mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 23:47:30 +01:00
16c960c5ed
Accessing IMaterialRendererServices outside of OnSetConstants can be useful and Irrlicht made this a bit too hard to access. Also OnCreate allows actually for nicer code where initialization and update of shader constants are strictly separated (see changed example). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6465 dfc29bdd-3216-0410-991c-e03cc46cb475 |
||
---|---|---|
.. | ||
Shaders.xcodeproj | ||
main.cpp | ||
Makefile | ||
Shaders_vc10.vcxproj | ||
Shaders_vc11.vcxproj | ||
Shaders_vc12.vcxproj | ||
Shaders_vc14.vcxproj | ||
Shaders_vc16.vcxproj | ||
Shaders_vc17.vcxproj | ||
Shaders.cbp | ||
Shaders.vcproj | ||
tutorial.html |