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#ifdef CURSOR_SUPPRESSED
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// Since Windows 8 the cursor can be suppressed by a touch interface
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if (visible && info.flags == CURSOR_SUPPRESSED)
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{
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break;
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}
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#endif
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if ( (visible && info.flags == CURSOR_SHOWING) || // visible
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(!visible && info.flags == 0 ) ) // hidden
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{
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break;
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}
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// this only increases an internal
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// display counter in windows, so it
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// might have to be called some more
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const int showResult = ShowCursor(visible);
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// if result has correct sign we can
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// stop here as well
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if (( !visible && showResult < 0 ) ||
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(visible && showResult >= 0))
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break;
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// yes, it really must be set each time
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info.cbSize = sizeof(CURSORINFO);
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gotCursorInfo = GetCursorInfo(&info);
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#ifdef CURSOR_SUPPRESSED
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// Not sure if a cursor which we tried to hide still can be suppressed.
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// I have no touch-display for testing this and MSDN doesn't describe it.
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// But adding this check shouldn't hurt and might prevent an endless loop.
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if (!visible && info.flags == CURSOR_SUPPRESSED)
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{
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break;
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}
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#endif
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}
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IsVisible = visible;
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}
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//! Returns if the cursor is currently visible.
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virtual bool isVisible() const _IRR_OVERRIDE_
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{
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return IsVisible;
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<f32> &pos) _IRR_OVERRIDE_
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(f32 x, f32 y) _IRR_OVERRIDE_
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{
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if (!UseReferenceRect)
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setPosition(core::round32(x*WindowSize.Width), core::round32(y*WindowSize.Height));
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else
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setPosition(core::round32(x*ReferenceRect.getWidth()), core::round32(y*ReferenceRect.getHeight()));
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<s32> &pos) _IRR_OVERRIDE_
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(s32 x, s32 y) _IRR_OVERRIDE_
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{
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if (UseReferenceRect)
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{
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SetCursorPos(ReferenceRect.UpperLeftCorner.X + x,
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ReferenceRect.UpperLeftCorner.Y + y);
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}
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else
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{
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RECT rect;
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if (GetWindowRect(HWnd, &rect))
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SetCursorPos(x + rect.left + BorderX, y + rect.top + BorderY);
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}
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CursorPos.X = x;
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CursorPos.Y = y;
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}
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//! Returns the current position of the mouse cursor.
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virtual const core::position2d<s32>& getPosition(bool updateCursor) _IRR_OVERRIDE_
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{
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if ( updateCursor )
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updateInternalCursorPosition();
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return CursorPos;
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}
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//! Returns the current position of the mouse cursor.
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virtual core::position2d<f32> getRelativePosition(bool updateCursor) _IRR_OVERRIDE_
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{
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if ( updateCursor )
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updateInternalCursorPosition();
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if (!UseReferenceRect)
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{
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return core::position2d<f32>(CursorPos.X * InvWindowSize.Width,
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CursorPos.Y * InvWindowSize.Height);
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}
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return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(),
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CursorPos.Y / (f32)ReferenceRect.getHeight());
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}
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//! Sets an absolute reference rect for calculating the cursor position.
