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e7c7e36347
mtllib commands previously used only the first word, now they use the rest of the line. Different obj format descriptions describe the mtllib command in 2 different ways: - http://paulbourke.net says it can load several mtl files separated by spaces - Wikipedia says it can load one mtl file (but there can be several mtllib commands) We previously loaded 1 file - using the name up to the first space character, so it basically was not correct for either solution. We now go with Wikipedia, because it allows using space in filenames and I tested several other tools and they all handled it like this. Also COBJMeshFileLoader::copyLine no longer copies the newline character (didn't do that always anyway and we don't need it) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6275 dfc29bdd-3216-0410-991c-e03cc46cb475
982 lines
29 KiB
C++
982 lines
29 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
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#include "COBJMeshFileLoader.h"
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#include "CMeshTextureLoader.h"
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#include "IMeshManipulator.h"
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#include "IVideoDriver.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "SAnimatedMesh.h"
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#include "IReadFile.h"
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#include "IAttributes.h"
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#include "fast_atof.h"
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#include "coreutil.h"
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#include "os.h"
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namespace irr
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{
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namespace scene
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{
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#ifdef _DEBUG
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#define _IRR_DEBUG_OBJ_LOADER_
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#endif
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static const u32 WORD_BUFFER_LENGTH = 512;
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//! Constructor
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COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
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: SceneManager(smgr), FileSystem(fs)
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{
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#ifdef _DEBUG
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setDebugName("COBJMeshFileLoader");
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#endif
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if (FileSystem)
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FileSystem->grab();
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TextureLoader = new CMeshTextureLoader( FileSystem, SceneManager->getVideoDriver() );
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}
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//! destructor
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COBJMeshFileLoader::~COBJMeshFileLoader()
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{
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if (FileSystem)
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FileSystem->drop();
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}
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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bool COBJMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
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{
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return core::hasFileExtension ( filename, "obj" );
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}
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IReferenceCounted::drop() for more information.
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IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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{
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if (!file)
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return 0;
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if ( getMeshTextureLoader() )
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getMeshTextureLoader()->setMeshFile(file);
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const long filesize = file->getSize();
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if (!filesize)
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return 0;
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const u32 WORD_BUFFER_LENGTH = 512;
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core::array<core::vector3df, core::irrAllocatorFast<core::vector3df> > vertexBuffer(1000);
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core::array<core::vector3df, core::irrAllocatorFast<core::vector3df> > normalsBuffer(1000);
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core::array<core::vector2df, core::irrAllocatorFast<core::vector2df> > textureCoordBuffer(1000);
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SObjMtl * currMtl = new SObjMtl();
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Materials.push_back(currMtl);
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u32 smoothingGroup=0;
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const io::path fullName = file->getFileName();
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const io::path relPath = FileSystem->getFileDir(fullName)+"/";
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c8* buf = new c8[filesize];
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memset(buf, 0, filesize);
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file->read((void*)buf, filesize);
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const c8* const bufEnd = buf+filesize;
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// Process obj information
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const c8* bufPtr = buf;
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core::stringc grpName, mtlName;
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bool mtlChanged=false;
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bool useGroups = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_GROUPS);
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bool useMaterials = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_MATERIAL_FILES);
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irr::u32 lineNr = 1; // only counts non-empty lines, still useful in debugging to locate errors
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core::array<int> faceCorners;
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faceCorners.reallocate(32); // should be large enough
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const core::stringc TAG_OFF = "off";
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irr::u32 degeneratedFaces = 0;
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while(bufPtr != bufEnd)
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{
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switch(bufPtr[0])
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{
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case 'm': // mtllib (material)
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{
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if (useMaterials)
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{
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// Bit fuzzy definition. Some doc (http://paulbourke.net) says there can be more then one file and they are separated by spaces
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// Other doc (Wikipedia) says it's one file. Which does allow loading mtl files with spaces in the name.
