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https://github.com/minetest/irrlicht.git
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621bad3111
Note: Updated IShaderConstantSetCallBack not yet supported by ogl-es drivers git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6467 dfc29bdd-3216-0410-991c-e03cc46cb475
579 lines
19 KiB
C++
579 lines
19 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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namespace
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{
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// Basic tests for identity matrix
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bool identity(void)
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{
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bool result = true;
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matrix4 m;
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// Check default init
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result &= (m==core::IdentityMatrix);
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result &= (core::IdentityMatrix==m);
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assert_log(result);
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// Since the last test can be made with isDefinitelyIdentityMatrix we set it to false here
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m.setDefinitelyIdentityMatrix(false);
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result &= (m==core::IdentityMatrix);
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result &= (core::IdentityMatrix==m);
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assert_log(result);
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// also equals should see this
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result &= m.equals(core::IdentityMatrix);
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result &= core::IdentityMatrix.equals(m);
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assert_log(result);
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// Check inequality
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m[12]=5.f;
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result &= (m!=core::IdentityMatrix);
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result &= (core::IdentityMatrix!=m);
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result &= !m.equals(core::IdentityMatrix);
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result &= !core::IdentityMatrix.equals(m);
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assert_log(result);
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// Test multiplication
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result &= (m==(core::IdentityMatrix*m));
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result &= m.equals(core::IdentityMatrix*m);
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result &= (m==(m*core::IdentityMatrix));
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result &= m.equals(m*core::IdentityMatrix);
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assert_log(result);
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return result;
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}
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// Test rotations
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bool transformations(void)
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{
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bool result = true;
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matrix4 m, s;
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m.setRotationDegrees(core::vector3df(30,40,50));
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s.setScale(core::vector3df(2,3,4));
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m *= s;
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m.setTranslation(core::vector3df(5,6,7));
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result &= (core::vector3df(5,6,7).equals(m.getTranslation()));
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assert_log(result);
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result &= (core::vector3df(2,3,4).equals(m.getScale()));
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assert_log(result);
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core::vector3df newRotation = m.getRotationDegrees();
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result &= (core::vector3df(30,40,50).equals(newRotation, 0.000004f));
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assert_log(result);
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m.setRotationDegrees(vector3df(90.0001f, 270.85f, 180.0f));
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s.setRotationDegrees(vector3df(0,0, 0.860866f));
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m *= s;
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newRotation = m.getRotationDegrees();
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result &= (core::vector3df(0,270,270).equals(newRotation, 0.0001f));
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assert_log(result);
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m.setRotationDegrees(vector3df(270.0f, 89.8264f, 0.000100879f));
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s.setRotationDegrees(vector3df(0,0, 0.189398f));
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m *= s;
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newRotation = m.getRotationDegrees();
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result &= (core::vector3df(0,90,90).equals(newRotation, 0.0001f));
