irrlicht/source/Irrlicht/CIrrDeviceSDL.h
cutealien 1803413b49 Fix: SDL device can support FPS camera animator again
Also no longer restricting mouse position to 0-windowsize (restriction for other devices got removed earlier)
And adding some commented out lines to Makesfile for easier testing of SDL. We probably should use some parameter which can be passed to Makefiles for that in the future.
Note: This does not fix all cursor troubles for SDL - it still does not support relative rectangle
Bit arguably how to handle setting/getting mouse position for SDL, for example it still doesn't support a reference rectangle.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6424 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-09-22 21:47:19 +00:00

232 lines
5.9 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// This device code is based on the original SDL device implementation
// contributed by Shane Parker (sirshane).
#ifndef IRR_C_IRR_DEVICE_SDL_H_INCLUDED
#define IRR_C_IRR_DEVICE_SDL_H_INCLUDED
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
#include "IrrlichtDevice.h"
#include "CIrrDeviceStub.h"
#include "IImagePresenter.h"
#include "ICursorControl.h"
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
namespace irr
{
class CIrrDeviceSDL : public CIrrDeviceStub, video::IImagePresenter
{
public:
//! constructor
CIrrDeviceSDL(const SIrrlichtCreationParameters& param);
//! destructor
virtual ~CIrrDeviceSDL();
//! runs the device. Returns false if device wants to be deleted
virtual bool run() IRR_OVERRIDE;
//! pause execution temporarily
virtual void yield() IRR_OVERRIDE;
//! pause execution for a specified time
virtual void sleep(u32 timeMs, bool pauseTimer) IRR_OVERRIDE;
//! sets the caption of the window
virtual void setWindowCaption(const wchar_t* text) IRR_OVERRIDE;
//! returns if window is active. if not, nothing need to be drawn
virtual bool isWindowActive() const IRR_OVERRIDE;
//! returns if window has focus.
bool isWindowFocused() const IRR_OVERRIDE;
//! returns if window is minimized.
bool isWindowMinimized() const IRR_OVERRIDE;
//! returns color format of the window.
video::ECOLOR_FORMAT getColorFormat() const IRR_OVERRIDE;
//! presents a surface in the client area
virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0) IRR_OVERRIDE;
//! notifies the device that it should close itself
virtual void closeDevice() IRR_OVERRIDE;
//! \return Returns a pointer to a list with all video modes supported
virtual video::IVideoModeList* getVideoModeList() IRR_OVERRIDE;
//! Sets if the window should be resizable in windowed mode.
virtual void setResizable(bool resize=false) IRR_OVERRIDE;
//! Minimizes the window.
virtual void minimizeWindow() IRR_OVERRIDE;
//! Maximizes the window.
virtual void maximizeWindow() IRR_OVERRIDE;
//! Restores the window size.
virtual void restoreWindow() IRR_OVERRIDE;
//! Get the position of this window on screen
virtual core::position2di getWindowPosition() IRR_OVERRIDE;
//! Activate any joysticks, and generate events for them.
virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) IRR_OVERRIDE;
//! Set the current Gamma Value for the Display
virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ) IRR_OVERRIDE;
//! Get the current Gamma Value for the Display
virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast ) IRR_OVERRIDE;
//! Get the device type
virtual E_DEVICE_TYPE getType() const IRR_OVERRIDE
{
return EIDT_SDL;
}
//! Implementation of the linux cursor control
class CCursorControl : public gui::ICursorControl
{
public:
CCursorControl(CIrrDeviceSDL* dev)
: Device(dev), IsVisible(true)
{
}
//! Changes the visible state of the mouse cursor.
virtual void setVisible(bool visible) IRR_OVERRIDE
{
IsVisible = visible;
if ( visible )
SDL_ShowCursor( SDL_ENABLE );
else
SDL_ShowCursor( SDL_DISABLE );
}
//! Returns if the cursor is currently visible.
virtual bool isVisible() const IRR_OVERRIDE
{
return IsVisible;
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<f32> &pos) IRR_OVERRIDE
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(f32 x, f32 y) IRR_OVERRIDE
{
setPosition((s32)(x*Device->Width), (s32)(y*Device->Height));
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<s32> &pos) IRR_OVERRIDE
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(s32 x, s32 y) IRR_OVERRIDE
{
SDL_WarpMouse( x, y );
CursorPos.X = x;
CursorPos.Y = y;
}
//! Returns the current position of the mouse cursor.
virtual const core::position2d<s32>& getPosition(bool updateCursor) IRR_OVERRIDE
{
if ( updateCursor )
updateCursorPos();
return CursorPos;
}
//! Returns the current position of the mouse cursor.
virtual core::position2d<f32> getRelativePosition(bool updateCursor) IRR_OVERRIDE
{
if ( updateCursor )
updateCursorPos();
return core::position2d<f32>(CursorPos.X / (f32)Device->Width,
CursorPos.Y / (f32)Device->Height);
}
virtual void setReferenceRect(core::rect<s32>* rect=0) IRR_OVERRIDE
{
}
private:
void updateCursorPos()
{
CursorPos.X = Device->MouseX;
CursorPos.Y = Device->MouseY;
}
CIrrDeviceSDL* Device;
core::position2d<s32> CursorPos;
bool IsVisible;
};
private:
//! create the driver
void createDriver();
bool createWindow();
void createKeyMap();
SDL_Surface* Screen;
int SDL_Flags;
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
core::array<SDL_Joystick*> Joysticks;
#endif
s32 MouseX, MouseY;
u32 MouseButtonStates;
u32 Width, Height;
bool Resizable;
bool WindowMinimized;
struct SKeyMap
{
SKeyMap() {}
SKeyMap(s32 x11, s32 win32)
: SDLKey(x11), Win32Key(win32)
{
}
s32 SDLKey;
s32 Win32Key;
bool operator<(const SKeyMap& o) const
{
return SDLKey<o.SDLKey;
}
};
core::array<SKeyMap> KeyMap;
SDL_SysWMinfo Info;
};
} // end namespace irr
#endif // _IRR_COMPILE_WITH_SDL_DEVICE_
#endif // IRR_C_IRR_DEVICE_SDL_H_INCLUDED