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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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class CustomAnimator : public ISceneNodeAnimator
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{
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void animateNode(ISceneNode* node, u32 timeMs)
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{
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// Check that I can remove myself from my node durings its animateNode() loop.
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node->removeAnimator(this);
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}
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ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) { return 0 ; }
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};
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/** Test that a custom animator can remove itself cleanly from an ISceneNode during its
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* own animateNode() loop.
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* http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32271 */
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bool removeCustomAnimator(void)
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{
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IrrlichtDevice * device = irr::createDevice(video::EDT_NULL, dimension2du(160, 120));
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assert_log(device);
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if(!device)
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return false;
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ISceneManager * smgr = device->getSceneManager();
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ISceneNode * node = smgr->addEmptySceneNode();
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CustomAnimator * instantlyElapsing1 = new CustomAnimator();
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CustomAnimator * instantlyElapsing2 = new CustomAnimator();
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node->addAnimator(instantlyElapsing1);
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node->addAnimator(instantlyElapsing2);
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// This should result in both custom animators being removed and
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// deleted cleanly, without a crash.
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node->OnAnimate(0);
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device->closeDevice();
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device->run();
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device->drop();
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// If we didn't crash, then the test passed.
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return true;
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}
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