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https://github.com/minetest/irrlicht.git
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7ce229a658
Recently added code to allow using tab-key's inside modal dialogs could also be called when moving the mouse while the tab-key was pressed. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6232 dfc29bdd-3216-0410-991c-e03cc46cb475
256 lines
6.6 KiB
C++
256 lines
6.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIModalScreen.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIEnvironment.h"
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#include "os.h"
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#include "IVideoDriver.h"
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#include "IGUISkin.h"
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namespace irr
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{
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namespace gui
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{
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//! constructor
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CGUIModalScreen::CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id)
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: IGUIElement(EGUIET_MODAL_SCREEN, environment, parent, id, core::recti(0, 0, parent->getAbsolutePosition().getWidth(), parent->getAbsolutePosition().getHeight()) ),
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BlinkMode(3),
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MouseDownTime(0)
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{
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#ifdef _DEBUG
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setDebugName("CGUIModalScreen");
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#endif
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setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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// this element is a tab group
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setTabGroup(true);
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}
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bool CGUIModalScreen::canTakeFocus(IGUIElement* target) const
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{
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return (target && ((const IGUIElement*)target == this // this element can take it
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|| isMyChild(target) // own children also
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|| (target->getType() == EGUIET_MODAL_SCREEN ) // other modals also fine (is now on top or explicitely requested)
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|| (target->getParent() && target->getParent()->getType() == EGUIET_MODAL_SCREEN ))) // children of other modals will do
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;
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}
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bool CGUIModalScreen::isVisible() const
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{
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// any parent invisible?
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IGUIElement * parentElement = getParent();
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while ( parentElement )
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{
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if ( !parentElement->isVisible() )
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return false;
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parentElement = parentElement->getParent();
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}
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// if we have no children then the modal is probably abused as a way to block input
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if ( Children.empty() )
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{
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return IGUIElement::isVisible();
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}
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// any child visible?
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bool visible = false;
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core::list<IGUIElement*>::ConstIterator it = Children.begin();
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for (; it != Children.end(); ++it)
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{
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if ( (*it)->isVisible() )
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{
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visible = true;
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break;
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}
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}
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return visible;
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}
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bool CGUIModalScreen::isPointInside(const core::position2d<s32>& point) const
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{
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return true;
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}
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//! called if an event happened.
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bool CGUIModalScreen::OnEvent(const SEvent& event)
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{
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if (!isEnabled() || !isVisible() )
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return IGUIElement::OnEvent(event);
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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switch(event.GUIEvent.EventType)
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{
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case EGET_ELEMENT_FOCUSED:
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if ( event.GUIEvent.Caller == this && isMyChild(event.GUIEvent.Element) )
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{
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Environment->removeFocus(0); // can't setFocus otherwise at it still has focus here
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Environment->setFocus(event.GUIEvent.Element);
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if ( BlinkMode&1 )
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MouseDownTime = os::Timer::getTime();
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return true;
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}
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if ( !canTakeFocus(event.GUIEvent.Caller))
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{
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if ( !Children.empty() )
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Environment->setFocus(*(Children.begin()));
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else
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Environment->setFocus(this);
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}
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IGUIElement::OnEvent(event);
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return false;
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case EGET_ELEMENT_FOCUS_LOST:
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if ( !canTakeFocus(event.GUIEvent.Element))
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{
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if ( isMyChild(event.GUIEvent.Caller) )
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{
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if ( !Children.empty() )
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Environment->setFocus(*(Children.begin()));
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else
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Environment->setFocus(this);
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}
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else if ( BlinkMode&1 )
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{
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MouseDownTime = os::Timer::getTime();
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}
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return true;
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}
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else
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{
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return IGUIElement::OnEvent(event);
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}
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case EGET_ELEMENT_CLOSED:
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// do not interfere with children being removed
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return IGUIElement::OnEvent(event);
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default:
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break;
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN && (BlinkMode & 2))
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{
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MouseDownTime = os::Timer::getTime();
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}
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break;
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case EET_KEY_INPUT_EVENT:
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// CAREFUL when changing - there's an identical check in CGUIEnvironment::postEventFromUser
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if (Environment->getFocusBehavior() & EFF_SET_ON_TAB &&
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event.KeyInput.PressedDown &&
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event.KeyInput.Key == KEY_TAB)
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{
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IGUIElement* next = Environment->getNextElement(event.KeyInput.Shift, event.KeyInput.Control);
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if ( next && isMyChild(next) )
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{
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// Pass on the TAB-key, otherwise focus-tabbing inside modal screens breaks
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return false;
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}
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}
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default:
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break;
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}
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IGUIElement::OnEvent(event); // anyone knows why events are passed on here? Causes p.e. problems when this is child of a CGUIWindow.
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return true; // absorb everything else
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}
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//! draws the element and its children
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void CGUIModalScreen::draw()
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{
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IGUISkin *skin = Environment->getSkin();
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if (!skin)
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return;
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u32 now = os::Timer::getTime();
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if (BlinkMode && now - MouseDownTime < 300 && (now / 70)%2)
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{
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core::list<IGUIElement*>::Iterator it = Children.begin();
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core::rect<s32> r;
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video::SColor c = Environment->getSkin()->getColor(gui::EGDC_3D_HIGH_LIGHT);
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for (; it != Children.end(); ++it)
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{
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if ((*it)->isVisible())
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{
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r = (*it)->getAbsolutePosition();
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r.LowerRightCorner.X += 1;
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r.LowerRightCorner.Y += 1;
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r.UpperLeftCorner.X -= 1;
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r.UpperLeftCorner.Y -= 1;
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skin->draw2DRectangle(this, c, r, &AbsoluteClippingRect);
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}
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}
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}
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IGUIElement::draw();
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}
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//! Removes a child.
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void CGUIModalScreen::removeChild(IGUIElement* child)
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{
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IGUIElement::removeChild(child);
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if (Children.empty())
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{
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remove();
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}
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}
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//! adds a child
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void CGUIModalScreen::addChild(IGUIElement* child)
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{
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IGUIElement::addChild(child);
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Environment->setFocus(child);
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}
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void CGUIModalScreen::updateAbsolutePosition()
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{
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core::rect<s32> parentRect(0,0,0,0);
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if (Parent)
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{
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parentRect = Parent->getAbsolutePosition();
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RelativeRect.UpperLeftCorner.X = 0;
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RelativeRect.UpperLeftCorner.Y = 0;
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RelativeRect.LowerRightCorner.X = parentRect.getWidth();
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RelativeRect.LowerRightCorner.Y = parentRect.getHeight();
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}
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IGUIElement::updateAbsolutePosition();
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}
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//! Writes attributes of the element.
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void CGUIModalScreen::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
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{
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IGUIElement::serializeAttributes(out,options);
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out->addInt("BlinkMode", BlinkMode );
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}
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//! Reads attributes of the element
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void CGUIModalScreen::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
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{
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IGUIElement::deserializeAttributes(in, options);
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BlinkMode = in->getAttributeAsInt("BlinkMode", BlinkMode);
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}
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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