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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
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#define __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
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#include "IBillboardSceneNode.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIFont;
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}
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namespace scene
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{
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//! A billboard text scene node.
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/** Acts like a billboard which displays the currently set text.
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Due to the exclusion of RTTI in Irrlicht we have to avoid multiple
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inheritance. Hence, changes to the ITextSceneNode interface have
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to be copied here manually.
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*/
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class IBillboardTextSceneNode : public IBillboardSceneNode
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{
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public:
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//! Constructor
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IBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position = core::vector3df(0,0,0))
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: IBillboardSceneNode(parent, mgr, id, position) {}
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//! Sets the size of the billboard.
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virtual void setSize(const core::dimension2d<f32>& size) = 0;
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//! Returns the size of the billboard.
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virtual const core::dimension2d<f32>& getSize() const = 0;
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//! Set the color of all vertices of the billboard
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/** \param overallColor: the color to set */
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virtual void setColor(const video::SColor & overallColor) = 0;
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//! Set the color of the top and bottom vertices of the billboard
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/** \param topColor: the color to set the top vertices
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\param bottomColor: the color to set the bottom vertices */
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virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
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//! Gets the color of the top and bottom vertices of the billboard
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/** \param topColor: stores the color of the top vertices
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\param bottomColor: stores the color of the bottom vertices */
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virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
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//! sets the text string
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virtual void setText(const wchar_t* text) = 0;
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//! get the text string
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virtual const wchar_t* getText() const = 0;
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//! sets the color of the text
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//! You can use setColor instead which does the same
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virtual void setTextColor(video::SColor color)
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{
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setColor(color);
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}
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//! Get the font used to draw the text
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virtual gui::IGUIFont* getFont() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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