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// Other tools I tested seem to go with the Wikipedia definition
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// Irrlicht did just use first word in Irrlicht 1.8, but with 1.9 we switch to allowing filenames with spaces
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// If this turns out to cause troubles we can maybe try to catch those cases by looking for ".mtl " inside the string
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const c8 * inBuf = goNextWord(bufPtr, bufEnd, false);
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core::stringc name = copyLine(inBuf, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Reading material file",name);
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#endif
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readMTL(name.c_str(), relPath);
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}
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}
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break;
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case 'v': // v, vn, vt
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switch(bufPtr[1])
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{
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case ' ': // vertex
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{
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core::vector3df vec;
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bufPtr = readVec3(bufPtr, vec, bufEnd);
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vertexBuffer.push_back(vec);
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}
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break;
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case 'n': // normal
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{
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core::vector3df vec;
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bufPtr = readVec3(bufPtr, vec, bufEnd);
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normalsBuffer.push_back(vec);
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}
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break;
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case 't': // texcoord
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{
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core::vector2df vec;
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bufPtr = readUV(bufPtr, vec, bufEnd);
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textureCoordBuffer.push_back(vec);
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}
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break;
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}
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break;
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case 'g': // group name
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{
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c8 grp[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(grp, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded group start",grp, ELL_DEBUG);
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#endif
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if (useGroups)
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{
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if (0 != grp[0])
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grpName = grp;
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else
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grpName = "default";
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}
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mtlChanged=true;
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}
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break;
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case 's': // smoothing can be a group or off (equiv. to 0)
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{
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c8 smooth[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(smooth, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded smoothing group start",smooth, ELL_DEBUG);
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#endif
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if (TAG_OFF==smooth)
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smoothingGroup=0;
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else
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smoothingGroup=core::strtoul10(smooth);
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(void)smoothingGroup; // disable unused variable warnings
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}
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break;
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case 'u': // usemtl
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// get name of material
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{
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c8 matName[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(matName, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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#ifdef _IRR_DEBUG_OBJ_LOADER_
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os::Printer::log("Loaded material start",matName, ELL_DEBUG);
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#endif
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mtlName=matName;
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mtlChanged=true;
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}
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break;
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case 'f': // face
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{
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c8 vertexWord[WORD_BUFFER_LENGTH]; // for retrieving vertex data
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video::S3DVertex v;
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// Assign vertex color from currently active material's diffuse color
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if (mtlChanged)
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{
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// retrieve the material
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SObjMtl *useMtl = findMtl(mtlName, grpName);
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// only change material if we found it
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if (useMtl)
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currMtl = useMtl;
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mtlChanged=false;
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}
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if (currMtl)
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v.Color = currMtl->Meshbuffer->Material.DiffuseColor;
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// get all vertices data in this face (current line of obj file)
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const core::stringc wordBuffer = copyLine(bufPtr, bufEnd);
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const c8* linePtr = wordBuffer.c_str();
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const c8* const endPtr = linePtr+wordBuffer.size();
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faceCorners.set_used(0); // fast clear
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// read in all vertices
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linePtr = goNextWord(linePtr, endPtr);
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while (0 != linePtr[0])
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{
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// Array to communicate with retrieveVertexIndices()
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// sends the buffer sizes and gets the actual indices
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// if index not set returns -1
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s32 Idx[3];
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Idx[0] = Idx[1] = Idx[2] = -1;
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// read in next vertex's data
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u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, endPtr);
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// this function will also convert obj's 1-based index to c++'s 0-based index
