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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_MD3_LOADER_
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#include "CMD3MeshFileLoader.h"
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#include "CAnimatedMeshMD3.h"
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#include "irrString.h"
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namespace irr
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{
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namespace scene
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{
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//! Constructor
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CMD3MeshFileLoader::CMD3MeshFileLoader( scene::ISceneManager* smgr)
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: SceneManager(smgr)
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{
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}
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//! destructor
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CMD3MeshFileLoader::~CMD3MeshFileLoader()
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{
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}
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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bool CMD3MeshFileLoader::isALoadableFileExtension(const io::path& filename) const
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{
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return core::hasFileExtension ( filename, "md3" );
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}
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IAnimatedMesh* CMD3MeshFileLoader::createMesh(io::IReadFile* file)
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{
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CAnimatedMeshMD3 * mesh = new CAnimatedMeshMD3();
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if ( mesh->loadModelFile ( 0, file, SceneManager->getFileSystem(), SceneManager->getVideoDriver() ) )
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return mesh;
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mesh->drop ();
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return 0;
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}
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} // end namespace scene
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_MD3_LOADER_
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