mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 17:23:50 +01:00
fa0b1cb509
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6172 dfc29bdd-3216-0410-991c-e03cc46cb475
668 lines
31 KiB
C++
668 lines
31 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_GUI_ENVIRONMENT_H_INCLUDED__
|
|
#define __I_GUI_ENVIRONMENT_H_INCLUDED__
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "IGUISkin.h"
|
|
#include "rect.h"
|
|
#include "EMessageBoxFlags.h"
|
|
#include "EFocusFlags.h"
|
|
#include "IEventReceiver.h"
|
|
#include "IXMLReader.h"
|
|
#include "IXMLWriter.h"
|
|
#include "path.h"
|
|
|
|
namespace irr
|
|
{
|
|
class IOSOperator;
|
|
class IEventReceiver;
|
|
|
|
namespace io
|
|
{
|
|
class IReadFile;
|
|
class IWriteFile;
|
|
class IFileSystem;
|
|
} // end namespace io
|
|
namespace video
|
|
{
|
|
class IVideoDriver;
|
|
class ITexture;
|
|
} // end namespace video
|
|
|
|
namespace gui
|
|
{
|
|
|
|
class IGUIElement;
|
|
class IGUIFont;
|
|
class IGUISpriteBank;
|
|
class IGUIScrollBar;
|
|
class IGUIImage;
|
|
class IGUIMeshViewer;
|
|
class IGUICheckBox;
|
|
class IGUIListBox;
|
|
class IGUITreeView;
|
|
class IGUIImageList;
|
|
class IGUIFileOpenDialog;
|
|
class IGUIColorSelectDialog;
|
|
class IGUIInOutFader;
|
|
class IGUIStaticText;
|
|
class IGUIEditBox;
|
|
class IGUISpinBox;
|
|
class IGUITabControl;
|
|
class IGUITab;
|
|
class IGUITable;
|
|
class IGUIContextMenu;
|
|
class IGUIComboBox;
|
|
class IGUIToolBar;
|
|
class IGUIButton;
|
|
class IGUIWindow;
|
|
class IGUIProfiler;
|
|
class IGUIElementFactory;
|
|
|
|
//! GUI Environment. Used as factory and manager of all other GUI elements.
|
|
/** \par This element can create the following events of type EGUI_EVENT_TYPE (which are passed on to focused sub-elements):
|
|
\li EGET_ELEMENT_FOCUS_LOST
|
|
\li EGET_ELEMENT_FOCUSED
|
|
\li EGET_ELEMENT_LEFT
|
|
\li EGET_ELEMENT_HOVERED
|
|
*/
|
|
class IGUIEnvironment : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
|
|
//! Draws all gui elements by traversing the GUI environment starting at the root node.
|
|
/** \param When true ensure the GuiEnvironment (aka the RootGUIElement) has the same size as the current driver screensize.
|
|
Can be set to false to control that size yourself, p.E when not the full size should be used for UI. */
|
|
virtual void drawAll(bool useScreenSize=true) = 0;
|
|
|
|
//! Sets the focus to an element.
|
|
/** Causes a EGET_ELEMENT_FOCUS_LOST event followed by a
|
|
EGET_ELEMENT_FOCUSED event. If someone absorbed either of the events,
|
|
then the focus will not be changed.
|
|
\param element Pointer to the element which shall get the focus.
|
|
\return True on success, false on failure */
|
|
virtual bool setFocus(IGUIElement* element) = 0;
|
|
|
|
//! Returns the element which holds the focus.
|
|
/** \return Pointer to the element with focus. */
|
|
virtual IGUIElement* getFocus() const = 0;
|
|
|
|
//! Returns the element which was last under the mouse cursor
|
|
/** NOTE: This information is updated _after_ the user-eventreceiver
|
|
received it's mouse-events. To find the hovered element while catching
|
|
mouse events you have to use instead:
|
|
IGUIEnvironment::getRootGUIElement()->getElementFromPoint(mousePos);
|
|
\return Pointer to the element under the mouse. */
|
|
virtual IGUIElement* getHovered() const = 0;
|
|
|
|
//! Removes the focus from an element.
|
|
/** Causes a EGET_ELEMENT_FOCUS_LOST event. If the event is absorbed
|
|
then the focus will not be changed.
|
|
\param element Pointer to the element which shall lose the focus.
|
|
\return True on success, false on failure */
|
|
virtual bool removeFocus(IGUIElement* element) = 0;
|
|
|
|
//! Returns whether the element has focus
|
|
/** \param element Pointer to the element which is tested.