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retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
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if ( -1 != Idx[0] && Idx[0] < (irr::s32)vertexBuffer.size() )
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v.Pos = vertexBuffer[Idx[0]];
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else
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{
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os::Printer::log("Invalid vertex index in this line:", wordBuffer.c_str(), ELL_ERROR);
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delete [] buf;
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return 0;
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}
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if ( -1 != Idx[1] && Idx[1] < (irr::s32)textureCoordBuffer.size() )
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v.TCoords = textureCoordBuffer[Idx[1]];
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else
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v.TCoords.set(0.0f,0.0f);
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if ( -1 != Idx[2] && Idx[2] < (irr::s32)normalsBuffer.size() )
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v.Normal = normalsBuffer[Idx[2]];
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else
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{
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v.Normal.set(0.0f,0.0f,0.0f);
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currMtl->RecalculateNormals=true;
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}
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int vertLocation;
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core::map<video::S3DVertex, int>::Node* n = currMtl->VertMap.find(v);
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if (n)
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{
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vertLocation = n->getValue();
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}
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else
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{
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currMtl->Meshbuffer->Vertices.push_back(v);
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vertLocation = currMtl->Meshbuffer->Vertices.size() -1;
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currMtl->VertMap.insert(v, vertLocation);
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}
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faceCorners.push_back(vertLocation);
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// go to next vertex
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linePtr = goNextWord(linePtr, endPtr);
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}
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// triangulate the face
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const int c = faceCorners[0];
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for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
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{
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// Add a triangle
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const int a = faceCorners[i + 1];
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const int b = faceCorners[i];
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if (a != b && a != c && b != c) // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
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{
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currMtl->Meshbuffer->Indices.push_back(a);
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currMtl->Meshbuffer->Indices.push_back(b);
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currMtl->Meshbuffer->Indices.push_back(c);
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}
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else
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{
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++degeneratedFaces;
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}
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}
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}
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break;
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case '#': // comment
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default:
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break;
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} // end switch(bufPtr[0])
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// eat up rest of line
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bufPtr = goNextLine(bufPtr, bufEnd);
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++lineNr;
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} // end while(bufPtr && (bufPtr-buf<filesize))
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if ( degeneratedFaces > 0 )
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{
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irr::core::stringc log(degeneratedFaces);
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log += " degenerated faces removed in ";
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log += irr::core::stringc(fullName);
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os::Printer::log(log.c_str(), ELL_INFORMATION);
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}
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SMesh* mesh = new SMesh();
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// Combine all the groups (meshbuffers) into the mesh
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for ( u32 m = 0; m < Materials.size(); ++m )
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{
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if ( Materials[m]->Meshbuffer->getIndexCount() > 0 )
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{
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Materials[m]->Meshbuffer->recalculateBoundingBox();
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if (Materials[m]->RecalculateNormals)
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SceneManager->getMeshManipulator()->recalculateNormals(Materials[m]->Meshbuffer);
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if (Materials[m]->Meshbuffer->Material.MaterialType == video::EMT_PARALLAX_MAP_SOLID)
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{
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SMesh tmp;
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tmp.addMeshBuffer(Materials[m]->Meshbuffer);
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IMesh* tangentMesh = SceneManager->getMeshManipulator()->createMeshWithTangents(&tmp);
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mesh->addMeshBuffer(tangentMesh->getMeshBuffer(0));
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tangentMesh->drop();
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}
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else
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mesh->addMeshBuffer( Materials[m]->Meshbuffer );
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}
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}
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// Create the Animated mesh if there's anything in the mesh
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SAnimatedMesh* animMesh = 0;
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if ( 0 != mesh->getMeshBufferCount() )
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{
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mesh->recalculateBoundingBox();
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animMesh = new SAnimatedMesh();
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animMesh->Type = EAMT_OBJ;
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animMesh->addMesh(mesh);
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animMesh->recalculateBoundingBox();
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}
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// Clean up the allocate obj file contents
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delete [] buf;
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// more cleaning up
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cleanUp();
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mesh->drop();
