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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
// Copyright (C) 2006-2012 Michael Zeilfelder
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_GUI_SPIN_BOX_H_INCLUDED
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#define IRR_I_GUI_SPIN_BOX_H_INCLUDED
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#include "IGUIElement.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIEditBox;
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//! Enumeration bitflag for when to validate the text typed into the spinbox
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//! Default used by Irrlicht is: (EGUI_SBV_ENTER|EGUI_SBV_LOSE_FOCUS)
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enum EGUI_SPINBOX_VALIDATION
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{
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//! Does not validate typed text, probably a bad idea setting this usually.
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EGUI_SBV_NEVER = 0,
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//! Validate on each change. Was default up to Irrlicht 1.8
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EGUI_SBV_CHANGE = 1,
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//! Validate when enter was pressed
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EGUI_SBV_ENTER = 2,
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//! Validate when the editbox loses the focus
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EGUI_SBV_LOSE_FOCUS = 4
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};
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//! Single line edit box + spin buttons
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_SPINBOX_CHANGED
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*/
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class IGUISpinBox : public IGUIElement
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{
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public:
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//! constructor
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IGUISpinBox(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_SPIN_BOX, environment, parent, id, rectangle) {}
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//! Access the edit box used in the spin control
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virtual IGUIEditBox* getEditBox() const = 0;
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//! set the current value of the spinbox
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/** \param val: value to be set in the spinbox */
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virtual void setValue(f32 val) = 0;
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//! Get the current value of the spinbox
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virtual f32 getValue() const = 0;
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//! set the range of values which can be used in the spinbox
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/** \param min: minimum value
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\param max: maximum value */
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virtual void setRange(f32 min, f32 max) = 0;
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//! get the minimum value which can be used in the spinbox
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virtual f32 getMin() const = 0;
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//! get the maximum value which can be used in the spinbox
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virtual f32 getMax() const = 0;
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//! Step size by which values are changed when pressing the spinbuttons
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/** The step size also determines the number of decimal places to display
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\param step: stepsize used for value changes when pressing spinbuttons */
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virtual void setStepSize(f32 step=1.f) = 0;
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//! Sets the number of decimal places to display.
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//! Note that this also rounds the range to the same number of decimal places.
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/** \param places: The number of decimal places to display, use -1 to reset */
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virtual void setDecimalPlaces(s32 places) = 0;
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//! get the current step size
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virtual f32 getStepSize() const = 0;
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//! Sets when the spinbox has to validate entered text.
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/** \param validateOn Can be any combination of EGUI_SPINBOX_VALIDATION bit flags */
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virtual void setValidateOn(u32 validateOn) = 0;
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//! Gets when the spinbox has to validate entered text.
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/** \return A combination of EGUI_SPINBOX_VALIDATION bit flags */
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virtual u32 getValidateOn() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // IRR_I_GUI_SPIN_BOX_H_INCLUDED
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