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https://github.com/minetest/irrlicht.git
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3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
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#define IRR_C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_PARTICLES_
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#include "IParticleRotationAffector.h"
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namespace irr
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{
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namespace scene
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{
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//! Particle Affector for rotating particles about a point
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class CParticleRotationAffector : public IParticleRotationAffector
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{
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public:
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CParticleRotationAffector( const core::vector3df& speed = core::vector3df(5.0f, 5.0f, 5.0f),
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const core::vector3df& point = core::vector3df() );
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//! Affects a particle.
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virtual void affect(u32 now, SParticle* particlearray, u32 count) IRR_OVERRIDE;
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//! Set the point that particles will attract to
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virtual void setPivotPoint( const core::vector3df& point ) IRR_OVERRIDE { PivotPoint = point; }
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//! Set the speed in degrees per second
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virtual void setSpeed( const core::vector3df& speed ) IRR_OVERRIDE { Speed = speed; }
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//! Get the point that particles are attracted to
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virtual const core::vector3df& getPivotPoint() const IRR_OVERRIDE { return PivotPoint; }
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//! Get the speed in degrees per second
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virtual const core::vector3df& getSpeed() const IRR_OVERRIDE { return Speed; }
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//! Writes attributes of the object.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
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//! Reads attributes of the object.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
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private:
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core::vector3df PivotPoint;
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core::vector3df Speed;
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u32 LastTime;
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};
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} // end namespace scene
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_PARTICLES_
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#endif // IRR_C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED
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