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return animMesh;
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}
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const c8* COBJMeshFileLoader::readTextures(const c8* bufPtr, const c8* const bufEnd, SObjMtl* currMaterial, const io::path& relPath)
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{
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u8 type=0; // map_Kd - diffuse color texture map
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// map_Ks - specular color texture map
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// map_Ka - ambient color texture map
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// map_Ns - shininess texture map
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if ((!strncmp(bufPtr,"map_bump",8)) || (!strncmp(bufPtr,"bump",4)))
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type=1; // normal map
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else if ((!strncmp(bufPtr,"map_d",5)) || (!strncmp(bufPtr,"map_opacity",11)))
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type=2; // opacity map
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else if (!strncmp(bufPtr,"map_refl",8))
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type=3; // reflection map
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// extract new material's name
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c8 textureNameBuf[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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f32 bumpiness = 6.0f;
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bool clamp = false;
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core::vector3df tscale(1.f); //For map_Kd texture scaling
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core::vector3df tpos(0.f); //For map_Kd texture translation
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// handle options
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while (textureNameBuf[0]=='-')
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{
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if (!strncmp(bufPtr,"-bm",3))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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currMaterial->Meshbuffer->Material.MaterialTypeParam=core::fast_atof(textureNameBuf);
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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continue;
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}
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else
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if (!strncmp(bufPtr,"-blendu",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-blendv",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-cc",3))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-clamp",6))
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bufPtr = readBool(bufPtr, clamp, bufEnd);
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else
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if (!strncmp(bufPtr,"-texres",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-type",5))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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else
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if (!strncmp(bufPtr,"-mm",3))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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}
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else
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if (!strncmp(bufPtr,"-o",2)) // texture coord translation
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (core::isdigit(textureNameBuf[0]) || (textureNameBuf[0] == '-' && core::isdigit(textureNameBuf[1])))
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tpos.X = core::fast_atof(textureNameBuf);
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// next parameters are optional, so skip rest of loop if no number is found
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (!(core::isdigit(textureNameBuf[0]) || (textureNameBuf[0] == '-' && core::isdigit(textureNameBuf[1]))))
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continue;
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tpos.Y = core::fast_atof(textureNameBuf);
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (!(core::isdigit(textureNameBuf[0]) || (textureNameBuf[0] == '-' && core::isdigit(textureNameBuf[1]))))
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continue;
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tpos.Z = core::fast_atof(textureNameBuf);
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}
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else
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if (!strncmp(bufPtr,"-s",2)) // texture coord scale
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (core::isdigit(textureNameBuf[0]) || (textureNameBuf[0] == '-' && core::isdigit(textureNameBuf[1])))
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tscale.X = core::fast_atof(textureNameBuf);
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// next parameters are optional, so skip rest of loop if no number is found
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (!(core::isdigit(textureNameBuf[0]) || (textureNameBuf[0] == '-' && core::isdigit(textureNameBuf[1]))))
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continue;
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tscale.Y = core::fast_atof(textureNameBuf);
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
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if (!(core::isdigit(textureNameBuf[0]) || (textureNameBuf[0] == '-' && core::isdigit(textureNameBuf[1]))))
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continue;
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tscale.Z = core::fast_atof(textureNameBuf);
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}
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else
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if (!strncmp(bufPtr,"-t",2))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
// next parameters are optional, so skip rest of loop if no number is found
|
|
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
if (!(core::isdigit(textureNameBuf[0]) || (textureNameBuf[0] == '-' && core::isdigit(textureNameBuf[1]))))
|
|
continue;
|
|
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
if (!(core::isdigit(textureNameBuf[0]) || (textureNameBuf[0] == '-' && core::isdigit(textureNameBuf[1]))))
|
|
continue;
|
|
}
|
|
// get next word
|
|
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
}
|
|
|
|
if ((type==1) && (core::isdigit(textureNameBuf[0])))
|
|
{
|
|
currMaterial->Meshbuffer->Material.MaterialTypeParam=core::fast_atof(textureNameBuf);
|
|
bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
}
|
|
if (clamp)
|
|
currMaterial->Meshbuffer->Material.setFlag(video::EMF_TEXTURE_WRAP, video::ETC_CLAMP);
|
|
|
|
io::path texname(textureNameBuf);
|
|
if (texname.size() && getMeshTextureLoader())
|
|
{
|
|
video::ITexture * texture = getMeshTextureLoader()->getTexture(texname);
|
|
if ( texture )
|
|
{
|
|
if (type==0)
|
|
{
|
|
currMaterial->Meshbuffer->Material.setTexture(0, texture);
|
|
bool needsTextureMatrix = tscale != core::vector3df(1.f) || tpos != core::vector3df(0.f);
|
|
if (needsTextureMatrix)
|
|
{
|
|
currMaterial->Meshbuffer->Material.getTextureMatrix(0).setTextureScale(tscale.X, tscale.Y);
|
|
currMaterial->Meshbuffer->Material.getTextureMatrix(0).setTextureTranslate(tpos.X, tpos.Y);
|
|
}
|
|
}
|
|
else if (type==1)
|
|
{
|
|
if ( texture->getSource() == video::ETS_FROM_FILE)
|
|
SceneManager->getVideoDriver()->makeNormalMapTexture(texture, bumpiness);
|
|
currMaterial->Meshbuffer->Material.setTexture(1, texture);
|
|
currMaterial->Meshbuffer->Material.MaterialType=video::EMT_PARALLAX_MAP_SOLID;
|
|
currMaterial->Meshbuffer->Material.MaterialTypeParam=0.035f;
|
|
}
|
|
else if (type==2)
|
|
{
|
|
currMaterial->Meshbuffer->Material.setTexture(0, texture);
|
|
currMaterial->Meshbuffer->Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
|
|
}
|
|
else if (type==3)
|
|
{
|
|
// currMaterial->Meshbuffer->Material.Textures[1] = texture;
|
|
// currMaterial->Meshbuffer->Material.MaterialType=video::EMT_REFLECTION_2_LAYER;
|
|
}
|
|
// Set diffuse material color to white so as not to affect texture color
|
|
// Because Maya set diffuse color Kd to black when you use a diffuse color map
|
|
// But is this the right thing to do?