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assert_log(result);
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m.setRotationDegrees(vector3df(270.0f, 89.0602f, 359.999f));
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s.setRotationDegrees(vector3df(0,0, 0.949104f));
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m *= s;
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newRotation = m.getRotationDegrees();
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result &= (core::vector3df(0,90,89.999f).equals(newRotation));
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assert_log(result);
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return result;
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}
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// Test rotations
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bool rotations(void)
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{
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bool result = true;
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matrix4 rot1,rot2,rot3,rot4,rot5;
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core::vector3df vec1(1,2,3),vec12(1,2,3);
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core::vector3df vec2(-5,0,0),vec22(-5,0,0);
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core::vector3df vec3(20,0,-20), vec32(20,0,-20);
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// Make sure the matrix multiplication and rotation application give same results
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rot1.setRotationDegrees(core::vector3df(90,0,0));
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rot2.setRotationDegrees(core::vector3df(0,90,0));
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rot3.setRotationDegrees(core::vector3df(0,0,90));
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rot4.setRotationDegrees(core::vector3df(90,90,90));
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rot5 = rot3*rot2*rot1;
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result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
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assert_log(result);
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rot4.transformVect(vec1);rot5.transformVect(vec12);
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rot4.transformVect(vec2);rot5.transformVect(vec22);
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rot4.transformVect(vec3);rot5.transformVect(vec32);
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result &= (vec1.equals(vec12));
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result &= (vec2.equals(vec22));
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result &= (vec3.equals(vec32));
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assert_log(result);
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vec1.set(1,2,3);vec12.set(1,2,3);
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vec2.set(-5,0,0);vec22.set(-5,0,0);
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vec3.set(20,0,-20);vec32.set(20,0,-20);
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rot1.setRotationDegrees(core::vector3df(45,0,0));
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rot2.setRotationDegrees(core::vector3df(0,45,0));
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rot3.setRotationDegrees(core::vector3df(0,0,45));
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rot4.setRotationDegrees(core::vector3df(45,45,45));
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rot5 = rot3*rot2*rot1;
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result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
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assert_log(result);
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rot4.transformVect(vec1);rot5.transformVect(vec12);
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rot4.transformVect(vec2);rot5.transformVect(vec22);
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rot4.transformVect(vec3);rot5.transformVect(vec32);
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result &= (vec1.equals(vec12));
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result &= (vec2.equals(vec22));
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result &= (vec3.equals(vec32, 2*ROUNDING_ERROR_f32));
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assert_log(result);
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vec1.set(1,2,3);vec12.set(1,2,3);
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vec2.set(-5,0,0);vec22.set(-5,0,0);
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vec3.set(20,0,-20);vec32.set(20,0,-20);
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rot1.setRotationDegrees(core::vector3df(-60,0,0));
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rot2.setRotationDegrees(core::vector3df(0,-60,0));
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rot3.setRotationDegrees(core::vector3df(0,0,-60));
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rot4.setRotationDegrees(core::vector3df(-60,-60,-60));
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rot5 = rot3*rot2*rot1;
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result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
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assert_log(result);
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rot4.transformVect(vec1);rot5.transformVect(vec12);
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rot4.transformVect(vec2);rot5.transformVect(vec22);
