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https://github.com/minetest/irrlicht.git
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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
260 lines
7.1 KiB
C++
260 lines
7.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef S_SHARED_MESH_BUFFER_H_INCLUDED
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#define S_SHARED_MESH_BUFFER_H_INCLUDED
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#include "irrArray.h"
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#include "IMeshBuffer.h"
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namespace irr
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{
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namespace scene
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{
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//! Implementation of the IMeshBuffer interface with shared vertex list
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struct SSharedMeshBuffer : public IMeshBuffer
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{
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//! constructor
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SSharedMeshBuffer()
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: IMeshBuffer()
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, Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1)
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, MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
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, PrimitiveType(EPT_TRIANGLES)
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{
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#ifdef _DEBUG
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setDebugName("SSharedMeshBuffer");
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#endif
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}
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//! constructor
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SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
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{
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#ifdef _DEBUG
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setDebugName("SSharedMeshBuffer");
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#endif
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}
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//! returns the material of this meshbuffer
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virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
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{
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return Material;
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}
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//! returns the material of this meshbuffer
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virtual video::SMaterial& getMaterial() IRR_OVERRIDE
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{
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return Material;
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}
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//! returns pointer to vertices
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virtual const void* getVertices() const IRR_OVERRIDE
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{
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if (Vertices)
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return Vertices->const_pointer();
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else
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return 0;
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}
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//! returns pointer to vertices
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virtual void* getVertices() IRR_OVERRIDE
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{
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if (Vertices)
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return Vertices->pointer();
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else
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return 0;
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}
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//! returns amount of vertices
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virtual u32 getVertexCount() const IRR_OVERRIDE
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{
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if (Vertices)
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return Vertices->size();
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else
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return 0;
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}
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//! returns pointer to indices
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virtual const u16* getIndices() const IRR_OVERRIDE
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{
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return Indices.const_pointer();
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}
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//! returns pointer to indices
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virtual u16* getIndices() IRR_OVERRIDE
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{
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return Indices.pointer();
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}
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//! returns amount of indices
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virtual u32 getIndexCount() const IRR_OVERRIDE
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{
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return Indices.size();
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}
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//! Get type of index data which is stored in this meshbuffer.
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virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
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{
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return video::EIT_16BIT;
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}
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//! returns an axis aligned bounding box
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
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{
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return BoundingBox;
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}
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//! set user axis aligned bounding box
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virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
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{
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BoundingBox = box;
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}
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//! returns which type of vertex data is stored.
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virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
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{
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return video::EVT_STANDARD;
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}
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//! recalculates the bounding box. should be called if the mesh changed.
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virtual void recalculateBoundingBox() IRR_OVERRIDE
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{
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if (!Vertices || Vertices->empty() || Indices.empty())
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BoundingBox.reset(0,0,0);
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else
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{
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BoundingBox.reset((*Vertices)[Indices[0]].Pos);
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for (u32 i=1; i<Indices.size(); ++i)
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BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos);
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}
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}
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
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{
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IRR_DEBUG_BREAK_IF(!Vertices);
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return (*Vertices)[Indices[i]].Pos;
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}
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
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{
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IRR_DEBUG_BREAK_IF(!Vertices);
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return (*Vertices)[Indices[i]].Pos;
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}
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
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{
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IRR_DEBUG_BREAK_IF(!Vertices);
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return (*Vertices)[Indices[i]].Normal;
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}
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
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{
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IRR_DEBUG_BREAK_IF(!Vertices);
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return (*Vertices)[Indices[i]].Normal;
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}
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//! returns texture coord of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
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{
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IRR_DEBUG_BREAK_IF(!Vertices);
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return (*Vertices)[Indices[i]].TCoords;
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}
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//! returns texture coord of vertex i
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virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
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{
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IRR_DEBUG_BREAK_IF(!Vertices);
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return (*Vertices)[Indices[i]].TCoords;
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}
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//! append the vertices and indices to the current buffer
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
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//! append the meshbuffer to the current buffer
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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{
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return MappingHintVertex;
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
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{
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return MappingHintIndex;
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
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{
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if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
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MappingHintVertex=NewMappingHint;
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if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
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MappingHintIndex=NewMappingHint;
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
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{
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PrimitiveType = type;
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}
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//! Get the kind of primitive geometry which is used by the meshbuffer
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
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{
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return PrimitiveType;
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
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{
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if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
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++ChangedID_Vertex;
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if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
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++ChangedID_Index;
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
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//! Material of this meshBuffer
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video::SMaterial Material;
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//! Shared Array of vertices
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core::array<video::S3DVertex> *Vertices;
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//! Array of indices
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core::array<u16> Indices;
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//! ID used for hardware buffer management
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u32 ChangedID_Vertex;
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//! ID used for hardware buffer management
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u32 ChangedID_Index;
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//! Bounding box
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core::aabbox3df BoundingBox;
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//! hardware mapping hint
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E_HARDWARE_MAPPING MappingHintVertex;
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E_HARDWARE_MAPPING MappingHintIndex;
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//! Primitive type used for rendering (triangles, lines, ...)
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E_PRIMITIVE_TYPE PrimitiveType;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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