|
|
currMaterial->Meshbuffer->Material.DiffuseColor.set(
|
|
currMaterial->Meshbuffer->Material.DiffuseColor.getAlpha(), 255, 255, 255 );
|
|
}
|
|
}
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
void COBJMeshFileLoader::readMTL(const c8* fileName, const io::path& relPath)
|
|
{
|
|
const io::path realFile(fileName);
|
|
io::IReadFile * mtlReader;
|
|
|
|
if (FileSystem->existFile(realFile))
|
|
mtlReader = FileSystem->createAndOpenFile(realFile);
|
|
else if (FileSystem->existFile(relPath + realFile))
|
|
mtlReader = FileSystem->createAndOpenFile(relPath + realFile);
|
|
else if (FileSystem->existFile(FileSystem->getFileBasename(realFile)))
|
|
mtlReader = FileSystem->createAndOpenFile(FileSystem->getFileBasename(realFile));
|
|
else
|
|
mtlReader = FileSystem->createAndOpenFile(relPath + FileSystem->getFileBasename(realFile));
|
|
if (!mtlReader) // fail to open and read file
|
|
{
|
|
os::Printer::log("Could not open material file", realFile, ELL_WARNING);
|
|
return;
|
|
}
|
|
|
|
if ( getMeshTextureLoader() )
|
|
{
|
|
getMeshTextureLoader()->setMaterialFile(mtlReader);
|
|
if ( SceneManager->getParameters()->existsAttribute(OBJ_TEXTURE_PATH) )
|
|
getMeshTextureLoader()->setTexturePath(SceneManager->getParameters()->getAttributeAsString(OBJ_TEXTURE_PATH));
|
|
}
|
|
|
|
const long filesize = mtlReader->getSize();
|
|
if (!filesize)
|
|
{
|
|
os::Printer::log("Skipping empty material file", realFile, ELL_INFORMATION); // it's fine some tools export empty mtl files
|
|
mtlReader->drop();
|
|
return;
|
|
}
|
|
|
|
c8* buf = new c8[filesize];
|
|
mtlReader->read((void*)buf, filesize);
|
|
const c8* bufEnd = buf+filesize;
|
|
|
|
SObjMtl* currMaterial = 0;
|
|
|
|
const c8* bufPtr = buf;
|
|
while(bufPtr != bufEnd)
|
|
{
|
|
switch(*bufPtr)
|
|
{
|
|
case 'n': // newmtl
|
|
{
|
|
// if there's an existing material, store it first
|
|
if ( currMaterial )
|
|
Materials.push_back( currMaterial );
|
|
|
|
// extract new material's name
|
|
c8 mtlNameBuf[WORD_BUFFER_LENGTH];
|
|
bufPtr = goAndCopyNextWord(mtlNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
|
|
currMaterial = new SObjMtl;
|
|
currMaterial->Name = mtlNameBuf;
|
|
}
|
|
break;
|
|
case 'i': // illum - illumination
|
|
if ( currMaterial )
|
|
{
|
|
const u32 COLOR_BUFFER_LENGTH = 16;
|
|
c8 illumStr[COLOR_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(illumStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
currMaterial->Illumination = (c8)atol(illumStr);
|
|
}
|
|
break;
|
|
case 'N':
|
|
if ( currMaterial )
|
|
{
|
|
switch(bufPtr[1])
|
|
{
|
|
case 's': // Ns - shininess
|
|
{
|
|
const u32 COLOR_BUFFER_LENGTH = 16;
|
|
c8 nsStr[COLOR_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(nsStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
f32 shininessValue = core::fast_atof(nsStr);
|
|
|
|
// wavefront shininess is from [0, 1000], so scale for OpenGL
|
|
shininessValue *= 0.128f;
|
|
currMaterial->Meshbuffer->Material.Shininess = shininessValue;
|
|
}
|
|
break;
|
|
case 'i': // Ni - refraction index
|
|
{
|
|
c8 tmpbuf[WORD_BUFFER_LENGTH];
|
|
bufPtr = goAndCopyNextWord(tmpbuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 'K':
|
|
if ( currMaterial )
|
|
{
|
|
switch(bufPtr[1])
|
|
{
|
|
case 'd': // Kd = diffuse
|
|
{
|
|
