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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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namespace
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{
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// test camera changes with terrain scene node recalculation
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bool terrainRecalc(void)
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{
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IrrlichtDevice *device =
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createDevice(video::EDT_BURNINGSVIDEO, dimension2du(160, 120), 32);
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if (!device)
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return true;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
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"../media/terrain-heightmap.bmp");
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terrain->setScale(core::vector3df(40.f, .1f, 40.f));
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terrain->setMaterialFlag(video::EMF_LIGHTING, false);
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terrain->setMaterialTexture(0, driver->getTexture("../media/terrain-texture.jpg"));
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terrain->setDebugDataVisible(scene::EDS_FULL);
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scene::ICameraSceneNode* camera = smgr->addCameraSceneNode();
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const core::vector3df center(terrain->getBoundingBox().getCenter());
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camera->setTarget(center);
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// yes, Y is intentionally being set to X here
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const core::vector3df above (center.X, center.X, center.Z);
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camera->setPosition (above);
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camera->setUpVector(vector3df(1.f, 0.f, 0.f));
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camera->setFarValue(above.Y);
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device->run();
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smgr->drawAll();
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// This shouldn't cause a recalc
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camera->setUpVector(vector3df(1.f, 0.f, .01f).normalize());
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device->run();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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smgr->drawAll();
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driver->endScene();
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// Note that this has to be a slightly fuzzier than usual compare to satisfy multiple OpenGL environments
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-terrainSceneNode-1.png", 97.98f);
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if(!result)
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{
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logTestString("Small camera up rotation caused bad recalc.\n");
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}
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// This is big enough to cause a recalc
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camera->setUpVector(vector3df(1.f, 0.f, .1f).normalize());
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device->run();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
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smgr->drawAll();
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driver->endScene();
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result &= takeScreenshotAndCompareAgainstReference(driver, "-terrainSceneNode-2.png", 98.38f);
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if(!result)
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{
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logTestString("Large camera up rotation caused bad recalc.\n");
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}
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool terrainGaps()
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{
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IrrlichtDevice* device = createDevice(video::EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120));
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if (!device)
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return true;
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video::IVideoDriver * irrVideo = device->getVideoDriver();
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scene::ISceneManager* irrScene = device->getSceneManager();
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// Add camera
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scene::ICameraSceneNode* camera = irrScene->addCameraSceneNode();
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camera->setPosition(vector3df(20000, 500, 12800));
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camera->setTarget(vector3df(16800, 0, 12800));
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camera->setFarValue(42000.0f);
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// Add terrain scene node
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for (u32 i = 0; i < 2; i++)
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{
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const char* name="media/ter1.png";
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scene::ITerrainSceneNode* terrain = irrScene->addTerrainSceneNode(
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name, 0, -1,
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vector3df((f32)(256*50), 0.f, (f32)(i*256*50)),// position 12800(==imgsize*scale)
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vector3df(0.f, 0.f, 0.f), // rotation
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vector3df(50.f, 15.0f, 50.f) // scale 50 15 50
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);
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terrain->setMaterialFlag(video::EMF_LIGHTING, false);
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terrain->setMaterialFlag(video::EMF_WIREFRAME, !terrain->getMaterial(0).Wireframe);
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}
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irrVideo->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0,150,150,150));
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irrScene->drawAll();
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irrVideo->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(irrVideo, "-terrainGap.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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}
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bool terrainSceneNode()
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{
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bool result = terrainRecalc();
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result &= terrainGaps();
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return result;
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}
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