|
|
\param checkSubElements When true and focus is on a sub-element of element then it will still count as focused and return true
|
|
\return True if the element has focus, else false. */
|
|
virtual bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const = 0;
|
|
|
|
//! Returns the current video driver.
|
|
/** \return Pointer to the video driver. */
|
|
virtual video::IVideoDriver* getVideoDriver() const = 0;
|
|
|
|
//! Returns the file system.
|
|
/** \return Pointer to the file system. */
|
|
virtual io::IFileSystem* getFileSystem() const = 0;
|
|
|
|
//! returns a pointer to the OS operator
|
|
/** \return Pointer to the OS operator. */
|
|
virtual IOSOperator* getOSOperator() const = 0;
|
|
|
|
//! Removes all elements from the environment.
|
|
virtual void clear() = 0;
|
|
|
|
//! Posts an input event to the environment.
|
|
/** Usually you do not have to
|
|
use this method, it is used by the engine internally.
|
|
\param event The event to post.
|
|
\return True if succeeded, else false. */
|
|
virtual bool postEventFromUser(const SEvent& event) = 0;
|
|
|
|
//! This sets a new event receiver for gui events.
|
|
/** Usually you do not have to
|
|
use this method, it is used by the engine internally.
|
|
\param evr Pointer to the new receiver. */
|
|
virtual void setUserEventReceiver(IEventReceiver* evr) = 0;
|
|
|
|
//! Returns pointer to the current gui skin.
|
|
/** \return Pointer to the GUI skin. */
|
|
virtual IGUISkin* getSkin() const = 0;
|
|
|
|
//! Sets a new GUI Skin
|
|
/** You can use this to change the appearance of the whole GUI
|
|
Environment. You can set one of the built-in skins or implement your
|
|
own class derived from IGUISkin and enable it using this method.
|
|
To set for example the built-in Windows classic skin, use the following
|
|
code:
|
|
\code
|
|
gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
|
|
environment->setSkin(newskin);
|
|
newskin->drop();
|
|
\endcode
|
|
\param skin New skin to use.
|
|
*/
|
|
virtual void setSkin(IGUISkin* skin) = 0;
|
|
|
|
//! Creates a new GUI Skin based on a template.
|
|
/** Use setSkin() to set the created skin.
|
|
\param type The type of the new skin.
|
|
\return Pointer to the created skin.
|
|
If you no longer need it, you should call IGUISkin::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type) = 0;
|
|
|
|
|
|
//! Creates the image list from the given texture.
|
|
/** \param texture Texture to split into images
|
|
\param imageSize Dimension of each image
|
|
\param useAlphaChannel Flag whether alpha channel of the texture should be honored.
|
|
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIImageList* createImageList( video::ITexture* texture,
|
|
core::dimension2d<s32> imageSize,
|
|
bool useAlphaChannel ) = 0;
|
|
|
|
//! Returns pointer to the font with the specified filename.
|
|
/** Loads the font if it was not loaded before.
|
|
\param filename Filename of the Font.
|
|
\return Pointer to the font. Returns 0 if the font could not be loaded.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIFont* getFont(const io::path& filename) = 0;
|
|
|
|
//! Adds an externally loaded font to the font list.
|
|
/** This method allows to attach an already loaded font to the list of
|
|
existing fonts. The font is grabbed if non-null and adding was successful.
|
|
\param name Name the font should be stored as.
|
|
\param font Pointer to font to add.
|
|
\return Pointer to the font stored. This can differ from given parameter if the name previously existed. */
|
|
virtual IGUIFont* addFont(const io::path& name, IGUIFont* font) = 0;
|
|
|
|
//! remove loaded font
|
|
virtual void removeFont(IGUIFont* font) = 0;
|
|
|
|
//! Returns the default built-in font.
|
|
/** \return Pointer to the default built-in font.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIFont* getBuiltInFont() const = 0;
|
|
|
|
//! Returns pointer to the sprite bank which was added with addEmptySpriteBank
|
|
/** TODO: This should load files in the future, but not implemented so far.
|
|
\param filename Name of a spritebank added with addEmptySpriteBank
|
|
\return Pointer to the sprite bank. Returns 0 if it could not be loaded.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
|
virtual IGUISpriteBank* getSpriteBank(const io::path& filename) = 0;
|
|
|
|
//! Adds an empty sprite bank to the manager
|
|
/** \param name Name of the new sprite bank.
