mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 16:07:31 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_MS3D_MESH_FILE_LOADER_H_INCLUDED
|
|
#define IRR_C_MS3D_MESH_FILE_LOADER_H_INCLUDED
|
|
|
|
#include "IMeshLoader.h"
|
|
#include "IVideoDriver.h"
|
|
#include "CSkinnedMesh.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Meshloader capable of loading Milkshape 3D files
|
|
class CMS3DMeshFileLoader : public IMeshLoader
|
|
{
|
|
public:
|
|
|
|
//! Constructor
|
|
CMS3DMeshFileLoader(video::IVideoDriver* driver);
|
|
|
|
//! returns true if the file might be loadable by this class
|
|
//! based on the file extension (e.g. ".bsp")
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
|
|
|
private:
|
|
|
|
core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const;
|
|
|
|
bool load(io::IReadFile* file);
|
|
video::IVideoDriver* Driver;
|
|
CSkinnedMesh* AnimatedMesh;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|