bufPtr = readColor(bufPtr, currMaterial->Meshbuffer->Material.DiffuseColor, bufEnd);
|
|
|
|
}
|
|
break;
|
|
|
|
case 's': // Ks = specular
|
|
{
|
|
bufPtr = readColor(bufPtr, currMaterial->Meshbuffer->Material.SpecularColor, bufEnd);
|
|
}
|
|
break;
|
|
|
|
case 'a': // Ka = ambience
|
|
{
|
|
bufPtr=readColor(bufPtr, currMaterial->Meshbuffer->Material.AmbientColor, bufEnd);
|
|
}
|
|
break;
|
|
case 'e': // Ke = emissive
|
|
{
|
|
currMaterial->Meshbuffer->Material.EmissiveColor.setAlpha(255);
|
|
bufPtr=readColor(bufPtr, currMaterial->Meshbuffer->Material.EmissiveColor, bufEnd);
|
|
}
|
|
break;
|
|
} // end switch(bufPtr[1])
|
|
} // end case 'K': if ( 0 != currMaterial )...
|
|
break;
|
|
case 'b': // bump
|
|
case 'm': // texture maps
|
|
if (currMaterial)
|
|
{
|
|
bufPtr=readTextures(bufPtr, bufEnd, currMaterial, relPath);
|
|
}
|
|
break;
|
|
case 'd': // d - transparency
|
|
if ( currMaterial )
|
|
{
|
|
const u32 COLOR_BUFFER_LENGTH = 16;
|
|
c8 dStr[COLOR_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(dStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
f32 dValue = core::fast_atof(dStr);
|
|
|
|
currMaterial->Meshbuffer->Material.DiffuseColor.setAlpha( (s32)(dValue * 255) );
|
|
if (dValue<1.0f)
|
|
currMaterial->Meshbuffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
}
|
|
break;
|
|
case 'T':
|
|
if ( currMaterial )
|
|
{
|
|
switch ( bufPtr[1] )
|
|
{
|
|
case 'f': // Tf - Transmitivity
|
|
const u32 COLOR_BUFFER_LENGTH = 16;
|
|
c8 redStr[COLOR_BUFFER_LENGTH];
|
|
c8 greenStr[COLOR_BUFFER_LENGTH];
|
|
c8 blueStr[COLOR_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(redStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
bufPtr = goAndCopyNextWord(greenStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
bufPtr = goAndCopyNextWord(blueStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
|
|
f32 transparency = ( core::fast_atof(redStr) + core::fast_atof(greenStr) + core::fast_atof(blueStr) ) / 3;
|
|
|
|
currMaterial->Meshbuffer->Material.DiffuseColor.setAlpha( (s32)(transparency * 255) );
|
|
if (transparency < 1.0f)
|
|
currMaterial->Meshbuffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
}
|
|
}
|
|
break;
|
|
default: // comments or not recognised
|
|
break;
|
|
} // end switch(bufPtr[0])
|
|
// go to next line
|
|
bufPtr = goNextLine(bufPtr, bufEnd);
|
|
} // end while (bufPtr)
|
|
|
|
// end of file. if there's an existing material, store it
|
|
if ( currMaterial )
|
|
Materials.push_back( currMaterial );
|
|
|
|
delete [] buf;
|
|
mtlReader->drop();
|
|
}
|
|
|
|
|
|
//! Read RGB color
|
|
const c8* COBJMeshFileLoader::readColor(const c8* bufPtr, video::SColor& color, const c8* const bufEnd)
|
|
{
|
|
const u32 COLOR_BUFFER_LENGTH = 16;
|
|
c8 colStr[COLOR_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
color.setRed((u32)core::round32(core::fast_atof(colStr)*255.f));
|
|
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
color.setGreen((u32)core::round32(core::fast_atof(colStr)*255.f));
|
|
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, bufEnd);
|
|
color.setBlue((u32)core::round32(core::fast_atof(colStr)*255.f));
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
//! Read 3d vector of floats
|
|
const c8* COBJMeshFileLoader::readVec3(const c8* bufPtr, core::vector3df& vec, const c8* const bufEnd)
|
|
{
|
|
