mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 01:03:51 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
17 lines
385 B
GLSL
17 lines
385 B
GLSL
|
|
// Texture sampler
|
|
uniform sampler2D TextureSampler;
|
|
|
|
// TexCoords from vertex shader
|
|
varying vec2 TexCoords;
|
|
|
|
void main (void)
|
|
{
|
|
// Texture is sampled at Texcoords using texture2D
|
|
vec4 Color = texture2D(TextureSampler, TexCoords);
|
|
|
|
// Inverse the color to produce negative image effect
|
|
Color.rgb = 1.0 - Color.rgb;
|
|
|
|
gl_FragColor = Color;
|
|
} |