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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
163 lines
4.2 KiB
C++
163 lines
4.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CDefaultSceneNodeAnimatorFactory.h"
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#include "CSceneNodeAnimatorCameraFPS.h"
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#include "CSceneNodeAnimatorCameraMaya.h"
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#include "ICursorControl.h"
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#include "ISceneNodeAnimatorCollisionResponse.h"
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#include "ISceneManager.h"
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namespace irr
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{
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namespace scene
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{
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//! Names for scene node types
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const c8* const SceneNodeAnimatorTypeNames[] =
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{
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"flyCircle",
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"flyStraight",
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"followSpline",
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"rotation",
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"texture",
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"deletion",
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"collisionResponse",
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"cameraFPS",
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"cameraMaya",
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0
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};
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CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs)
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: Manager(mgr), CursorControl(crs)
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{
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#ifdef _DEBUG
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setDebugName("CDefaultSceneNodeAnimatorFactory");
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#endif
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// don't grab the scene manager here to prevent cyclic references
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if (CursorControl)
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CursorControl->grab();
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}
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CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory()
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{
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if (CursorControl)
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CursorControl->drop();
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}
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//! creates a scene node animator based on its type id
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ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target)
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{
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scene::ISceneNodeAnimator* anim = 0;
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switch(type)
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{
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case ESNAT_FLY_CIRCLE:
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anim = Manager->createFlyCircleAnimator(core::vector3df(0,0,0), 10);
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break;
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case ESNAT_FLY_STRAIGHT:
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anim = Manager->createFlyStraightAnimator(core::vector3df(0,0,0), core::vector3df(100,100,100), 10000, true );
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break;
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case ESNAT_FOLLOW_SPLINE:
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{
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core::array<core::vector3df> points;
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points.push_back(core::vector3df(0,0,0));
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points.push_back(core::vector3df(10,5,10));
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anim = Manager->createFollowSplineAnimator(0, points);
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}
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break;
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case ESNAT_ROTATION:
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anim = Manager->createRotationAnimator(core::vector3df(0.3f,0,0));
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break;
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case ESNAT_TEXTURE:
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{
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core::array<video::ITexture*> textures;
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anim = Manager->createTextureAnimator(textures, 250);
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}
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break;
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case ESNAT_DELETION:
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anim = Manager->createDeleteAnimator(5000);
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break;
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case ESNAT_COLLISION_RESPONSE:
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anim = Manager->createCollisionResponseAnimator(0, target);
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break;
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case ESNAT_CAMERA_FPS:
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anim = new CSceneNodeAnimatorCameraFPS(CursorControl);
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break;
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case ESNAT_CAMERA_MAYA:
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anim = new CSceneNodeAnimatorCameraMaya(CursorControl);
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break;
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default:
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break;
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}
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if (anim && target)
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target->addAnimator(anim);
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return anim;
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}
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//! creates a scene node animator based on its type name
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ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target)
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{
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return createSceneNodeAnimator( getTypeFromName(typeName), target );
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}
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//! returns amount of scene node animator types this factory is able to create
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u32 CDefaultSceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount() const
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{
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return ESNAT_COUNT;
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}
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//! returns type of a creatable scene node animator type
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ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType(u32 idx) const
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{
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if (idx<ESNAT_COUNT)
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return (ESCENE_NODE_ANIMATOR_TYPE)idx;
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else
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return ESNAT_UNKNOWN;
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}
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//! returns type name of a creatable scene node animator type
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const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(u32 idx) const
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{
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if (idx<ESNAT_COUNT)
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return SceneNodeAnimatorTypeNames[idx];
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else
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return 0;
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}
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//! returns type name of a creatable scene node animator type
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const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const
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{
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// for this factory: index == type
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if (type<ESNAT_COUNT)
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return SceneNodeAnimatorTypeNames[type];
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else
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return 0;
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}
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ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getTypeFromName(const c8* name) const
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{
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for ( u32 i=0; SceneNodeAnimatorTypeNames[i]; ++i)
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if (!strcmp(name, SceneNodeAnimatorTypeNames[i]) )
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return (ESCENE_NODE_ANIMATOR_TYPE)i;
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return ESNAT_UNKNOWN;
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}
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} // end namespace scene
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} // end namespace irr
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