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https://github.com/minetest/irrlicht.git
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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
210 lines
6.4 KiB
C++
210 lines
6.4 KiB
C++
// Copyright (C) 2008-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_DYNAMIC_MESH_BUFFER_H_INCLUDED
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#define IRR_I_DYNAMIC_MESH_BUFFER_H_INCLUDED
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#include "IMeshBuffer.h"
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#include "IVertexBuffer.h"
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#include "IIndexBuffer.h"
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namespace irr
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{
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namespace scene
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{
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/** a dynamic meshBuffer */
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class IDynamicMeshBuffer : public IMeshBuffer
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{
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public:
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virtual IVertexBuffer &getVertexBuffer() const =0;
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virtual IIndexBuffer &getIndexBuffer() const =0;
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virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
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virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
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//! Get the material of this meshbuffer
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/** \return Material of this buffer. */
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virtual video::SMaterial& getMaterial() IRR_OVERRIDE =0;
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//! Get the material of this meshbuffer
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/** \return Material of this buffer. */
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virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE =0;
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//! Get the axis aligned bounding box of this meshbuffer.
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/** \return Axis aligned bounding box of this buffer. */
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virtual const core::aabbox3df& getBoundingBox() const IRR_OVERRIDE =0;
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//! Set axis aligned bounding box
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/** \param box User defined axis aligned bounding box to use
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for this buffer. */
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virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE =0;
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//! Recalculates the bounding box. Should be called if the mesh changed.
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virtual void recalculateBoundingBox() IRR_OVERRIDE =0;
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible vertex types.
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\param vertices Pointer to a vertex array.
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\param numVertices Number of vertices in the array.
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\param indices Pointer to index array.
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\param numIndices Number of indices in array. */
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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{
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}
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//! Append the meshbuffer to the current buffer
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/** Only works for compatible vertex types
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\param other Buffer to append to this one. */
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
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{
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}
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// ------------------- To be removed? ------------------- //
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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{
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return getVertexBuffer().getHardwareMappingHint();
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
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{
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return getIndexBuffer().getHardwareMappingHint();
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
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{
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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getVertexBuffer().setHardwareMappingHint(NewMappingHint);
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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getIndexBuffer().setHardwareMappingHint(NewMappingHint);
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
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{
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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getVertexBuffer().setDirty();
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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getIndexBuffer().setDirty();
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}
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virtual u32 getChangedID_Vertex() const IRR_OVERRIDE
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{
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return getVertexBuffer().getChangedID();
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}
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virtual u32 getChangedID_Index() const IRR_OVERRIDE
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{
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return getIndexBuffer().getChangedID();
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}
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// ------------------- Old interface ------------------- //
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//! Get type of vertex data which is stored in this meshbuffer.
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/** \return Vertex type of this buffer. */
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virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
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{
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return getVertexBuffer().getType();
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}
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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virtual const void* getVertices() const IRR_OVERRIDE
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{
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return getVertexBuffer().getData();
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}
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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virtual void* getVertices() IRR_OVERRIDE
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{
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return getVertexBuffer().getData();
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}
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//! Get amount of vertices in meshbuffer.
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/** \return Number of vertices in this buffer. */
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virtual u32 getVertexCount() const IRR_OVERRIDE
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{
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return getVertexBuffer().size();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
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{
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return getIndexBuffer().getType();
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}
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//! Get access to indices.
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/** \return Pointer to indices array. */
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virtual const u16* getIndices() const IRR_OVERRIDE
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{
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return (u16*)getIndexBuffer().getData();
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}
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//! Get access to indices.
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/** \return Pointer to indices array. */
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virtual u16* getIndices() IRR_OVERRIDE
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{
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return (u16*)getIndexBuffer().getData();
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}
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//! Get amount of indices in this meshbuffer.
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/** \return Number of indices in this buffer. */
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virtual u32 getIndexCount() const IRR_OVERRIDE
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{
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return getIndexBuffer().size();
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}
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
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{
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return getVertexBuffer()[i].Pos;
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}
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
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{
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return getVertexBuffer()[i].Pos;
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}
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//! returns texture coords of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
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{
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return getVertexBuffer()[i].TCoords;
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}
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//! returns texture coords of vertex i
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virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
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{
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return getVertexBuffer()[i].TCoords;
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}
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
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{
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return getVertexBuffer()[i].Normal;
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}
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
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{
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return getVertexBuffer()[i].Normal;
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}
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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