|
|
\return Pointer to the sprite bank.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
|
|
virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name) = 0;
|
|
|
|
//! Returns the root gui element.
|
|
/** This is the first gui element, the (direct or indirect) parent of all
|
|
other gui elements. It is a valid IGUIElement, with dimensions the same
|
|
size as the screen.
|
|
\return Pointer to the root element of the GUI. The returned pointer
|
|
should not be dropped. See IReferenceCounted::drop() for more
|
|
information. */
|
|
virtual IGUIElement* getRootGUIElement() = 0;
|
|
|
|
//! Adds a button element.
|
|
/** \param rectangle Rectangle specifying the borders of the button.
|
|
\param parent Parent gui element of the button.
|
|
\param id Id with which the gui element can be identified.
|
|
\param text Text displayed on the button.
|
|
\param tooltiptext Text displayed in the tooltip.
|
|
\return Pointer to the created button. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIButton* addButton(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, const wchar_t* tooltiptext = 0) = 0;
|
|
|
|
//! Adds an empty window element.
|
|
/** \param rectangle Rectangle specifying the borders of the window.
|
|
\param modal Defines if the dialog is modal. This means, that all other
|
|
gui elements which were created before the window cannot be used until
|
|
it is removed.
|
|
\param text Text displayed as the window title.
|
|
\param parent Parent gui element of the window.
|
|
\param id Id with which the gui element can be identified.
|
|
\return Pointer to the created window. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIWindow* addWindow(const core::rect<s32>& rectangle, bool modal = false,
|
|
const wchar_t* text=0, IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a modal screen.
|
|
/** Input focus stays with children of the modal screen.
|
|
If you have some window x which should keep the input focus you
|
|
do something like: addModalScreen()->addChild(x). And x will then get the focus
|
|
and not lose it anymore.
|
|
The modal screen removes itself when it no longer has any children.
|
|
Note that it usually works badly to pass the modal screen already as parent when creating
|
|
a new element. It's better to add that new element later to the modal screen with addChild.
|
|
\param parent Parent gui element of the modal.
|
|
\return Pointer to the created modal. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIElement* addModalScreen(IGUIElement* parent) = 0;
|
|
|
|
//! Adds a message box.
|
|
/** \param caption Text to be displayed the title of the message box.
|
|
\param text Text to be displayed in the body of the message box.
|
|
\param modal Defines if the dialog is modal. This means, that all other
|
|
gui elements which were created before the message box cannot be used
|
|
until this messagebox is removed.
|
|
\param flags Flags specifying the layout of the message box using ::EMESSAGE_BOX_FLAG.
|
|
Create a message box with an OK and CANCEL button for example with (EMBF_OK | EMBF_CANCEL).
|
|
\param parent Parent gui element of the message box.
|
|
\param id Id with which the gui element can be identified.
|
|
\param image Optional texture which will be displayed beside the text as an image
|
|
\return Pointer to the created message box. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0,
|
|
bool modal = true, s32 flags = EMBF_OK, IGUIElement* parent=0, s32 id=-1, video::ITexture* image=0) = 0;
|
|
|
|
//! Adds a scrollbar.
|
|
/** \param horizontal Specifies if the scroll bar is drawn horizontal
|
|
or vertical.
|
|
\param rectangle Rectangle specifying the borders of the scrollbar.
|
|
\param parent Parent gui element of the scroll bar.
|
|
\param id Id to identify the gui element.
|
|
\return Pointer to the created scrollbar. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds an image element.
|
|
/** \param image Image to be displayed.
|
|
\param pos Position of the image. The width and height of the image is
|
|
taken from the image.
|
|
\param useAlphaChannel Sets if the image should use the alpha channel
|
|
of the texture to draw itself.
|
|
\param parent Parent gui element of the image.
|
|
\param id Id to identify the gui element.
|
|
\param text Title text of the image (not displayed).
|
|
\return Pointer to the created image element. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
|
|
bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
|
|
|
//! Adds an image element.
|
|
/** Use IGUIImage::setImage later to set the image to be displayed.
|
|
\param rectangle Rectangle specifying the borders of the image.
|
|
\param parent Parent gui element of the image.
|
|
\param id Id to identify the gui element.
|
|
\param text Title text of the image (not displayed).
|
|
\param useAlphaChannel Sets if the image should use the alpha channel
|
|
of the texture to draw itself.
|
|
\return Pointer to the created image element. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) = 0;
|
|
|
|
//! Adds a checkbox element.