const u32 WORD_BUFFER_LENGTH = 256;
|
|
c8 wordBuffer[WORD_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
vec.X=-core::fast_atof(wordBuffer); // change handedness
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
vec.Y=core::fast_atof(wordBuffer);
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
vec.Z=core::fast_atof(wordBuffer);
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
//! Read 2d vector of floats
|
|
const c8* COBJMeshFileLoader::readUV(const c8* bufPtr, core::vector2df& vec, const c8* const bufEnd)
|
|
{
|
|
const u32 WORD_BUFFER_LENGTH = 256;
|
|
c8 wordBuffer[WORD_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
vec.X=core::fast_atof(wordBuffer);
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
|
vec.Y=1-core::fast_atof(wordBuffer); // change handedness
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
//! Read boolean value represented as 'on' or 'off'
|
|
const c8* COBJMeshFileLoader::readBool(const c8* bufPtr, bool& tf, const c8* const bufEnd)
|
|
{
|
|
const u32 BUFFER_LENGTH = 8;
|
|
c8 tfStr[BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(tfStr, bufPtr, BUFFER_LENGTH, bufEnd);
|
|
tf = strcmp(tfStr, "off") != 0;
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
COBJMeshFileLoader::SObjMtl* COBJMeshFileLoader::findMtl(const core::stringc& mtlName, const core::stringc& grpName)
|
|
{
|
|
COBJMeshFileLoader::SObjMtl* defMaterial = 0;
|
|
// search existing Materials for best match
|
|
// exact match does return immediately, only name match means a new group
|
|
for (u32 i = 0; i < Materials.size(); ++i)
|
|
{
|
|
if ( Materials[i]->Name == mtlName )
|
|
{
|
|
if ( Materials[i]->Group == grpName )
|
|
return Materials[i];
|
|
else
|
|
defMaterial = Materials[i];
|
|
}
|
|
}
|
|
// we found a partial match
|
|
if (defMaterial)
|
|
{
|
|
Materials.push_back(new SObjMtl(*defMaterial));
|
|
Materials.getLast()->Group = grpName;
|
|
return Materials.getLast();
|
|
}
|
|
// we found a new group for a non-existant material
|
|
else if (grpName.size())
|
|
{
|
|
Materials.push_back(new SObjMtl(*Materials[0]));
|
|
Materials.getLast()->Group = grpName;
|
|
return Materials.getLast();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//! skip space characters and stop on first non-space
|
|
const c8* COBJMeshFileLoader::goFirstWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines)
|
|
{
|
|
// skip space characters
|
|
if (acrossNewlines)
|
|
while((buf != bufEnd) && core::isspace(*buf))
|
|
++buf;
|
|
else
|
|
while((buf != bufEnd) && core::isspace(*buf) && (*buf != '\n'))
|
|
++buf;
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
//! skip current word and stop at beginning of next one
|
|
const c8* COBJMeshFileLoader::goNextWord(const c8* buf, const c8* const bufEnd, bool acrossNewlines)
|
|
{
|
|
// skip current word
|
|
while(( buf != bufEnd ) && !core::isspace(*buf))
|
|
++buf;
|
|
|
|
return goFirstWord(buf, bufEnd, acrossNewlines);
|
|
}
|
|
|
|
|
|
//! Read until line break is reached and stop at the next non-space character
|
|
const c8* COBJMeshFileLoader::goNextLine(const c8* buf, const c8* const bufEnd)
|
|
{
|
|
// look for newline characters
|
|
while(buf != bufEnd)
|
|
{
|
|
// found it, so leave
|
|
if (*buf=='\n' || *buf=='\r')
|
|
break;
|
|
++buf;
|
|
}
|
|
return goFirstWord(buf, bufEnd);
|
|
}
