mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 07:57:30 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
166 lines
4.0 KiB
C++
166 lines
4.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_3DS_MESH_FILE_LOADER_H_INCLUDED
|
|
#define IRR_C_3DS_MESH_FILE_LOADER_H_INCLUDED
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "IFileSystem.h"
|
|
#include "ISceneManager.h"
|
|
#include "irrString.h"
|
|
#include "SMesh.h"
|
|
#include "matrix4.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Meshloader capable of loading 3ds meshes.
|
|
class C3DSMeshFileLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
C3DSMeshFileLoader(ISceneManager* smgr, io::IFileSystem* fs);
|
|
|
|
//! destructor
|
|
virtual ~C3DSMeshFileLoader();
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".cob")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
|
|
|
private:
|
|
|
|
// byte-align structures
|
|
#include "irrpack.h"
|
|
|
|
struct ChunkHeader
|
|
{
|
|
u16 id;
|
|
s32 length;
|
|
} PACK_STRUCT;
|
|
|
|
// Default alignment
|
|
#include "irrunpack.h"
|
|
|
|
struct ChunkData
|
|
{
|
|
ChunkData() : read(0) {}
|
|
|
|
ChunkHeader header;
|
|
s32 read;
|
|
};
|
|
|
|
struct SCurrentMaterial
|
|
{
|
|
void clear() {
|
|
Material=video::SMaterial();
|
|
Name="";
|
|
Filename[0]="";
|
|
Filename[1]="";
|
|
Filename[2]="";
|
|
Filename[3]="";
|
|
Filename[4]="";
|
|
Strength[0]=0.f;
|
|
Strength[1]=0.f;
|
|
Strength[2]=0.f;
|
|
Strength[3]=0.f;
|
|
Strength[4]=0.f;
|
|
}
|
|
|
|
video::SMaterial Material;
|
|
core::stringc Name;
|
|
core::stringc Filename[5];
|
|
f32 Strength[5];
|
|
};
|
|
|
|
struct SMaterialGroup
|
|
{
|
|
SMaterialGroup() : faceCount(0), faces(0) {};
|
|
|
|
SMaterialGroup(const SMaterialGroup& o)
|
|
{
|
|
*this = o;
|
|
}
|
|
|
|
~SMaterialGroup()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
delete [] faces;
|
|
faces = 0;
|
|
faceCount = 0;
|
|
}
|
|
|
|
void operator =(const SMaterialGroup& o)
|
|
{
|
|
MaterialName = o.MaterialName;
|
|
faceCount = o.faceCount;
|
|
faces = new u16[faceCount];
|
|
for (u16 i=0; i<faceCount; ++i)
|
|
faces[i] = o.faces[i];
|
|
}
|
|
|
|
core::stringc MaterialName;
|
|
u16 faceCount;
|
|
u16* faces;
|
|
};
|
|
|
|
bool readChunk(io::IReadFile* file, ChunkData* parent);
|
|
bool readMaterialChunk(io::IReadFile* file, ChunkData* parent);
|
|
bool readFrameChunk(io::IReadFile* file, ChunkData* parent);
|
|
bool readTrackChunk(io::IReadFile* file, ChunkData& data,
|
|
IMeshBuffer* mb, const core::vector3df& pivot);
|
|
bool readObjectChunk(io::IReadFile* file, ChunkData* parent);
|
|
bool readPercentageChunk(io::IReadFile* file, ChunkData* chunk, f32& percentage);
|
|
bool readColorChunk(io::IReadFile* file, ChunkData* chunk, video::SColor& out);
|
|
|
|
void readChunkData(io::IReadFile* file, ChunkData& data);
|
|
void readString(io::IReadFile* file, ChunkData& data, core::stringc& out);
|
|
void readVertices(io::IReadFile* file, ChunkData& data);
|
|
void readIndices(io::IReadFile* file, ChunkData& data);
|
|
void readMaterialGroup(io::IReadFile* file, ChunkData& data);
|
|
void readTextureCoords(io::IReadFile* file, ChunkData& data);
|
|
|
|
void composeObject(io::IReadFile* file, const core::stringc& name);
|
|
void loadMaterials(io::IReadFile* file);
|
|
void cleanUp();
|
|
|
|
scene::ISceneManager* SceneManager;
|
|
io::IFileSystem* FileSystem;
|
|
|
|
f32* Vertices;
|
|
u16* Indices;
|
|
u32* SmoothingGroups;
|
|
core::array<u16> TempIndices;
|
|
f32* TCoords;
|
|
u16 CountVertices;
|
|
u16 CountFaces; // = CountIndices/4
|
|
u16 CountTCoords;
|
|
core::array<SMaterialGroup> MaterialGroups;
|
|
|
|
SCurrentMaterial CurrentMaterial;
|
|
core::array<SCurrentMaterial> Materials;
|
|
core::array<core::stringc> MeshBufferNames;
|
|
core::matrix4 TransformationMatrix;
|
|
|
|
SMesh* Mesh;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|