|
|
/** \param checked Define the initial state of the check box.
|
|
\param rectangle Rectangle specifying the borders of the check box.
|
|
\param parent Parent gui element of the check box.
|
|
\param id Id to identify the gui element.
|
|
\param text Title text of the check box.
|
|
\return Pointer to the created check box. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
|
|
|
//! Adds a list box element.
|
|
/** \param rectangle Rectangle specifying the borders of the list box.
|
|
\param parent Parent gui element of the list box.
|
|
\param id Id to identify the gui element.
|
|
\param drawBackground Flag whether the background should be drawn.
|
|
\return Pointer to the created list box. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) = 0;
|
|
|
|
//! Adds a tree view element.
|
|
/** \param rectangle Position and dimension of list box.
|
|
\param parent Parent gui element of the list box.
|
|
\param id Id to identify the gui element.
|
|
\param drawBackground Flag whether the background should be drawn.
|
|
\param scrollBarVertical Flag whether a vertical scrollbar should be used
|
|
\param scrollBarHorizontal Flag whether a horizontal scrollbar should be used
|
|
\return Pointer to the created list box. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUITreeView* addTreeView(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false,
|
|
bool scrollBarVertical = true, bool scrollBarHorizontal = false) = 0;
|
|
|
|
//! Adds a mesh viewer. Not 100% implemented yet.
|
|
/** \param rectangle Rectangle specifying the borders of the mesh viewer.
|
|
\param parent Parent gui element of the mesh viewer.
|
|
\param id Id to identify the gui element.
|
|
\param text Title text of the mesh viewer.
|
|
\return Pointer to the created mesh viewer. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIMeshViewer* addMeshViewer(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) = 0;
|
|
|
|
//! Adds a file open dialog.
|
|
/** \param title Text to be displayed as the title of the dialog.
|
|
\param modal Defines if the dialog is modal. This means, that all other
|
|
gui elements which were created before the message box cannot be used
|
|
until this messagebox is removed.
|
|
\param parent Parent gui element of the dialog.
|
|
\param id Id to identify the gui element.
|
|
\param restoreCWD If set to true, the current working directory will be
|
|
restored after the dialog is closed in some way. Otherwise the working
|
|
directory will be the one that the file dialog was last showing.
|
|
\param startDir Optional path for which the file dialog will be opened.
|
|
\return Pointer to the created file open dialog. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title=0,
|
|
bool modal=true, IGUIElement* parent=0, s32 id=-1,
|
|
bool restoreCWD=false, io::path::char_type* startDir=0) = 0;
|
|
|
|
//! Adds a color select dialog.
|
|
/** \param title The title of the dialog.
|
|
\param modal Defines if the dialog is modal. This means, that all other
|
|
gui elements which were created before the dialog cannot be used
|
|
until it is removed.
|
|
\param parent The parent of the dialog.
|
|
\param id The ID of the dialog.
|
|
\return Pointer to the created file open dialog. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIColorSelectDialog* addColorSelectDialog(const wchar_t* title = 0,
|
|
bool modal=true, IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a static text.
|
|
/** \param text Text to be displayed. Can be altered after creation by SetText().
|
|
\param rectangle Rectangle specifying the borders of the static text
|
|
\param border Set to true if the static text should have a 3d border.
|
|
\param wordWrap Enable if the text should wrap into multiple lines.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
\param id The ID of the element.
|
|
\param fillBackground Enable if the background shall be filled.
|
|
Defaults to false.
|
|
\return Pointer to the created static text. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
|
|
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1,
|
|
bool fillBackground = false) = 0;
|
|
|
|
//! Adds an edit box.
|
|
/** Supports Unicode input from every keyboard around the world,
|
|
scrolling, copying and pasting (exchanging data with the clipboard
|
|
directly), maximum character amount, marking, and all shortcuts like
|
|
ctrl+X, ctrl+V, ctrl+C, shift+Left, shift+Right, Home, End, and so on.
|
|
\param text Text to be displayed. Can be altered after creation
|
|
by setText().
|
|
\param rectangle Rectangle specifying the borders of the edit box.
|
|
\param border Set to true if the edit box should have a 3d border.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the edit box directly in the environment.
|
|
\param id The ID of the element.
|
|
\return Pointer to the created edit box. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
|
bool border=true, IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a spin box.
|
|
/** An edit box with up and down buttons
|
|
\param text Text to be displayed. Can be altered after creation by setText().