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rot4.transformVect(vec3);rot5.transformVect(vec32);
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result &= (vec1.equals(vec12));
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result &= (vec2.equals(vec22));
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// this one needs higher tolerance due to rounding issues
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result &= (vec3.equals(vec32, 0.000002f));
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assert_log(result);
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vec1.set(1,2,3);vec12.set(1,2,3);
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vec2.set(-5,0,0);vec22.set(-5,0,0);
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vec3.set(20,0,-20);vec32.set(20,0,-20);
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rot1.setRotationDegrees(core::vector3df(113,0,0));
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rot2.setRotationDegrees(core::vector3df(0,-27,0));
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rot3.setRotationDegrees(core::vector3df(0,0,193));
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rot4.setRotationDegrees(core::vector3df(113,-27,193));
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rot5 = rot3*rot2*rot1;
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result &= (rot4.equals(rot5, ROUNDING_ERROR_f32));
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assert_log(result);
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rot4.transformVect(vec1);rot5.transformVect(vec12);
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rot4.transformVect(vec2);rot5.transformVect(vec22);
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rot4.transformVect(vec3);rot5.transformVect(vec32);
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// these ones need higher tolerance due to rounding issues
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result &= (vec1.equals(vec12, 0.000002f));
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assert_log(result);
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result &= (vec2.equals(vec22));
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assert_log(result);
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result &= (vec3.equals(vec32, 0.000002f));
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assert_log(result);
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rot1.setRotationDegrees(core::vector3df(0,0,34));
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rot2.setRotationDegrees(core::vector3df(0,43,0));
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vec1=(rot2*rot1).getRotationDegrees();
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result &= (vec1.equals(core::vector3df(27.5400505f, 34.4302292f, 42.6845398f), 0.000002f));
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assert_log(result);
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// corner cases
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rot1.setRotationDegrees(irr::core::vector3df(180.0f, 0.f, 0.f));
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vec1=rot1.getRotationDegrees();
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result &= (vec1.equals(core::vector3df(180.0f, 0.f, 0.f), 0.000002f));
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assert_log(result);
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rot1.setRotationDegrees(irr::core::vector3df(0.f, 180.0f, 0.f));
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vec1=rot1.getRotationDegrees();
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result &= (vec1.equals(core::vector3df(180.0f, 360, 180.0f), 0.000002f));
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assert_log(result);
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rot1.setRotationDegrees(irr::core::vector3df(0.f, 0.f, 180.0f));
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vec1=rot1.getRotationDegrees();
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result &= (vec1.equals(core::vector3df(0.f, 0.f, 180.0f), 0.000002f));
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assert_log(result);
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rot1.makeIdentity();
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rot1.setRotationDegrees(core::vector3df(270.f,0,0));
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rot2.makeIdentity();
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rot2.setRotationDegrees(core::vector3df(-90.f,0,0));
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vec1=(rot1*rot2).getRotationDegrees();
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result &= (vec1.equals(core::vector3df(180.f, 0.f, 0.0f)));
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assert_log(result);
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return result;
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}
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// Test isOrthogonal
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bool isOrthogonal(void)
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{
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matrix4 rotationMatrix;
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if (!rotationMatrix.isOrthogonal())
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{
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logTestString("irr::core::matrix4::isOrthogonal() failed with Identity.\n");
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return false;
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}
