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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef S_PARTICLE_H_INCLUDED
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#define S_PARTICLE_H_INCLUDED
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#include "vector3d.h"
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#include "dimension2d.h"
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#include "SColor.h"
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namespace irr
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{
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namespace scene
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{
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//! Struct for holding particle data
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struct SParticle
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{
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//! Position of the particle
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core::vector3df pos;
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//! Direction and speed of the particle
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core::vector3df vector;
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//! Start life time of the particle
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u32 startTime;
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//! End life time of the particle
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u32 endTime;
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//! Current color of the particle
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video::SColor color;
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//! Original color of the particle.
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/** That's the color of the particle it had when it was emitted. */
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video::SColor startColor;
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//! Original direction and speed of the particle.
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/** The direction and speed the particle had when it was emitted. */
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core::vector3df startVector;
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//! Scale of the particle.
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/** The current scale of the particle. */
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core::dimension2df size;
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//! Original scale of the particle.
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/** The scale of the particle when it was emitted. */
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core::dimension2df startSize;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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