|
|
\param rectangle Rectangle specifying the borders of the spin box.
|
|
\param border Set to true if the spin box should have a 3d border.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the spin box directly in the environment.
|
|
\param id The ID of the element.
|
|
\return Pointer to the created spin box. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUISpinBox* addSpinBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
|
bool border=true,IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds an element for fading in or out.
|
|
/** \param rectangle Rectangle specifying the borders of the fader.
|
|
If the pointer is NULL, the whole screen is used.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
\param id An identifier for the fader.
|
|
\return Pointer to the created in-out-fader. Returns 0 if an error
|
|
occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIInOutFader* addInOutFader(const core::rect<s32>* rectangle=0, IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a tab control to the environment.
|
|
/** \param rectangle Rectangle specifying the borders of the tab control.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the tab control directly in the environment.
|
|
\param fillbackground Specifies if the background of the tab control
|
|
should be drawn.
|
|
\param border Specifies if a flat 3d border should be drawn. This is
|
|
usually not necessary unless you place the control directly into
|
|
the environment without a window as parent.
|
|
\param id An identifier for the tab control.
|
|
\return Pointer to the created tab control element. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, bool fillbackground=false,
|
|
bool border=true, s32 id=-1) = 0;
|
|
|
|
//! Adds tab to the environment.
|
|
/** You can use this element to group other elements. This is not used
|
|
for creating tabs on tab controls, please use IGUITabControl::addTab()
|
|
for this instead.
|
|
\param rectangle Rectangle specifying the borders of the tab.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the tab directly in the environment.
|
|
\param id An identifier for the tab.
|
|
\return Pointer to the created tab. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a context menu to the environment.
|
|
/** \param rectangle Rectangle specifying the borders of the menu.
|
|
Note that the menu is resizing itself based on what items you add.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the menu directly in the environment.
|
|
\param id An identifier for the menu.
|
|
\return Pointer to the created context menu. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIContextMenu* addContextMenu(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a menu to the environment.
|
|
/** This is like the menu you can find on top of most windows in modern
|
|
graphical user interfaces.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the menu directly in the environment.
|
|
\param id An identifier for the menu.
|
|
\return Pointer to the created menu. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIContextMenu* addMenu(IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a toolbar to the environment.
|
|
/** It is like a menu that is always placed on top of its parent, and
|
|
contains buttons.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the tool bar directly in the environment.
|
|
\param id An identifier for the tool bar.
|
|
\return Pointer to the created tool bar. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIToolBar* addToolBar(IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a combo box to the environment.
|
|
/** \param rectangle Rectangle specifying the borders of the combo box.
|
|
\param parent Parent item of the element, e.g. a window.
|
|
Set it to 0 to place the combo box directly in the environment.
|
|
\param id An identifier for the combo box.
|
|
\return Pointer to the created combo box. Returns 0 if an
|
|
error occurred. This pointer should not be dropped. See
|
|
IReferenceCounted::drop() for more information. */
|
|
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Adds a table to the environment
|
|
/** \param rectangle Rectangle specifying the borders of the table.
|
|
\param parent Parent item of the element, e.g. a window. Set it to 0
|
|
to place the element directly in the environment.
|
|
\param id An identifier for the table.
|
|
\param drawBackground Flag whether the background should be drawn.
|
|
\return Pointer to the created table. Returns 0 if an error occurred.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUITable* addTable(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) =0;
|
|
|
|
//! Adds an element to display the information from the Irrlicht profiler
|
|
/** \param rectangle Rectangle specifying the borders of the element.
|
|
\param parent Parent of the element. When 0 the environment itself will
|
|
be the parent.
|
|
\param id An identifier for the element. */
|
|
virtual IGUIProfiler* addProfilerDisplay(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent=0, s32 id=-1) = 0;
|
|
|
|
//! Get the default element factory which can create all built-in elements
|
|
/** \return Pointer to the factory.
|
|
This pointer should not be dropped. See IReferenceCounted::drop() for
|
|
more information. */
|
|
virtual IGUIElementFactory* getDefaultGUIElementFactory() const = 0;
|
|
|
|
//! Adds an element factory to the gui environment.
|
|
/** Use this to extend the gui environment with new element types which
|
|
it should be able to create automatically, for example when loading
|
|
data from xml files.
|
|
\param factoryToAdd Pointer to new factory. */
|
|
virtual void registerGUIElementFactory(IGUIElementFactory* factoryToAdd) = 0;
|
|
|
|
//! Get amount of registered gui element factories.
