mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 08:27:30 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
|
|
#define __I_Q3_LEVEL_MESH_H_INCLUDED__
|
|
|
|
#include "IAnimatedMesh.h"
|
|
#include "IQ3Shader.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
//! Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
|
|
/** The Mesh tries to load all textures of the map.*/
|
|
class IQ3LevelMesh : public IAnimatedMesh
|
|
{
|
|
public:
|
|
|
|
//! loads the shader definition from file
|
|
/** \param filename Name of the shaderfile, defaults to /scripts if fileNameIsValid is false.
|
|
\param fileNameIsValid Specifies whether the filename is valid in the current situation. */
|
|
virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0;
|
|
|
|
//! returns a already loaded Shader
|
|
virtual const quake3::IShader* getShader(u32 index) const = 0;
|
|
|
|
//! get's an interface to the entities
|
|
virtual quake3::tQ3EntityList& getEntityList() = 0;
|
|
|
|
//! returns the requested brush entity
|
|
/** \param num The number from the model key of the entity.
|
|
|
|
Use this interface if you parse the entities yourself.*/
|
|
virtual IMesh* getBrushEntityMesh(s32 num) const = 0;
|
|
|
|
//! returns the requested brush entity
|
|
virtual IMesh* getBrushEntityMesh(quake3::IEntity &ent) const = 0;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|