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virtual void setReferenceRect(core::rect<s32>* rect=0) _IRR_OVERRIDE_
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{
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if (rect)
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{
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ReferenceRect = *rect;
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UseReferenceRect = true;
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// prevent division through zero and uneven sizes
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if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2)
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ReferenceRect.LowerRightCorner.Y += 1;
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if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2)
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ReferenceRect.LowerRightCorner.X += 1;
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}
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else
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UseReferenceRect = false;
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}
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/** Used to notify the cursor that the window was resized. */
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void OnResize(const core::dimension2d<u32>& size)
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{
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WindowSize = size;
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if (size.Width!=0)
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InvWindowSize.Width = 1.0f / size.Width;
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else
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InvWindowSize.Width = 0.f;
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if (size.Height!=0)
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InvWindowSize.Height = 1.0f / size.Height;
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else
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InvWindowSize.Height = 0.f;
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}
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/** Used to notify the cursor that the window resizable settings changed. */
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void updateBorderSize(bool fullscreen, bool resizable)
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{
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if (!fullscreen)
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{
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s32 paddingBorder = 0;
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#if defined (SM_CXPADDEDBORDER)
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if (CIrrDeviceWin32::isWindowsVistaOrGreater())
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paddingBorder = GetSystemMetrics(SM_CXPADDEDBORDER);
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#endif
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if (resizable)
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{
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BorderX = GetSystemMetrics(SM_CXSIZEFRAME) + paddingBorder;
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BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYSIZEFRAME) + paddingBorder;
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}
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else
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{
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BorderX = GetSystemMetrics(SM_CXDLGFRAME) + paddingBorder;
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BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYDLGFRAME) + paddingBorder;
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}
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}
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else
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{
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BorderX = BorderY = 0;
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}
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}
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//! Sets the active cursor icon
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virtual void setActiveIcon(gui::ECURSOR_ICON iconId) _IRR_OVERRIDE_;
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//! Gets the currently active icon
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virtual gui::ECURSOR_ICON getActiveIcon() const _IRR_OVERRIDE_
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{
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return ActiveIcon;
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}
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//! Add a custom sprite as cursor icon.
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virtual gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) _IRR_OVERRIDE_;
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//! replace the given cursor icon.
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virtual void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon) _IRR_OVERRIDE_;
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//! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
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virtual core::dimension2di getSupportedIconSize() const _IRR_OVERRIDE_;
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void update();
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private:
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//! Updates the internal cursor position
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void updateInternalCursorPosition()
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{
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POINT p;
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if (!GetCursorPos(&p))
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{
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DWORD xy = GetMessagePos();
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p.x = GET_X_LPARAM(xy);
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p.y = GET_Y_LPARAM(xy);
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}
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if (UseReferenceRect)
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{
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CursorPos.X = p.x - ReferenceRect.UpperLeftCorner.X;
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CursorPos.Y = p.y - ReferenceRect.UpperLeftCorner.Y;
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}
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else
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{
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RECT rect;
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if (GetWindowRect(HWnd, &rect))
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{
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CursorPos.X = p.x-rect.left-BorderX;
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CursorPos.Y = p.y-rect.top-BorderY;
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}
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else
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{
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// window seems not to be existent, so set cursor to
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// a negative value
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CursorPos.X = -1;
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CursorPos.Y = -1;
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}
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}
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}
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CIrrDeviceWin32* Device;
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core::position2d<s32> CursorPos;
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core::dimension2d<u32> WindowSize;
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core::dimension2d<f32> InvWindowSize;
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HWND HWnd;
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s32 BorderX, BorderY;
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core::rect<s32> ReferenceRect;
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bool UseReferenceRect;
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bool IsVisible;
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struct CursorFrameW32
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{
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CursorFrameW32() : IconHW(0) {}
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CursorFrameW32(HCURSOR icon) : IconHW(icon) {}
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HCURSOR IconHW; // hardware cursor
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};
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struct CursorW32
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{
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CursorW32() {}
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explicit CursorW32(HCURSOR iconHw, u32 frameTime=0) : FrameTime(frameTime)
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{
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Frames.push_back( CursorFrameW32(iconHw) );
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}
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core::array<CursorFrameW32> Frames;
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u32 FrameTime;
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};
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core::array<CursorW32> Cursors;
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gui::ECURSOR_ICON ActiveIcon;
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u32 ActiveIconStartTime;
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void initCursors();
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};
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//! returns the win32 cursor control
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CCursorControl* getWin32CursorControl();
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private:
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//! create the driver
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void createDriver();
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//! Process system events
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void handleSystemMessages();
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void getWindowsVersion(core::stringc& version);
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void resizeIfNecessary();
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DWORD getWindowStyle(bool fullscreen, bool resizable) const;
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HWND HWnd;
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bool ChangedToFullScreen;
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bool Resized;
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bool ExternalWindow;
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CCursorControl* Win32CursorControl;
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DEVMODE DesktopMode;
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SJoystickWin32Control* JoyControl;
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};
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_WINDOWS_DEVICE_
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#endif // __C_IRR_DEVICE_WIN32_H_INCLUDED__
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