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rotationMatrix.setRotationDegrees(vector3df(90, 0, 0));
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if (!rotationMatrix.isOrthogonal())
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{
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logTestString("irr::core::matrix4::isOrthogonal() failed with rotation.\n");
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return false;
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}
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matrix4 translationMatrix;
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translationMatrix.setTranslation(vector3df(0, 3, 0));
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if (translationMatrix.isOrthogonal())
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{
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logTestString("irr::core::matrix4::isOrthogonal() failed with translation.\n");
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return false;
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}
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matrix4 scaleMatrix;
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scaleMatrix.setScale(vector3df(1, 2, 3));
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if (!scaleMatrix.isOrthogonal())
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{
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logTestString("irr::core::matrix4::isOrthogonal() failed with scale.\n");
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return false;
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}
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return true;
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}
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bool checkMatrixRotation(irr::core::matrix4& m, const vector3df& vector, const vector3df& expectedResult)
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{
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vector3df v(vector);
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m.rotateVect(v);
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if ( expectedResult.equals(v) )
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return true;
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logTestString("checkMatrixRotation failed for vector %f %f %f. Expected %f %f %f, got %f %f %f \n"
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, vector.X, vector.Y, vector.Z, expectedResult.X, expectedResult.Y, expectedResult.Z, v.X, v.Y, v.Z);
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logTestString("matrix: ");
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for ( int i=0; i<16; ++i )
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logTestString("%.2f ", m[i]);
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logTestString("\n");
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return false;
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}
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bool setRotationAxis()
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{
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matrix4 m;
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vector3df v;
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// y up, x right, z depth (as usual)
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// y rotated around x-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(1,0,0)), vector3df(0,1,0), vector3df(0, 0, 1)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(1,0,0)), vector3df(0,1,0), vector3df(0, -1, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// y rotated around negative x-axis
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m.makeIdentity();
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(-1,0,0)), vector3df(0,1,0), vector3df(0, 0, -1)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// x rotated around x-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(1,0,0)), vector3df(1,0,0), vector3df(1, 0, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// x rotated around y-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,1,0)), vector3df(1,0,0), vector3df(0, 0, -1)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,1,0)), vector3df(1,0,0), vector3df(-1, 0, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// x rotated around negative y-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,-1,0)), vector3df(1,0,0), vector3df(0, 0, 1)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// y rotated around y-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,1,0)), vector3df(0,1,0), vector3df(0, 1, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// x rotated around z-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(1,0,0), vector3df(0, 1, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,0,1)), vector3df(1,0,0), vector3df(-1, 0, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// x rotated around negative z-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,-1)), vector3df(1,0,0), vector3df(0, -1, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// y rotated around z-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,1,0), vector3df(-1, 0, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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if ( !checkMatrixRotation( m.setRotationAxisRadians(180.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,1,0), vector3df(0, -1, 0)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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// z rotated around z-axis
