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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
61 lines
3.6 KiB
Plaintext
61 lines
3.6 KiB
Plaintext
Checklist for Irrlicht developers for doing releases.
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- PRE-BUILD TESTS:
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- - Run tests in the tests folder
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- - Compile and run all examples for testing (preferably on all platforms,
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compilers, settings ... until you are certain enough stuff works sufficiently).
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Ask for help for platforms which you don't own.
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- - Compile the tools on all platforms you have. Note that some tools are in the buildall-examples VS project files on Windows, but on Linux
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command line you have to compile them individually.
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- VERSION UPDATES:
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- - check IRRLICHT_SDK_VERSION (in IrrCompileConfig.h)
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- - check version number in the Makefile
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- - update readme.txt (version number, supported compilers)
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- - Add new release information (date+version-number) in changes.txt
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- - go through folders if other .txt files still make sense (things change and updating those files tends to be forgotten)
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- BUILDING THE RELEASE
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- - run a clean build for buildAllExamples in the examples folder with the
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target compiler for 32-bit and for release (preferably oldest supported VS
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compiler, otherwise oldest you have still installed)
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- - when possible compile the dll for MinGW on Windows (in release and with -s for smaller size)
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- - when possible compile the dll for 64 bit (again with Visual Studio and release)
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- - run makedocumentation in scripts\doc\irrlicht
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- - create a target directory, like irrlicht-1.8.1 for example
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- - svn export to the target directory
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- - copy the subfolders of doctemp into the doc folder of the target directory
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careful, this should only be one(!) subfolder (we ended up with copies before, maybe Windows/Linux builds use different names?)
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- - copy all .exe files (except test.exe) from bin\Win32-VisualStudio (.pdb's are not necessary)
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- - copy Irrlicht.dll from bin\Win32-visualstudio
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- - copy the files in lib\Win32-visualstudio
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- - copy Irrlicht.dll from bin\Win64-VisualStudio
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- - copy the files in lib\Win64-visualstudio
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- - copy Irrlicht.dll from bin\Win32-gcc
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- - copy the files in lib\Win32-gcc
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- - remove the tests folder
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- - remove scripts folder (if the release comes with docs, if you do a release
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without docs for smaller filesizes then the script folder has to stay in).
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- - create a zip file
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- - figure out how to fix unix access right for shell-scripts in the zip file (my
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trick so far is: unzip in Linux, set +x for all .sh files, zip again)
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RELEASING:
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- - upload the zip-file somewhere, then download it again on all platforms and do
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another quick test with that file (do examples still run, can you compile)
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- - give the link to the zip out on the mailinglist for others to look at
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- - Upload new documentation (the content of doc/html) to: web.sourceforge.net
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(sftp protocol, user and passwd are your sourceforge account, the folder
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might not be shown - but you can still cd into it!):
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/home/project-web/i/ir/irrlicht/htdocs
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Best create first a folder with a new name, copy stuff in there, test (just
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check the website), rename old folder and give new folder the "docu" name.
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Then you can delete the old folder if you want.
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- - upload the zip by logging in to sourceforge and using the "Files" menu (needs
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admin privileges and it's the 'Files' menu between 'Summary' and 'Reviews').
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The target is in one of the Irrlicht SDK subfolders. Then click the "i" beside
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the file and "select all" to make it the active download.
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- - write a forum post, tell everyone in facebook, reddit, your friends...
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- - login to wordpress at http://irrlicht.sourceforge.net/wp-login.php, update the
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downloads section and write a release post.
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