mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 23:47:30 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_SPHERE_SCENE_NODE_H_INCLUDED__
|
|
#define __C_SPHERE_SCENE_NODE_H_INCLUDED__
|
|
|
|
#include "IMeshSceneNode.h"
|
|
#include "IMesh.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
class CSphereSceneNode : public IMeshSceneNode
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CSphereSceneNode(f32 size, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id,
|
|
const core::vector3df& position = core::vector3df(0,0,0),
|
|
const core::vector3df& rotation = core::vector3df(0,0,0),
|
|
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
|
|
|
|
//! destructor
|
|
virtual ~CSphereSceneNode();
|
|
|
|
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
|
|
|
//! renders the node.
|
|
virtual void render() _IRR_OVERRIDE_;
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
|
|
|
//! returns the material based on the zero based index i. To get the amount
|
|
//! of materials used by this scene node, use getMaterialCount().
|
|
//! This function is needed for inserting the node into the scene hierarchy on a
|
|
//! optimal position for minimizing renderstate changes, but can also be used
|
|
//! to directly modify the material of a scene node.
|
|
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
|
|
|
|
//! returns amount of materials used by this scene node.
|
|
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
|
|
|
|
//! Returns type of the scene node
|
|
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_SPHERE; }
|
|
|
|
//! Writes attributes of the scene node.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
|
|
|
//! Reads attributes of the scene node.
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
|
|
|
//! Creates a clone of this scene node and its children.
|
|
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
|
|
|
|
//! The mesh cannot be changed
|
|
virtual void setMesh(IMesh* mesh) _IRR_OVERRIDE_ {}
|
|
|
|
//! Returns the current mesh
|
|
virtual IMesh* getMesh() _IRR_OVERRIDE_ { return Mesh; }
|
|
|
|
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
|
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
|
|
referencing this mesh to change too. */
|
|
virtual void setReadOnlyMaterials(bool readonly) _IRR_OVERRIDE_ {}
|
|
|
|
//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
|
|
virtual bool isReadOnlyMaterials() const _IRR_OVERRIDE_ { return false; }
|
|
|
|
//! Creates shadow volume scene node as child of this node
|
|
//! and returns a pointer to it.
|
|
virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,
|
|
s32 id, bool zfailmethod=true, f32 infinity=10000.0f) _IRR_OVERRIDE_;
|
|
|
|
//! Removes a child from this scene node.
|
|
//! Implemented here, to be able to remove the shadow properly, if there is one,
|
|
//! or to remove attached child.
|
|
virtual bool removeChild(ISceneNode* child) _IRR_OVERRIDE_;
|
|
|
|
private:
|
|
|
|
IMesh* Mesh;
|
|
IShadowVolumeSceneNode* Shadow;
|
|
core::aabbox3d<f32> Box;
|
|
f32 Radius;
|
|
u32 PolyCountX;
|
|
u32 PolyCountY;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|