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if ( !checkMatrixRotation( m.setRotationAxisRadians(90.f*DEGTORAD, vector3df(0,0,1)), vector3df(0,0,1), vector3df(0, 0, 1)) )
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{
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logTestString("%s:%d", __FILE__, __LINE__);
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return false;
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}
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return true;
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}
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// Note: pretty high tolerance needed
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bool check_getRotationDegreesWithScale2(const core::matrix4& m, const irr::core::vector3df& scale, irr::f32 tolerance = 0.01f)
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{
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core::vector3df rot = m.getRotationDegrees(scale);
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core::matrix4 m2;
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m2.setRotationDegrees(rot);
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core::matrix4 smat;
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smat.setScale(scale);
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m2 *= smat;
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core::vector3df v1(5,10,15);
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core::vector3df v2 = v1;
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m.transformVect(v1);
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m2.transformVect(v2);
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if ( v1.equals(v2, tolerance) )
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return true;
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logTestString("v1: %.3f %.3f %.3f\nv2: %.3f %.3f %.3f\n", v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
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//logTestString("matrix (3x3): ");
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//for ( int k=0; k<3; ++k)
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// for ( int i=0; i<3; ++i )
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// logTestString("%.3f ", m[k*4+i]);
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//logTestString("\n");
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return false;
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}
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// This can only work if the matrix is pure scale or pure rotation
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bool check_getRotationDegreesWithScale(const core::matrix4& m, irr::f32 tolerance = 0.001f)
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{
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core::vector3df scale = m.getScale();
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return check_getRotationDegreesWithScale2(m, scale, tolerance);
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}
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// Lazy macro only to be used inside the loop where it is used
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// (can't use lambda yet, still testing on older compilers)
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#define log_check_getRotationDegreesWithScaleIJK \
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do { \
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smat.setScale(scale); \
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m2 = m1*smat; \
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if ( !check_getRotationDegreesWithScale2(m2, scale) ) { \
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logTestString("%s:%d i:%f j:%f k:%f\n", __FILE__, __LINE__, i, j, k); \
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result = false; } \
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} while (false)
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bool decompose()
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{
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bool result = true;
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core::matrix4 m1;
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result &= check_getRotationDegreesWithScale(m1);
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// check pure scaling/90<39> rotations and 0 values
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for ( irr::f32 i = -2.f; i <= 2.f; i += 1.f )
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for ( irr::f32 j = -2.f; j <= 2.f; j += 1.f )
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for ( irr::f32 k = -2.f; k <= 2.f; k += 1.f )
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{
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m1 = core::matrix4();
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m1[0] = i;
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m1[5] = j;
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m1[10] = k;
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if ( !check_getRotationDegreesWithScale(m1) )
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{
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logTestString("%s:%d i:%f j:%f k:%f\n", __FILE__, __LINE__, i, j, k);
|
||
result = false;
|
||
}
|
||
}
|
||
|
||
// check some rotations (note that we avoid the 0 case - which won't work)
|
||
for ( irr::f32 i = -180.f; i <= 360.f; i += 30.1f )
|
||
for ( irr::f32 j = -120.f; j <= 200.f; j += 44.4f )
|
||