|
|
|
|
|
|
u32 COBJMeshFileLoader::copyWord(c8* outBuf, const c8* const inBuf, u32 outBufLength, const c8* const bufEnd)
|
|
{
|
|
if (!outBufLength)
|
|
return 0;
|
|
if (!inBuf)
|
|
{
|
|
*outBuf = 0;
|
|
return 0;
|
|
}
|
|
|
|
u32 i = 0;
|
|
while(inBuf[i])
|
|
{
|
|
if (core::isspace(inBuf[i]) || &(inBuf[i]) == bufEnd)
|
|
break;
|
|
++i;
|
|
}
|
|
|
|
u32 length = core::min_(i, outBufLength-1);
|
|
for (u32 j=0; j<length; ++j)
|
|
outBuf[j] = inBuf[j];
|
|
|
|
outBuf[length] = 0;
|
|
return length;
|
|
}
|
|
|
|
|
|
core::stringc COBJMeshFileLoader::copyLine(const c8* inBuf, const c8* bufEnd)
|
|
{
|
|
if (!inBuf)
|
|
return core::stringc();
|
|
|
|
const c8* ptr = inBuf;
|
|
while (ptr<bufEnd)
|
|
{
|
|
if (*ptr=='\n' || *ptr=='\r') // not copying the line end character
|
|
break;
|
|
++ptr;
|
|
}
|
|
return core::stringc(inBuf, (u32)(ptr-inBuf));
|
|
}
|
|
|
|
|
|
const c8* COBJMeshFileLoader::goAndCopyNextWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* bufEnd)
|
|
{
|
|
inBuf = goNextWord(inBuf, bufEnd, false);
|
|
copyWord(outBuf, inBuf, outBufLength, bufEnd);
|
|
return inBuf;
|
|
}
|
|
|
|
|
|
bool COBJMeshFileLoader::retrieveVertexIndices(c8* vertexData, s32* idx, const c8* bufEnd, u32 vbsize, u32 vtsize, u32 vnsize)
|
|
{
|
|
c8 word[16] = "";
|
|
const c8* p = goFirstWord(vertexData, bufEnd);
|
|
u32 idxType = 0; // 0 = posIdx, 1 = texcoordIdx, 2 = normalIdx
|
|
|
|
u32 i = 0;
|
|
while ( p != bufEnd )
|
|
{
|
|
if ( ( core::isdigit(*p)) || (*p == '-') )
|
|
{
|
|
// build up the number
|
|
word[i++] = *p;
|
|
}
|
|
else if ( *p == '/' || *p == ' ' || *p == '\0' )
|
|
{
|
|
// number is completed. Convert and store it
|
|
word[i] = '\0';
|
|
// if no number was found index will become 0 and later on -1 by decrement
|
|
idx[idxType] = core::strtol10(word);
|
|
if (idx[idxType]<0)
|
|
{
|
|
switch (idxType)
|
|
{
|
|
case 0:
|
|
idx[idxType] += vbsize;
|
|
break;
|
|
case 1:
|
|
idx[idxType] += vtsize;
|
|
break;
|
|
case 2:
|
|
idx[idxType] += vnsize;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
idx[idxType]-=1;
|
|
|
|
// reset the word
|
|
word[0] = '\0';
|
|
i = 0;
|
|
|
|
// go to the next kind of index type
|
|
if (*p == '/')
|
|
{
|
|
if ( ++idxType > 2 )
|
|
{
|
|
// error checking, shouldn't reach here unless file is wrong
|
|
idxType = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// set all missing values to disable (=-1)
|
|
while (++idxType < 3)
|
|
idx[idxType]=-1;
|
|
++p;
|
|
break; // while
|
|
}
|
|
}
|
|
|
|
// go to the next char
|
|
++p;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void COBJMeshFileLoader::cleanUp()
|
|
{
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for (u32 i=0; i < Materials.size(); ++i )
|
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{
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Materials[i]->Meshbuffer->drop();
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delete Materials[i];
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}
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Materials.clear();
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}
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} // end namespace scene
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_OBJ_LOADER_
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