|
|
/** \return Amount of registered gui element factories. */
|
|
virtual u32 getRegisteredGUIElementFactoryCount() const = 0;
|
|
|
|
//! Get a gui element factory by index
|
|
/** \param index Index of the factory.
|
|
\return Factory at given index, or 0 if no such factory exists. */
|
|
virtual IGUIElementFactory* getGUIElementFactory(u32 index) const = 0;
|
|
|
|
//! Adds a GUI element by its name
|
|
/** Each factory is checked if it can create an element of the given
|
|
name. The first match will be created.
|
|
\param elementName Name of the element to be created.
|
|
\param parent Parent of the new element, if not 0.
|
|
\return New GUI element, or 0 if no such element exists. */
|
|
virtual IGUIElement* addGUIElement(const c8* elementName, IGUIElement* parent=0) = 0;
|
|
|
|
//! Saves the current gui into a file.
|
|
/** \param filename Name of the file.
|
|
\param start The GUIElement to start with. Root if 0.
|
|
\return True if saving succeeded, else false. */
|
|
virtual bool saveGUI(const io::path& filename, IGUIElement* start=0) = 0;
|
|
|
|
//! Saves the current gui into a file.
|
|
/** \param file The file to write to.
|
|
\param start The GUIElement to start with. Root if 0.
|
|
\return True if saving succeeded, else false. */
|
|
virtual bool saveGUI(io::IWriteFile* file, IGUIElement* start=0) = 0;
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
/** When a parent is set the elements will be added below the parent, the parent itself does not deserialize.
|
|
When the file contains skin-settings from the gui-environment those are always serialized into the
|
|
guienvironment independent of the parent setting.
|
|
\param filename Name of the file.
|
|
\param parent Parent for the loaded GUI, root if 0.
|
|
\return True if loading succeeded, else false. */
|
|
virtual bool loadGUI(const io::path& filename, IGUIElement* parent=0) = 0;
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
/** When a parent is set the elements will be added below the parent, the parent itself does not deserialize.
|
|
When the file contains skin-settings from the gui-environment those are always serialized into the
|
|
guienvironment independent of the parent setting.
|
|
\param file The file to load from.
|
|
\param parent Parent for the loaded GUI, root if 0.
|
|
\return True if loading succeeded, else false. */
|
|
virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0) = 0;
|
|
|
|
//! Writes attributes of the gui environment
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const =0;
|
|
|
|
//! Reads attributes of the gui environment
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)=0;
|
|
|
|
//! writes an element
|
|
virtual void writeGUIElement(io::IXMLWriter* writer, IGUIElement* element) =0;
|
|
|
|
//! reads an element
|
|
virtual void readGUIElement(io::IXMLReader* reader, IGUIElement* element) =0;
|
|
|
|
//! Find the next element which would be selected when pressing the tab-key
|
|
/** If you set the focus for the result you can manually force focus-changes like they
|
|
would happen otherwise by the tab-keys.
|
|
\param reverse When true it will search backward (toward lower TabOrder numbers, like shift+tab)
|
|
\param group When true it will search for the next tab-group (like ctrl+tab)
|
|
*/
|
|
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) = 0;
|
|
|
|
//! Set the way the gui will handle automatic focus changes
|
|
/** The default is (EFF_SET_ON_LMOUSE_DOWN | EFF_SET_ON_TAB).
|
|
with the left mouse button.
|
|
This does not affect the setFocus function itself - users can still call that whenever they want on any element.
|
|
\param flags A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
|
virtual void setFocusBehavior(u32 flags) = 0;
|
|
|
|
//! Get the way the gui does handle focus changes
|
|
/** \returns A bitmask which is a combination of ::EFOCUS_FLAG flags.*/
|
|
virtual u32 getFocusBehavior() const = 0;
|
|
|
|
//! Adds a IGUIElement to deletion queue.
|
|
/** Queued elements will be removed at the end of each drawAll call.
|
|
Or latest in the destructor of the GUIEnvironment.
|
|
This can be used to allow an element removing itself safely in a function
|
|
iterating over gui elements, like an overloaded IGUIElement::draw or
|
|
IGUIElement::OnPostRender function.
|
|
Note that in general just calling IGUIElement::remove() is enough.
|
|
Unless you create your own GUI elements removing themselves you won't need it.
|
|
\param element: Element to remove */
|
|
virtual void addToDeletionQueue(IGUIElement* element) = 0;
|
|
};
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|