for ( irr::f32 k = -10.f; k <= 180.f; k += 33.3f )
|
||
{
|
||
m1 = core::matrix4();
|
||
m1.setRotationDegrees(core::vector3df(i,j,k));
|
||
result &= check_getRotationDegreesWithScale(m1); // pure rotation
|
||
|
||
// rotation + scaling tests
|
||
// We can't use check_getRotationDegreesWithScale as we have no way so far to decompose a combined matrix
|
||
core::matrix4 smat, m2;
|
||
core::vector3df scale;
|
||
|
||
scale = core::vector3df(2.f, 2.f, 2.f); // simple uniform scaling
|
||
log_check_getRotationDegreesWithScaleIJK;
|
||
|
||
scale = core::vector3df(-2.f, 2.f, 2.f); // simple uniform scaling which swaps handedness
|
||
log_check_getRotationDegreesWithScaleIJK; // (TODO: can't decompose this yet)
|
||
|
||
scale = core::vector3df(i, i, i); // flexible uniform scaling
|
||
log_check_getRotationDegreesWithScaleIJK; // (TODO: can't decompose this yet)
|
||
|
||
scale = core::vector3df(1, 2, 3); // simple non-uniform scaling
|
||
log_check_getRotationDegreesWithScaleIJK;
|
||
|
||
scale = core::vector3df(-1, -2, -3); // negative non-uniform scaling with swap of handedness
|
||
log_check_getRotationDegreesWithScaleIJK; // (TODO: can't decompose this yet)
|
||
|
||
scale = core::vector3df(-1, 2, -3); // +- non-uniform scaling
|
||
log_check_getRotationDegreesWithScaleIJK;
|
||
|
||
scale = core::vector3df(i,k,j); // non-uniform scaling
|
||
log_check_getRotationDegreesWithScaleIJK; // (TODO: can't decompose this yet)
|
||
}
|
||
|
||
if ( !result )
|
||
logTestString("decomposing matrix failed\n");
|
||
|
||
return result;
|
||
}
|
||
|
||
|
||
// just calling each function once to find compile problems
|
||
void calltest()
|
||
{
|
||
matrix4 mat;
|
||
matrix4 mat2(mat);
|
||
f32& f1 = mat(0,0);
|
||
const f32& f2 = mat(0,0);
|
||
f32& f3 = mat[0];
|
||
const f32& f4 = mat[0];
|
||
mat = mat;
|
||
mat = 1.f;
|
||
const f32 * pf1 = mat.pointer();
|
||
f32 * pf2 = mat.pointer();
|
||
bool b = mat == mat2;
|
||
b = mat != mat2;
|
||
mat = mat + mat2;
|
||
mat += mat2;
|
||
mat = mat - mat2;
|
||
mat -= mat2;
|
||
mat.setbyproduct(mat, mat2);
|
||
mat.setbyproduct_nocheck(mat, mat2);
|
||
mat = mat * mat2;
|
||
mat *= mat2;
|
||
mat = mat * 10.f;
|
||
mat *= 10.f;
|
||
mat.makeIdentity();
|
||
b = mat.isIdentity();
|
||
b = mat.isOrthogonal();
|
||
b = mat.isIdentity_integer_base ();
|
||
mat.setTranslation(vector3df(1.f, 1.f, 1.f) );
|
||
vector3df v1 = mat.getTranslation();
|
||
mat.setInverseTranslation(vector3df(1.f, 1.f, 1.f) );
|
||
mat.setRotationRadians(vector3df(1.f, 1.f, 1.f) );
|
||
mat.setRotationDegrees(vector3df(1.f, 1.f, 1.f) );
|
||
vector3df v2 = mat.getRotationDegrees();
|
||
mat.setInverseRotationRadians(vector3df(1.f, 1.f, 1.f) );
|
||
mat.setInverseRotationDegrees(vector3df(1.f, 1.f, 1.f) );
|
||
mat.setRotationAxisRadians(1.f, vector3df(1.f, 1.f, 1.f) );
|
||
mat.setScale(vector3df(1.f, 1.f, 1.f) );
|
||
mat.setScale(1.f);
|
||
vector3df v3 = mat.getScale();
|
||
mat.inverseTranslateVect(v1);
|
||
mat.inverseRotateVect(v1);
|
||
mat.rotateVect(v1);
|
||
mat.rotateVect(v1, v2);
|
||
f32 fv3[3];
|
||
mat.rotateVect(fv3, v1);
|
||
mat.transformVect(v1);
|
||
mat.transformVect(v1, v1);
|
||
f32 fv4[4];
|
||
mat.transformVect(fv4, v1);
|
||
mat.transformVec3(fv3, fv3);
|
||
mat.translateVect(v1);
|
||
plane3df p1;
|
||
mat.transformPlane(p1);
|
||
mat.transformPlane(p1, p1);
|
||
aabbox3df bb1;
|
||
mat.transformBox(bb1);
|
||
mat.transformBoxEx(bb1);
|
||
mat.multiplyWith1x4Matrix(fv4);
|
||
mat.makeInverse();
|
||
b = mat.getInversePrimitive(mat2);
|
||
b = mat.getInverse(mat2);
|
||
mat.buildProjectionMatrixPerspectiveFovRH(1.f, 1.f, 1.f, 1000.f);
|
||
mat.buildProjectionMatrixPerspectiveFovLH(1.f, 1.f, 1.f, 1000.f);
|
||
mat.buildProjectionMatrixPerspectiveFovInfinityLH(1.f, 1.f, 1.f);
|
||
mat.buildProjectionMatrixPerspectiveRH(100.f, 100.f, 1.f, 1000.f);
|
||
mat.buildProjectionMatrixPerspectiveLH(10000.f, 10000.f, 1.f, 1000.f);
|
||
mat.buildProjectionMatrixOrthoLH(10000.f, 10000.f, 1.f, 1000.f);
|
||
mat.buildProjectionMatrixOrthoRH(10000.f, 10000.f, 1.f, 1000.f);
|
||
mat.buildCameraLookAtMatrixLH(vector3df(1.f, 1.f, 1.f), vector3df(0.f, 0.f, 0.f), vector3df(0.f, 1.f, 0.f) );
|
||
mat.buildCameraLookAtMatrixRH(vector3df(1.f, 1.f, 1.f), vector3df(0.f, 0.f, 0.f), vector3df(0.f, 1.f, 0.f) );
|
||
mat.buildShadowMatrix(vector3df(1.f, 1.f, 1.f), p1);
|
||
core::rect<s32> a1(0,0,100,100);
|
||
mat.buildNDCToDCMatrix(a1, 1.f);
|
||
mat.interpolate(mat2, 1.f);
|
||
mat = mat.getTransposed();
|
||
mat.getTransposed(mat2);
|
||
mat.buildRotateFromTo(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
|
||
mat.setRotationCenter(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
|
||
mat.buildAxisAlignedBillboard(vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f), vector3df(1.f, 1.f, 1.f));
|
||
mat.buildTextureTransform( 1.f,vector2df(1.f, 1.f), vector2df(1.f, 1.f), vector2df(1.f, 1.f));
|
||
mat.setTextureRotationCenter( 1.f );
|
||
mat.setTextureTranslate( 1.f, 1.f );
|
||
mat.setTextureTranslateTransposed(1.f, 1.f);
|
||
mat.setTextureScale( 1.f, 1.f );
|
||
mat.setTextureScaleCenter( 1.f, 1.f );
|
||
f32 fv16[16];
|
||
mat.setM(fv16);
|
||
mat.setDefinitelyIdentityMatrix(false);
|
||
b = mat.getDefinitelyIdentityMatrix();
|
||
b = mat.equals(mat2);
|
||
f1 = f1+f2+f3+f4+*pf1+*pf2; // getting rid of unused variable warnings.
|
||
}
|
||
|
||
}
|
||
|
||
bool matrixOps(void)
|
||
{
|
||
bool result = true;
|
||
calltest();
|
||
result &= identity();
|
||
result &= rotations();
|
||
result &= isOrthogonal();
|
||
result &= transformations();
|
||
result &= setRotationAxis();
|
||
result &= decompose();
|
||
return result;
|
||
}
|
||
|